所有类和接口

说明
代表一支箭.
代表拾起状态.
代表一个马基对象.
马(抽象概念的)(AbstractHorse)的物品栏界面接口.
This interface defines or represents the abstract concept of skeleton-like entities on the server.
代表一个抽象村民NPC.
Represents a Wind Charge.
 
代表可以被授予给玩家的进度.
Holds information about how the advancement is displayed by the game.
Advancements are displayed in different ways depending on their display type.
玩家达成一个进度的状态.
'age' 表示农作物的不同生长阶段.
代表一个有年龄的实体.
An Allay.
代表环境生物(目前只有蝙蝠属于这一行列).
 
'power' 值代表当前通过此方块发出/传输红石信号的强度.
代表动物.
 
铁毡的背包界面接口
代表一片即将对处于其中的生物施加药水效果的区域效果云 (即喷溅药水使用后形成的雾).
当滞留药水应用它的效果时触发本事件,期间每5 tick发生一次。
Represents an Armadillo.
表示实体可以装备的盔甲。
 
Represents types of locking mechanisms for ArmorStand equipment.
代表可应用于物品的装甲装饰。
表示一只箭矢.
当箭矢射进实体或从实体上拔出(脱落)时触发本事件.
代表画.
当玩家聊天时触发这个事件.
已过时。
chat previews have been removed
存储尝试登录的玩家的详细信息,玩家尝试登录服务器的事件.
基本的踢出理由,为了插件间的通信
This event will sometimes fire synchronously, depending on how it was triggered.
 
Called when a Structure is naturally generated in the world.
'attached' 值表示绊线钩或绊线是否构成了一个完整的绊线回路并准备好触发.
Indicates that a block can be attached to another block
用于表示一个可以包含属性的对象.
Attributable 里面的枚举.
代表一个属性的可变实例以及它的修饰符和数据值.
一个属性修饰符的具体实现.
可用的运算模式枚举.
 
表示三维笛卡尔坐标系中相互垂直的轴.
An Axolotl.
Represents the variant of a axolotl - ie its color.
Represents a bucket of axolotl.
'leaves' 值代表该竹子方块上叶子的大小.
竹叶的大小.
封禁列表里的单个封禁条目.
一个封禁列表,包含了一些封禁类型
封禁类型.
代表旗帜.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
 
 
代表木桶.
 
 
 
 
Represents a basic entity spawner.
表示一只蝙蝠.
当一只蝙蝠将要睡觉或醒来时触发本事件.
代表信标.
信标的背包界面接口
已过时。
除材质本身之外, 本状态未提供有用的信息
Bisected 相似, 'part' 值表示该方块对应的是床的哪一部分.
已过时。
all usage of MaterialData is deprecated and subject to removal.
将床水平平分为两半.
代表蜜蜂.
代表蜂巢.
'honey_level' 值代表该蜂箱中存储蜂蜜的值.
代表钟.
'attachment' 值表示钟是怎么固定到其他方块上的.
钟固定在什么东西上.
Called when a bell resonated after being rung and highlights nearby raiders.
Called when a bell is being rung.
'tilt' indicates how far the leaf is tilted.
The tilt of a leaf.
所有生物群系的枚举.
Represents the biome noise parameters which may be passed to a world generator.
Class for providing biomes.
Holds the result of searching for a biome.
'half' 值表示该方块是一个两格高方块的哪一部分.
垂直方向上一个方块的二分部分.
代表高炉.
Represents a campfire recipe.
代表烈焰人怪物.
代表一个方块.
当一个方块被玩家破坏的时候,调用本事件.
当一个方块被火烧掉的时候触发此事件.
当我们尝试建造一个方块的时候,可以检测我们是否可以在此建造它。
一个用于处理方块改变的代理.
 
当物品堆在方块内成功烹饪时触发本事件 (原版中这个方块一般是营火).
Called when a player stops damaging a Block.
方块被玩家损坏的事件.
 
 
当一个可装备物品从某个方块发射出来并装备到附近的实体上时触发本事件.
物品被方块(比如发射器,投掷器等)射出的事件.
Represents a block display entity.
当一个方块被玩家破坏且掉落物品时触发本事件.
代表与方块相关的事件.
方块产生经验的时候(比如煤矿被被打破会掉落经验)时触发.
方块爆炸事件.
代表方块的朝向.
方块因为自然条件消退,融化,消失的事件.
当玩家使用骨粉向某方块施肥后导致方块发生变化时触发本事件.
当一个方块因为自然变化被放置、更改或者蔓延时(比如下雪),触发此事件.
液体流动/龙蛋自己传送的事件(源方块到目标方块).
当一个方块在世界中自然生长的时触发此事件(如小麦生长).
当一个方块被点燃时触发.
枚举:方块被点燃的原因
Represents a block inventory holder - either a BlockState, or a regular Block.
这个类执行射线追踪并迭代一条直线上的所有单个方块.
当玩家放一个方块, 而连锁放置了第二个方块时(例如玩家放置一个床)触发本事件.
方块物理事件(例如是沙子掉落、流水).
活塞相关事件
活塞臂推出事件.
活塞臂缩回事件
当一个方块被玩家放置的时候触发此事件.
用于生成一定小区域的方块的方块填充器。
 
当Sculk Sensor接收到游戏事件并因此可能激活时调用.
当方块接受到的红石信号变化时触发此事件
当发射器剪掉附近的羊的羊毛时触发本事件 (发射器内含剪刀时有机会触发本事件).
当一个方块基于自然法则地蔓延时触发此事件(比如菌丝的蔓延).
表示方块某一时刻的状态的快照, 不会随方块本身的变更自动更改.
 
Represents a level of support a block can give on one of its faces.
A BlockTransformer is used to modify blocks that are placed by structure.
The TransformationState allows access to the original block state and the block state of the block that was at the location of the transformation in the world before the transformation started.
While this API is in a public interface, it is not intended for use by plugins until further notice.
Typed represents a subtype of BlockTypes that have a known block data type at compile time.
这是一个带有可以向下取整XYZ坐标函数的向量类,就像WorldEdit中的BlockVector.
代表船实体
Represents the status of the boat.
Represents the type of boats.
Represents a Bogged Skeleton.
代表成书,有标题,作者,页面.
代表成书的代次 (或副本级别).
 
BooleanPrompt是那些需要用户判断操作是与否的提示的基类.
代表一个Boss实体.
 
A mutable axis aligned bounding box (AABB).
代表一个有年龄和繁殖能力的实体.
Represents a Breeze.
Represents a Wind Charge.
酿造台的用户界面接口.
当酿造完成时触发这个事件.
代表酿造台.
酿造台的 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' 标识接口表示是否在外部贴图渲染出瓶子.
Called when an ItemStack is about to increase the fuel level of a brewing stand.
Called when a brewing stand starts to brew.
当服务器发送广播消息 (比如使用 Server.broadcast(String, String) 方法) 时调用.
 
'dusted' 表示方块被刷子清除的程度,即露出的程度。
Represents a captured state of suspicious sand or gravel.
'drag' 值表示是否存在应用到实体上的力将其移向该方块.
代表一个 Bukkit 核心, 用来转发 Server 单例的调用.
 
这个类旨在用于与 ConfigurationSerializable API 一起使用.
这个类旨在用于与 ConfigurationSerializable API 一起使用.
这个类提供了简单的处理执行任务的方法.
Bukkit的任务调度器.
代表由调度器执行的任务.
代表调度器的worker线程。
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
这表示一个缓存版的服务器图标。
'bites' 数据值表示蛋糕被吃掉了多少片.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a captured state of a calibrated sculk sensor
 
代表一只骆驼
代表营火.
'signal_fire' 值表示该营火是否因为底部放了干草块而冒出更多的烟 (信号营火).
Represents a campfire recipe.
Called when a Campfire starts to cook.
一个表明事件可被插件或服务器取消的类型.
'candles' represents the number of candles which are present.
Interface to the inventory of a Cartography table.
喵.
代表了各种猫的品种.
已过时。
all usage of MaterialData is deprecated and subject to removal.
炼药锅水位发生变化时触发本事件.
 
代表蜘蛛(洞穴蜘蛛).
 
'berries' indicates whether the block has berries.
 
如果插件通道(Plugin Channel)过长则抛出此异常。
如果插件尝试向未注册的通道发消息则抛出此异常。
聊天消息所有支持的颜色.
聊天框支持的所有颜色
代表消息在屏幕出现的位置(直接理解为消息类型即可)
ChatPaginator是聊天分页器,它会读取一长串任意长度的字符串并分割成字符串数组, 这些数组中的字符串能适当的显示在Minecraft的玩家控制台中.
 
代表箱子.
'type' 数据值表示这个方块是大型箱子的哪一部分, 亦或是它为一个独立的箱子.
已过时。
all usage of MaterialData is deprecated and subject to removal.
箱子方块的类型.
A Boat with a chest.
代表一个可以携带物品的类马生物.
代表鸡.
Represents a captured state of a chiseled bookshelf.
表示书架上外部可见的哪些物品槽已被占用的接口,其标记名为“slot_0_occupied”、“slot_1_occupied”等。
Interface to the inventory of a chiseled bookshelf.
代表一个16*256*16的空间.
An enum to specify the load level of a chunk.
代表与区块有关系的事件.
用于初始化一个整体的区块的区块生成器。
已过时。
现在使用 BiomeProvider 设置生物群系
Data for a Chunk.
当一个区块被加载时调用.
当一个新生成的区块填充完毕时调用.
表示一个静态的,线程安全的方块的区块的快照.
当一个区块被卸载时调用
 
 
点击类型.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表两种煤.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
代表鳕鱼.
这是一个调色板的容器。
An object that can be colored.
Represents armor that an entity can equip and can also be colored.
代表一个命令,在用户输入时执行各种任务.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表命令方块.
'conditional' 数据值表示触发此命令方块是否需要条件, 换句话说只有在此命令方块前的命令方块执行成功时才会触发本命令方块.
当执行命令过程中出现未处理的异常时抛出.
包含了一个执行命令的方法的类.
 
代表命令方块矿车.
 
 
 
代表关闭或打开状态的红石比较器.
'mode' 值表示该 (红石) 比较器将会以什么模式运算.
已过时。
all usage of MaterialData is deprecated and subject to removal.
比较器运算的方式.
代表能追踪指定位置的指南针.
代表 ComplexLivingEntity 的一部分.
代表复杂生物 --- 由多种较小实体部分组成 (目前只有末影龙属于此行列).
Represents a complex recipe which has imperative server-defined behavior, eg armor dyeing.
ComponentBuilder simplifies creating basic messages by allowing the use of a chainable builder.
 
Functional interface to join additional components to a ComponentBuilder.
 
代表潮涌核心.
配置文件的基类.
Configuration 的配置类.
Configuration的基类.
Represents an object that may be serialized.
Utility class for storing and retrieving classes for Configuration.
 
已过时。
请使用 Consumer
代表容器方块.
 
The Conversable interface is used to indicate objects that can have conversations.
The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to the user, and dispatching the user's response to the appropriate place.
 
ConversationAbandonedEvent包含一个被终止的会话的细节信息.
 
ConversationCanceller可以用来终止一个活跃的Conversation.
A ConversationContext provides continuity between nodes in the prompt graph by giving the developer access to the subject of the conversation and a generic map for storing values that are shared between all Prompt invocations.
A ConversationFactory is responsible for creating a Conversation from a predefined template.
A ConversationPrefix implementation prepends all output from the conversation to the player.
Represents categories within the cooking recipe book.
Represents a cooking recipe.
 
 
代表牛.
Represents a captured state of a crafter.
'orientation' is the direction the block is facing.
The directions the Crafter can be oriented.
Interface to the inventory of a Crafter.
Represents categories within the crafting recipe book.
合成台的用户界面接口.
Represents a shaped or shapeless crafting recipe.
当一个物品被合成的时候触发这个事件.
Represents a category in the creative inventory.
代表一类生物.
代表刷怪笼.
当一个生物体在世界中出生时触发该事件.
生成原因的枚举类.
代表苦力怕.
当爬行者被闪电击中时触发该事件.
造成这次强化的原因
Represents a scoreboard criteria, either custom or built-in to the Minecraft server, used to keep track of and manually or automatically change scores on a scoreboard.
已过时。
应使用 Criteria 内定义的常量
已过时。
all usage of MaterialData is deprecated and subject to removal.
表示农作物的不同生长阶段.
代表弩.
已过时。
this API part has been replaced by the PersistentDataHolder API.
为命令"/timings merged"提供自定义的计时项目.
表示一个有生命值和可以被伤害的实体(Entity)。
代表有耐久度、可损耗的物品.
Represents a type of effect that occurs when damage is inflicted.
A means of damage scaling with respect to the server's difficulty.
Represents a source of damage.
Utility class to make building a DamageSource easier.
Represent a type of damage that an entity can receive.
Represents a data pack.
Show the compatibility of the data pack with the server.
Represent the source of a data pack.
Manager of data packs.
'inverted' 值表示阳光探测器是否被调整了反转模式, 即在光照不足时再激活.
代表(反向)阳光探测器.
Represents a type of death message used by a DamageSource.
 
Represents a captured state of a decorated pot.
A side on a decorated pot.
Interface to the inventory of a DecoratedPot.
 
Applies to a ConfigurationSerializable that will delegate all deserialization to another ConfigurationSerializable.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表不同的游戏难度.
已过时。
all usage of MaterialData is deprecated and subject to removal.
'facing' 代表方块的朝向.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
Powerable 相似, 'triggered' 数据值表示此发射器是否被激活.
代表发射器.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a display entity which is designed to only have a visual function.
Describes the axes/points around which the entity can pivot.
Represents the brightness rendering parameters of the entity.
计分项显示的位置.
这是海豚~
代表驴 - ChestedHorse的变种.
'hinge' 数据值表示门的门轴依靠哪一边, 并且开关门时会旋转.
已过时。
all usage of MaterialData is deprecated and subject to removal.
门轴.
代表大型箱子.
大箱子的用户界面接口.
Represents a dragon battle state for a world with an end environment.
Represents a phase in the dragon respawn process.
恶龙咆哮, 哇呜~(指末影龙火球)
在物品栏中拖动物品的拖动类型.
 
代表投掷器.
溺尸.
已过时。
all usage of MaterialData is deprecated and subject to removal.
染料和布料所有支持的颜色值.
效果列表
代表效果的类型
我创造了生命?
代表远古守卫者 - 一种守卫者.
附魔界面接口
代表附魔台.
成功附魔物品的事件 (在附魔台里面附魔的)
附魔类.
本类描述了附魔台中可用的附魔选项.
EnchantmentMeta 特定于专门存储附魔的物品, 而非被附魔的物品.
代表了Enchantment的适用目标
已过时。
仅为保障向后兼容性, EnchantmentWrapper 已不再使用
 
代表末影箱.
已过时。
all usage of MaterialData is deprecated and subject to removal.
一个末影水晶,能治疗附近的末影龙
代表末影龙.
表示末影龙可以执行的阶段或动作.
Called when an EnderDragon switches controller phase.
代表末影龙的组成部分
代表末影人.
名副其实的小不点 - 末影螨.
代表抛出的末影珍珠实体.
代表抛出的末影之眼.
代表末地折跃门.
'eye' 值表示该末地传送门上是否放置了一个末影之眼 (被激活).
Represents an Enemy
当实体将被加载时调用.
当实体被卸载时调用.
 
表示世界中的基本实体.
 
当实体的氧气值发生变化时触发本事件
实体形成方块时触发此事件
代表可存储实体的方块 (译注:或者称为实体容器方块).
实体破坏门时触发本事件.
当一个实体与另一个实体交配繁殖时触发本事件.
A classification of entities which may behave differently than others or be affected uniquely by enchantments and potion effects among other things.
Called when any Entity changes a block and a more specific event is not available.
当方块造成实体燃烧时触发该事件.
当一个实体造成另外一个实体燃烧时触发该事件.
当实体燃烧时触发该事件
已过时。
当一个实体受到来自方块的伤害时触发该事件
当一个实体受到另外一个实体伤害时触发该事件
储存伤害事件的数据
造成伤害的原因.
已过时。
这个API被废弃了,具体见后面的网址,很快就要被移除了,就不深入解释了.This API is responsible for a large number of implementation problems and is in general unsustainable to maintain.
当一个实体死亡时触发本事件
Called when an entity stops riding another entity.
Thrown when an entity creates an item drop.
实体能发生的效果列表。
实体进入方块, 保存到那个方块时触发本事件.
当实体进入求爱模式时触发本事件.
生物的背包界面接口
代表实体相关事件.
Called when a human entity experiences exhaustion.
The reason for why a PlayerExhaustionEvent takes place
当一个实体爆炸的时候触发本事件
 
当一个实体与其他物体互交时触发本事件
Called when an entity receives knockback from another entity.
Called when a living entity receives knockback.
An enum to specify the cause of the knockback.
Called when an entity attempts to ride another entity.
当实体捡起地面上的掉落物时触发本事件.
当一个实体因玩家在一个方块上"放置"一物品而创建时触发本事件.
当一个实体与传送门接触时触发本事件.
当一个非玩家的实体被传送门传送时触发本事件
在实体退出传送门前触发本事件.
当实体改变它的姿态时触发本事件.
当实体上的药水效果发生改变时触发本事件.
指定对药水效果采取的动作的枚举.
指定药水效果改变原因的枚举.
当实体恢复生命值时触发本事件.
详细说明实体生命值恢复原因的枚举.
Called when an Entity is removed.
Represents various ways an entity gets removed.
当实体死亡并且有机会复活时触发本事件.
 
Called when a LivingEntity shoots a bow firing an arrow
Represents an immutable copy of an entity's state.
当实体生成于世界内时触发本事件.
Called when a Spellcaster casts a spell.
当生物实体被驯服时触发本事件.
Called when a creature targets or untargets another entity
An enum to specify the reason for the targeting
Called when an Entity targets a LivingEntity and can only target LivingEntity's.
当非玩家实体从一处传送到另一处时触发本事件.
Sent when an entity's gliding status is toggled with an Elytra.
当实体游泳状态改变时触发本事件.
A EntityTransformer is used to modify entities that are spawned by structure.
当实体将转化/蜕变为其它实体时触发本事件.
 
 
Called immediately prior to an entity being unleashed.
 
 
Represents a group of EquipmentSlot.
EulerAngle即欧拉角,是指用给定的三个角, 每一个表示一个轴(x,y,z)的偏转角.这些角用弧度表示.
代表事件.
 
 
定义了事件调用插件的类的接口。
用来标记要处理的事件的注释。
代表一个事件的优先级.
代表唤魔者.
已过时。
将来 Minecraft 会有更多的可施法的生物
代表唤魔者召唤的尖牙.
An ExactMatchConversationCanceller cancels a conversation if the user enters an exact input string
Called when a ThrownExpBottle hits and releases experience.
代表一个经验球.
Called when an entity has made a decision to explode.
Represents the outcome of an explosion.
代表可爆炸的实体.
代表TNT矿车,可以被引爆.
已过时。
all usage of MaterialData is deprecated and subject to removal.
'face' 值代表一个拉杆或按钮固定在哪一个面上.
一个开关类型的方块可以固定的方块面.
代表一个下落方块.
'moisture' 值的的大小表示耕地距离水源 (如果有的话) .
This represents a Feature Flag for a World.
 
这是一个实现了 Configuration 的配置文件的基类
Various settings for controlling the input and output of a FileConfiguration
文件工具类。
md_5's mixtape.
代表一个火球.
烟花火箭实体.
代表一个单独的烟花效果。
这是一个烟花效果的生成器。
效果的类型或形状。
代表可以存储单个FireworkEffect的meta.例如包含Material.FIREWORK_STAR.
当烟花爆炸时触发本事件
代表一个烟花火箭及其效果.
已过时。
赞成使用 FishHook
代表一个鱼钩.
Represents a state in which a fishing hook may be.
A FixedMetadataValue is a special case metadata item that contains the same value forever after initialization.
FixedSetPrompt is the base class for any prompt that requires a fixed set response from the user.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a fluid type.
确定在光线跟踪时, 碰撞到流体时的表现.
当液体方块的液面高度因相邻方块而发生变化时触发本事件.
代表能飞行的实体.
Represents a component which can turn any item into food.
An effect which may be applied by this item when eaten.
当一个人类实体的饥饿值发生变化时触发本事件
 
代表狐狸.
代表各种狐狸品种.
A Frog.
Represents the variant of a frog - ie its color.
 
代表熔炉.
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
all usage of MaterialData is deprecated and subject to removal.
当一个物品作为燃料被燃烧的时候触发这个事件.
当玩家从熔炉取出产物时触发这个事件.
熔炉用户界面接口
熔炉冶炼配方.
当一个物品烧炼完毕时触发本事件.
Called when a Furnace starts smelting.
代表 Mojang 通用游戏事件.
代表HumanEntity能有的不同种类的游戏模式.
游戏规则控制着Minecraft自身的某些行为.
'in_wall" 值表示栅栏门是否固定在墙上, 若为 true, 栅栏门的材质会被稍微降低一点以更好的融入周围 (墙, 比如圆石墙).
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a structure placed in the world.
Lacking an alternative, the help system will create instances of GenericCommandHelpTopic for each command in the server's CommandMap.
代表 Mojang 通用游戏事件.
代表恶魂.
代表巨人.
 
A Glow Item Frame.
 
A Glow Squid.
A Goat.
一个可以伤害敌人的傀儡.
代表不同种类的草丛.
 
Interface to the inventory of a Grindstone.
守卫海底遗迹的守卫者们.
一个处理事件的类, 存储每个事件。
'hanging' denotes whether the lantern is hanging from a block.
代表悬挂实体.
当一个悬挂实体被一个实体移除时调用本事件
当一个悬挂实体被移除时调用.
指定移除原因的一个枚举
代表与悬挂实体有关的事件.
当一个悬挂实体被放置时触发本事件。
 
Represents a captured state of a hanging sign.
'hatch' 值为这些蛋中孵化出实体的数量.
与高度图有关的信息.
 
HelpMap跟踪所有注册在Bukkit服务器的帮助主题。
HelpTopic implementations are displayed to the user when the user uses the /help command.
Used to impose a custom total ordering on help topics.
 
A HelpTopicFactory is used to create custom HelpTopic objects from commands that inherit from a common base class or have executors that inherit from a common base class.
Represents a Hoglin.
Powerable 相似, 'enabled' 数据值表示此漏斗是否被激活.
代表漏斗.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Event that gets called each time a Hopper attempts to find its source/attached containers.
 
代表漏斗矿车.
代表一匹马.
表示马拥有的基本颜色.
代表马的花纹图案.
已过时。
不同的种类对应不同的类.
马(抽象)的界面接口.
当马跳起时调用此事件.
 
 
代表人类实体, 比如一个NPC或一名玩家
代表一具尸壳 - Zombie的变异体.
代表一种"灾厄村民" (亦称刌民), 包含卫道士、女巫等.
当插件在未启用的状态下尝试与服务器交互时抛出异常
代表幻术师实体.
An InactivityConversationCanceller will cancel a Conversation after a period of inactivity by the user.
This help topic generates a list of other help topics.
 
Represents an entity designed to only record interactions.
Represents a previous interaction with this entity.
Exception thrown when attempting to load an invalid Configuration.
当试图加载无效插件描述文件(plugin.yml)时抛出此异常.
当试图加载无效插件文件时抛出此异常.
各种物品栏的接口。
用于判断点击物品栏的动作结果.
Used when: A Furnace starts smelting FurnaceStartSmeltEvent A Brewing-Stand starts brewing BrewingStartEvent A Campfire starts cooking CampfireStartEvent
当玩家点击物品栏中的格子时触发事件事件.
译注:事实上打开任意容器的物品栏(包括玩家的背包)后点击任何一个地方都会触发这个事件。
当玩家关闭背包时触发本事件
This event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode.
This event is called when the player drags an item in their cursor across the inventory.
代表与玩家相关的物品栏事件
 
An abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory.
Called when some entity or block (e.g. hopper) tries to move items directly from one inventory to another.
当玩家打开物品栏时触发本事件
当漏斗/漏斗矿车收起掉落的物品时触发本事件.
Represents the different kinds of inventories available in Bukkit.
 
代表连接两个物品栏(从UI上理解即为上下各一个)与单个玩家 (其物品栏可能也可能不是视图代表的两个物品栏之一)的背包视图.
代表物品栏窗口视图的一些额外属性.
A BanList targeting IP bans.
村民守卫者——铁傀儡.
 
代表掉落物实体.
Container class containing the results of a Crafting event.
掉落物存在时间超过5分钟后被移除时触发本事件 (注:掉落物存在时间因服务器配置和安装的插件而异).
Represents an item display entity.
Represents the item model transform to be applied to the displayed item.
ItemFactory的一个实例可以通过Server.getItemFactory()来获得.
隐藏ItemStacks的某些属性.
代表物品展示框.
 
本类型代表物品附属数据的存储机制.
A item's rarity determines the default color of its name.
 
当掉落物生成于某个世界时触发本事件.
代表物品堆.
HoverEvent.Action.SHOW_ITEM共同使用的元数据.
 
已过时。
this API part has been replaced by PersistentDataHolder.
已过时。
please use PersistentDataType as this part of the api is being replaced
A default implementation that simply exists to pass on the retrieved or inserted value to the next layer.
While this API is in a public interface, it is not intended for use by plugins until further notice.
Typed represents a subtype of ItemTypes that have a known item meta type at compile time.
代表一个 Java 插件及其主类.
代表 Java 插件加载器, 允许插件以 .jar 的形式存在.
'orientation' 指拼图方块的朝向.
代表拼图方块.
拼图方块可朝向的方向.
'has_record' 数据值可用来快速检查此唱片机是否装入了唱片.
代表唱片机.
Interface to the inventory of a Jukebox.
Represents a component which can be inserted into a jukebox.
Represents a song which may play in a Jukebox.
 
 
All keybind values supported by vanilla Minecraft.
代表附加了 NamespacedKey 的对象.
Represents a custom BossBar that has a NamespacedKey
与知识之书有关的元数据.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
代表大的火球( Fireball ).
The LazyMetadataValue class implements a type of metadata that is not computed until another plugin asks for it.
Describes possible caching strategies for metadata.
跟随主人, 那是因为我被设定成这样啊~ (代表系在栅栏上的拴绳).
代表皮革靴子皮革外套皮革帽子皮革裤子,可以被染色.
'persistent' 值决定树叶是否会被服务器检查以腐烂 (自动消失).
已过时。
all usage of MaterialData is deprecated and subject to removal.
当树叶消失时触发此事件.
'has_book' 可用于快速检测讲台内是否有书.
代表讲台.
Interface to the inventory of a Lectern.
'level' 值代表该方块中液体的高度, 其液体要么单独存在要么在炼药锅内.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表有盖容器.
 
'lit' 表示此方块 (红石或熔炉) 是否在发光 ———— 不是烧毁他们的意思.
 
代表雷击的实例,可能会或者不会造成伤害。
 
雷击事件
 
A limited region is used in world generation for features which are going over a chunk.
已过时。
滞留状态仅取决于药水物品/lingering status depends on only on the potion item.
Called when a splash potion hits an area
一个触发所有事件监听器的接口
The list persistent data represents a data type that is capable of storing a list of other data types in a PersistentDataContainer.
A provider for list persistent data types that represent the known primitive types exposed by PersistentDataType.
代表一个生物实体,比如一只怪物或一名玩家.
表示一只羊驼.
代表羊驼的颜色.
羊驼的用户界面接口
代表羊驼唾沫.
世界中的三维位置,包含x,y,z.
代表有锁的方块 (通常是容器类方块).
已过时。
all usage of MaterialData is deprecated and subject to removal.
Interface to the inventory of a Loom.
Represents a Container or a Mob that can have a loot table.
Represents additional information a LootTable can use to modify it's generated loot.
Utility class to make building LootContext easier.
当生成给予InventoryHolder战利品时调用.
LootTables are technical files that represent what items should be in naturally generated containers, what items should be dropped when killing a mob, or what items can be fished.
This enum holds a list of all known LootTables offered by Mojang.
代表岩浆怪.
代表玩家的主手。
 
The ManuallyAbandonedConversationCanceller is only used as part of a ConversationAbandonedEvent to indicate that the conversation was manually abandoned by programmatically calling the abandon() method on it.
代表一个画地图的画布,每个画布都关联着一个特定的 地图渲染器并表现为地图上渲染器的一层.
表示一个地图上的光标.
表示地图光标的标准类型。
Represents all the map cursors on a MapCanvas.
Represents a bitmap font drawable to a map.
Represents the graphics for a single character in a MapFont.
地图初始化时调用.
代表可被伸缩的地图.
Represents the palette that map items use.
Holds cached information for matching map colors of a given RBG color.
Represents a renderer for a map.
Represents a map item.
An enum representing all possible scales a map can be set to.
A Marker entity, exists only on the server.
所有物品的枚举.
已过时。
所有关于MaterialData的用法已过时,并且将来会被移除.
This is a Configuration implementation that does not save or load from any source, and stores all values in memory only.
Various settings for controlling the input and output of a MemoryConfiguration
Represents a key used for accessing memory values of a LivingEntity.
A type of ConfigurationSection that is stored in memory.
代表一个商人.商人是一种特殊类型的库存,是一种以物换物的自定义交易.
代表玩家和商人之间的用户界面接口.
Represents a merchant's trade.
MessagePrompt is the base class for any prompt that only displays a message to the user and requires no input.
如果要发送的插件信息(Plugin Message)过大则抛出此异常。
负责管理注册插件通道和监听器的类.
This interface is implemented by all objects that can provide metadata about themselves.
A MetadataConversionException is thrown any time a LazyMetadataValue attempts to convert a metadata value to an inappropriate data type.
A MetadataEvaluationException is thrown any time a LazyMetadataValue fails to evaluate its value due to an exception.
 
 
 
Optional base class for facilitating MetadataValue implementations.
代表矿车实体.
Indicates that the annotated element (class, method, field, etc.) is part of a minecraft experimental feature and is subject to changes by Mojang.
An enum identifying a feature flag required by a MinecraftExperimental feature.
Represents the built-in Minecraft font.
代表结构方块加载时如何产生镜像.
Represents a Mob.
当耕地的湿润等级发生变化时触发本事件.
代表怪物.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表骡子 - ChestedHorse 的变种.
代表一个或多个命令别名的命令
This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down' boolean flags which are used to set which faces of the block textures are displayed on.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表蘑菇方块的不同材质.
代表哞菇( Cow ).
Represents the variant of a cow - ie its color.
 
 
表明此方块、实体或其它物体(对象)可接受一个自定义名称.
代表基于字符串的 key, 由两部分组成: 命名空间名和键名.
已过时。
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
所有噪音产生器的基类。
用于储存一个指定的音符。
一个包含音调的枚举。
'instrument' 为该音符盒被激活时发出的音色.
音符盒播放音符的事件[玩家点击/红石触发]
代表非玩家角色.
NullConversationPrefix is a ConversationPrefix implementation that displays nothing in front of conversation output.
数字类型转换工具类。
NumericPrompt is the base class for any prompt that requires a Number response from the user.
代表单个计分板计分项, 可展示特定项目的分数.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表豹猫.
已过时。
不同猫种现在属于不同的生物/Cats are now a separate entity.
使用无偏倍频创建一个噪音.
代表一个对玩家身份及其附属数据的引用, 数据存储于磁盘中, 因此不需要玩家在线即可获取到玩家的引用.
OldEnum<T extends OldEnum<T>>
已过时。
only for backwards compatibility.
Represents a map that can be scalable.
Represents an ominous item spawner.
'open' 表示此方块是否开着.
 
'axis' represents the axis along whilst this block is oriented.
代表画.
Represent a variation of a structure.
代表熊猫.
 
代表鹦鹉.
代表鹦鹉变体(颜色).
 
Options which can be applied to redstone dust particles - a particle color and size.
Options which can be applied to a color transitioning dust particles.
 
 
使用"经典的"柏林发生器产生噪音.
使用无偏倍频创建一个柏林噪声.
Represents an object that may be assigned permissions
Base Permissible for use in any Permissible object via proxy or extension
Represents a unique permission that may be attached to a Permissible
Holds information about a permission attachment on a Permissible object
Holds information on a permission and which PermissionAttachment provides it
表示权限的默认值.
Represents a class which is to be notified when a PermissionAttachment is removed from a Permissible
This interface represents the context in which the PersistentDataType can serialize and deserialize the passed values.
This interface represents a map like object, capable of storing custom tags in it.
The PersistentDataHolder interface defines an object that can store custom persistent meta data on it.
This class represents an enum with a generic content type.
A convenience implementation to convert between Byte and Boolean as there is no native implementation for booleans.
A default implementation that simply exists to pass on the retrieved or inserted value to the next layer.
代表幻翼.
代表猪.
Represents a Piglin.
Piglin / Piglin Brute.
Stores all data related to the bartering interaction with a piglin.
Represents a Piglin Brute.
Stores data for pigs being zapped
代表僵尸猪人.
Called when a Pig Zombie is angered by another entity.
掠夺者实体.
“flower_amount” 表示花瓣的数量。
'extended' 值表示当前活塞臂是否伸出.
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
all usage of MaterialData is deprecated and subject to removal.
'short' 值表示该活塞臂是否由于正在回缩的原因比平时短.
当方块或实体与正在推拉的活塞交互时, 它们作何反应.
 
玩家对象
 
当玩家完成一个进度中所有的标准时触发此事件.
玩家动作事件.
玩家动作的不同种类
当玩家与装甲架交互并且进行交换, 取回或放置物品时触发本事件.
玩家准备躺到床上时触发此事件.
Represents the default possible outcomes of this event.
玩家离开床时触发此事件.
玩家用完一只桶后触发此事件.
This event is called whenever a player captures an entity in a bucket.
当玩家使用桶时触发本事件.
水桶装满水事件.
已过时。
Use the more generic PlayerBucketEntityEvent
当玩家在客户端设置改变主手时触发本事件.
当玩家切换到另一个世界时触发此事件.
当玩家注册/注销一个新的插件通道时触发本事件
已过时。
这个事件将被主线程触发,允许使用所有的 Bukkit API,不像AsyncPlayerChatEvent.
已过时。
因客户端的改变(1.13更新较大幅度改善了命令输入的体验), 该事件不再触发. 1.13+版本可以参考:PlayerCommandSendEvent
这个事件是,当一个玩家执行一个命令的时候将会被触发(也就是在聊天框里面输入信息以/开头的时候,算作命令,就会触发此事件)。
当服务器可用命令列表发送给玩家时触发本事件.
当一个玩家死亡时触发本事件
玩家丢出物品事件.
当玩家编辑或签名书与笔时触发。
玩家抛出鸡蛋时触发本事件,鸡蛋可能孵化.
代表玩家事件.
当玩家经验值发生变化时调用此事件.
Called when a player's experience cooldown changes.
 
当玩家钓鱼时触发本事件.
An enum to specify the state of the fishing
当玩家游戏模式发生变化时调用此事件.
当玩家收获方块时触发此事件。
Called when a visible entity is hidden from a player.
当玩家在实体上点击某实体上的某位置时触发此事件.
当玩家点击一个实体时调用此事件.
当玩家对一个对象或空气进行交互时触发本事件.
玩家背包.
某玩家工具耐久消耗完毕时触发(比如铲子,打火石,铁制工具).
当玩家消耗完物品时, 此事件将触发 例如:(食物, 药水, 牛奶桶).
Called when an item used by the player takes durability damage as a result of being used.
玩家手持某物品事件.
当玩家通过装备上的经验修补附魔修复装备耐久时触发该事件.
玩家进入服务器事件.
玩家被服务器踢出事件.
Called immediately prior to a creature being leashed by a player.
玩家等级改变事件.
This event is called when the list of links is sent to the player.
当玩家改变他们的语言设置时触发本事件.
玩家尝试登录的事件.
踢出玩家的理由
玩家移动事件.
PlayerNamePrompt is the base class for any prompt that requires the player to enter another player's name.
当玩家从地上捡起箭时触发本事件.
已过时。
玩家将要被传送门传送的事件, 传送过程中会生成一个退出传送门.
已过时。
这个事件使登录线程同步; 建议使用AsyncPlayerPreLoginEvent.
踢出玩家的原因.
代表一份玩家资料.
玩家离开服务器事件.
Called when a player clicks a recipe in the recipe book.
Called when a player changes recipe book settings.
Enum representing the various types of recipe book.
当玩家在配方书中解锁新配方(合成公式)时触发本事件.
玩家注册通信通道之后立即触发此事件.
当玩家对通过 Player.setResourcePack(java.lang.String) 发起的资源包请求采取动作时触发本事件.
资源包状态
玩家重生事件.
An enum to specify the reason a respawn event was called.
当玩家在使用三叉戟上的激流附魔推动它们在空中飞行(需要在雨天才能在空中飞行)时触发本事件
什么是激流: 是三叉戟上的一个附魔 最高等级为III 用于三叉戟上, 可以在水中或下雨时投掷后推进玩家. 激流不会使三叉戟被抛出, 而会使玩家向前推进. 如果玩家未处在水中或所处地未下雨, 则玩家将无法投掷激流附魔的三叉戟
注意: 激流动作在客户端执行, 因此在此事件中操纵玩家可能会产生所不期望的影响.
玩家对某实体使用剪刀采集物品时调用此事件.
Called when a hidden entity is shown to a player.
This event is fired when a sign is opened by the player.
 
This event is fired when the spawn point of the player is changed.
 
当玩家加入服务器后, 准备在某世界出生时触发本事件.
当玩家统计信息增长时触发本事件.
玩家用快捷键互换主手和副手的物品时触发本事件.
This event is called when a player clicks the button to take a book of a Lectern.
玩家传送事件.
 
提供对存储于 PlayerProfile 中的纹理信息的访问.
不同的 Minecraft 皮肤模型.
玩家切换飞行状态则调用此事件.
玩家切换潜行状态则调用此事件.
玩家切换疾跑状态时调用此事件
当一个实体被玩家解开拴绳时调用.
当玩家注销插件通道时触发事件.
玩家移动速度变化事件.
表示一个插件.
Represents a concept that a plugin is aware of.
Each entry here represents a particular plugin's awareness.
Represents a base Plugin
代表插件通道的不同指向。
代表属于某个插件的命令.
 
这个类是用于储存插件plugin.yml内的数据.
当一个插件被停用时调用.
当一个插件被启用时调用.
用于插件的启用和禁用事件.
这个接口可以用于帮助系统分类命令至基于Plugin的子索引的一部分.自定义的命令实现这个接口来拥有由插件自动生成的子索引.
代表插件加载器, 加载器会处理对指定类别的插件的直接访问.
代表插件应被初始化并启用的时机.
PluginLogger类是经过修改的Logger, 用途是在日志记录方法调用前 加上记录日志的插件的名称.
服务器的插件管理器.
一个指定通道的一个监听器,将接收从客户端发送的消息的通知.
包含了关于Plugin注册的插件通道的信息.
代表插件消息(Plugin Message)可能的接收者.
PluginNameConversationPrefix is a ConversationPrefix implementation that displays the plugin name in front of conversation output.
 
'thickness' represents the dripstone thickness.
Represents the thickness of the dripstone, corresponding to its position within a multi-block dripstone formation.
代表北极熊.
当传送门被创建时调用.
指定传送门创建的各种原因的一个枚举
代表世界中的传送门.
代表生物的动作与姿态.
代表构建 PotionEffect 对象的酿造台.
已过时, 待删除: 此 API 元素将从以后的版本中删除。
Upgraded / extended potions are now their own PotionType use them instead.
代表一个药水效果, 可应用于 LivingEntity.
代表应用于实体上的药水和效果类型.
Represents a category of PotionEffectType and its effect on an entity.
已过时。
仅为保障向后兼容性, PotionEffectTypeWrapper 已不再使用.
代表药水和有自定义药水效果的物品.
Called when a splash potion hits an area
药水种类枚举, 反应并匹配创造模式物品栏中可获取的每种药水的状态.
已过时。
请勿使用, 该接口将被移除, 插件将无法运作
'powered' 数据值表示该方块是否被充能.
代表动力矿车.当玩家往动力矿车里放燃料后它就会自己移动.
已过时。
all usage of MaterialData is deprecated and subject to removal.
当物品放入铁砧内,并且可以合成出物品的时候触发该事件
Called when an item is put in a slot for repair or unenchanting in a grindstone.
Called when an item is put in a slot and the result is calculated.
 
物品塞入附魔台的事件 - 可被多次调用。
Called when an item is put in a slot for upgrade by a Smithing Table.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
A BanList targeting player profile bans.
表示可被射击实体的概念
Called when a projectile hits an object
当一个抛射物被发射时触发本事件.
代表一个有效的抛射物发射源。
A Prompt is the main constituent of a Conversation.
 
Represents a puffer fish.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
代表不同种类的兔子.
代表袭击事件 (Minecraft Wiki - 袭击).
代表袭击的状态.
 
与袭击有关的事件.
袭击以一个清晰的结果结束时触发本事件.
当新一波袭击开始时触发本事件.
袭击终止时触发本事件.
 
当袭击被触发时触发本事件 (例如:带有不祥之兆效果的玩家进入村庄).
'shape' 数据值表示此铁轨的形态 (铁轨连接方向).
铁轨方块可使用的不同形态.
已过时。
all usage of MaterialData is deprecated and subject to removal.
劫掠兽实体.
射线追踪的命中结果.
代表某种类型的制作配方.
Represents a potential item match within a recipe.
Represents a choice that will be valid only if one of the stacks is exactly matched (aside from stack size).
Represents a choice of multiple matching Materials.
Indicated a Material that may carry or create a Redstone current
铁轨的一种, 以一种或多种方式与红石交互.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
'north', 'east', 'south', 'west' 代表该红石线与临近方块连接的方式.
已过时。
all usage of MaterialData is deprecated and subject to removal.
红石线可连接到临近方块面的类型.
RegexPrompt is the base class for any prompt that requires an input validated by a regular expression.
A RegionAccessor gives access to getting, modifying and spawning Biome, BlockState and Entity, as well as generating some basic structures.
Stores relevant information for plugin listeners
A registered service provider.
Registry<T extends Keyed>
Represents a registry of Bukkit objects that may be retrieved by NamespacedKey.
 
 
 
这个事件当服务器RCON收到指令时调用.了解更多.
控制计分项在客户端的渲染方式.
代表可以在铁砧上修复的物品.
'delay' 为中继器传递信号的延迟, 即在当前信号传递过来后, 等待多少刻再激活自身以传递信号到下一个方块.
如果插件尝试去注册一个预留通道则抛出此异常(例如"REGISTER通道")。
Represents a resource pack.
'charges' 值代表重生锚还能使用几次.
代表可乘坐的矿车.
'rotation' 表示方块的旋转方向.
指定旋转方向的枚举。
Represents a salmon fish.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表三种不同的沙石.
'stage' 值代表树苗的成长阶段.
已过时。
all usage of MaterialData is deprecated and subject to removal.
'bottom' 值表示脚手架是否浮空.
计分项跟踪的某条项目的单条分数记录.
单个计分板.
计分板管理器.
This component displays the score based on a player score on the scoreboard.
 
Represents an event triggered when a new cursor is created by a SculkCatalyst.
'bloom' indicates whether the sculk catalyst is actively spreading the sculk or not.
Represents a captured state of a sculk catalyst.
'sculk_sensor_phase' indicates the current operational phase of the sensor.
Represents a captured state of a sculk sensor
The Phase of the sensor.
'can_summon' indicates whether the sculk shrieker can summon the warden.
Represents a captured state of a sculk shrieker.
 
'pickles' 值表示该方块有多少个海泡菜.
This component processes a target selector into a pre-formatted set of discovered names.
 
Represents an "alias" that a ConfigurationSerializable may be stored as.
代表执行插件的服务器.
 
这个事件当服务器后台发送指令时调用.
各种服务器事件.
Represents a collections of links which may be sent to a client.
Represents a server link.
Represents a known type of link which will be translated by the client and may have special functionality.
当收到MOTD请求时被调用。
当服务器启动/重载完成时调用.
代表事件完成时, 服务器成功加载的方式.
代表一个对象,可能为一个OP,例如一个Player.
Manages ticking within a server.
与已注册服务有关的事件.
Represents various priorities of a provider.
当一个服务注册时调用.
Manages services and service providers.
当一个服务注销时调用.
Represents a shaped (ie normal) crafting recipe.
Represents a shapeless recipe, where the arrangement of the ingredients on the crafting grid does not matter.
代表羊.
当羊身上的毛被染色时触发本事件.
当羊身上的羊毛重新长出时触发本事件.
 
代表潜影盒方块状态.
 
表示告示牌的面。
 
代表告示牌或者墙上告示牌.
已过时。
all usage of MaterialData is deprecated and subject to removal.
在玩家设置牌子上的内容子时触发.
表示告示牌的一面。
代表蠹虫.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
PluginManager的一种实现, 通常服务器使用的PluginManager实现就是本类.
A simple services manager.
使用单纯形噪声发生器产生噪音.
使用倍频创建单纯形噪声.
An animal that can sit still.
Represents a sized fireball.
代表骷髅.
已过时。
classes are different types.
Represents a SkeletonHorse - variant of AbstractHorse.
代表头颅.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表头颅.
已过时。
现在(Bukkit 1.13版本及以上)不同种类的头颅都有他们自己的常量了.
'type' 值代表台阶 (/半砖) 的状态 - 上台阶, 下台阶, 或占据了整个方块的双层台阶.
台阶的类型.
代表史莱姆.
当史莱姆死亡后分裂成小史莱姆时触发本事件
 
代表小的火球( Fireball ).
Interface to the inventory of a Smithing table.
Represents a smithing recipe.
Represents a smithing transform recipe.
Represents a smithing trim recipe.
Called when the recipe of an Item is completed inside a smithing table.
代表烟熏炉.
Represents a campfire recipe.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a Sniffer.
Represents the current state of the Sniffer.
'layers' 值代表该方块堆积了多少层雪片.
'snowy' 属性表示此方块是否被雪覆盖 (通常情况下时因为 "它" 的头顶下着雪).
代表雪球.
代表雪人实体.
服务器能给玩家发送的声音的一个枚举。
声音类别枚举.
Represents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).
Represents groups of entities with shared spawn behaviors and mob caps.
一个在世界的出生点被改变时调用的事件.包含这个世界之前的出生点.
已过时。
请使用 SpawnEggMeta
代表刷怪蛋和它刷出的实体的类型.
Represents an entity spawner.
Represents a weighted spawn potential that can be added to a monster spawner.
Represents the equipment loot table applied to a spawned entity.
代表有刷怪箱在里面的矿车(即刷怪箱矿车).
当刷怪笼刷出实体时触发本事件.
Represents a spawn rule that controls what conditions an entity from a monster spawner can spawn.
Represents a spectral arrow.
代表会施法的灾厄村民 (目前只有唤魔者和幻术师).
代表实体当前使用的咒语.
代表蜘蛛.
已过时。
splash status depends on only on the potion item.
当海绵吸水时触发本事件.
代表鱿鱼.
'shape' 值代表阶梯方块的材质和碰撞箱的类型.
已过时。
all usage of MaterialData is deprecated and subject to removal.
一个阶梯方块可能的的形状 - 用于创建转角的阶梯.
Messenger的标准实现.
表示被服务器监测的统计数据
统计数据的种类
Represents an entity which may be saddled, ridden and steered using an item.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Interface to the inventory of a Stonecutter.
Represents a Stonecutting recipe.
代表运输矿车,你可以使用InventoryHolder里的方法来访问.
Represents a Stray - variant of AbstractSkeleton.
Represents a Strider.
Called when a Strider's temperature has changed as a result of entering or exiting blocks it considers warm.
StringPrompt is the base class for any prompt that accepts an arbitrary string from the user.
 
代表结构方块, 其可从文件中加载方块或保存方块到文件.
Represent a Structure from the world.
Represents a structure.
'mode' 值代表结构方块可执行的不同行为模式.
结构方块的执行模式.
当一个有机结构试图生长的时调用此事件(树苗 -> 树, 蘑菇 -> 巨型蘑菇, 自然生长的或使用骨粉生长的).
 
Represents an individual part of a GeneratedStructure.
代表结构方块如何旋转.
Holds the result of searching for a structure.
Represent a StructureType of a Structure.
已过时。
This class does not represent the structures of a world well.
已过时。
代表能够设置自定义药水效果的迷之炖菜.
 
已过时。
当一个 CommandSender 尝试补全命令时触发本事件.
代表可以为命令提供补全建议的类.
这个类提供了TabCompleter和CommandExecutor两者的实现.
A baby Frog.
Tag<T extends Keyed>
Represents a tag that may be defined by the server or a resource pack to group like things together.
 
计分板上的队伍, 拥有共同的显示名和其它属性.
代表可应用于队伍的选项.
选项应用给队伍成员的方式.
'type' 值代表该 (技术) 活塞方块对应的类型.
不同的活塞变种.
 
 
 
Represents a text display entity.
Represents possible text alignments for this display.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
代表抛出的附魔之瓶.
代表一个被抛出的药水瓶.
雷暴天气切换事件.
代表持有指定位置的 tile entity 的方块状态.
Extends RegisteredListener to include timing information
当世界内的世界发生快进时调用.
时间快进原因枚举.
 
已过时。
tipped status depends only on base potion type not being UNCRAFTABLE and effects being empty.
'unstable' 值表示该 TNT 是否会在破坏后引爆.
Represents a Primed TNT.
Called when a block of TNT in the world become primed.
An enum to represent the cause of a TNT block becoming primed.
Represents a component which can turn any item into a tool.
A rule governing use of this tool and overriding attributes per-block.
已过时。
all usage of MaterialData is deprecated and subject to removal.
Represents a trader Llama.
This event is called whenever a player clicks a new trade on the trades sidebar.
Represents an arbitrary affine transformation.
Represents an object with a text representation that can be translated by the Minecraft client.
 
 
 
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
已弃用, see usage methods for replacement(s)
树和结构的种类.
'trial_spawner_state' indicates the current operational phase of the spawner.
Represents a captured state of a trial spawner.
 
Represents one of the configurations of a trial spawner.
Called when an entity is spawned into a world by a trial spawner.
代表被抛出的三叉戟.
表示可以在 ArmorTrim 中使用的材质。
表示可以在 ArmorTrim 中使用的图案。
'disarmed' 值表示该绊线被剪刀破坏, 所以不会在破坏时触发绊线钩.
已过时。
all usage of MaterialData is deprecated and subject to removal.
 
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表热带鱼.
Enumeration of all different fish patterns.
代表热带鱼桶.
Represents a turtle.
'eggs' 值为该方块中出现的海龟蛋的数量.
已过时。
This should generally not be used in any new API code as it suggests a bad API design.
当试图加载无效插件文件时抛出(插件缺少依赖的异常)
已过时。
代表结构方块的使用模式.
这个注释表示一个方法(有时是构造函数)会连接它的内部操作。
ValidatingPrompt is the base class for any prompt that requires validation.
'vault_state' indicates the current operational phase of the vault block.
Represents a captured state of a trial spawner.
 
Vector代表一个可变向量.
Represents a vehicle entity.
载具撞击方块的事件
两个载具碰撞的事件
载具创建事件
载具受到伤害的事件
载具被损毁的事件(包含被玩家/自然损坏)。
实体进入载具的事件
载具撞击实体的事件
代表所有和载具有关的事件
实体退出载具的事件
载具移动事件
载具更新事件
 
恼鬼.
Represents a vibration from a Skulk sensor.
 
 
 
Represents a villager NPC
Represents the various different Villager professions there may be.
Represents Villager type, usually corresponding to what biome they spawn in.
Called whenever a villager acquires a new trade.
 
Reasons for the villager's profession changing.
Called when a Villager is about to restock one of its trades.
代表卫道士.
已过时。
all usage of MaterialData is deprecated and subject to removal.
A shape made out of voxels.
该类包含 'north', 'east', 'south', 'west', 的高度标识, 用于设置墙在此朝向的高度.
墙在一个朝向上可能存在的不同高度.
 
 
Represents a wandering trader NPC
监守者.
 
为指定项目指定一个警告声明。
这表示服务器过载时的警告。
'waterlogged' 表示方块是否处于流体之中.
代表海洋生物.
天气改变事件
和天气有关的事件
天气的种类
Represents a Wind Charge.
代表女巫.
代表凋零boss.
Represents one of the Wither's heads.
Represents a WitherSkeleton - variant of AbstractSkeleton.
代表凋零之首.
代表狼.
Represents the variant of a wolf.
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
all usage of MaterialData is deprecated and subject to removal.
已过时。
all usage of MaterialData is deprecated and subject to removal.
代表一个世界,包含了实体,区块,方块
表示世界可能的各种地图环境类型.
 
 
表示可能用于创建一个世界的各种类型的设置。
代表世界范围内的事件.
用于存储一个世界的各种信息.
当一个世界被初始化时调用.
当一个世界被加载时调用.
当一个世界被保存时调用.
代表世界的种类.
当一个世界被卸载时调用.
Represents a book (Material.WRITABLE_BOOK or Material.WRITTEN_BOOK) that can have pages.
An implementation of Configuration which saves all files in Yaml.
Various settings for controlling the input and output of a YamlConfiguration
 
 
Represents a Zoglin.
代表僵尸.
Represents a ZombieHorse - variant of AbstractHorse.
Represents a Zombie which was once a Villager.