接口 Vehicle

所有超级接口:
CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperator
所有已知子接口:
AbstractHorse, AcaciaBoat, AcaciaChestBoat, BambooChestRaft, BambooRaft, BirchBoat, BirchChestBoat, Boat, Camel, CamelHusk, CherryBoat, CherryChestBoat, ChestBoat, ChestedHorse, CommandMinecart, DarkOakBoat, DarkOakChestBoat, Donkey, ExplosiveMinecart, HappyGhast, HopperMinecart, Horse, JungleBoat, JungleChestBoat, Llama, MangroveBoat, MangroveChestBoat, Minecart, Mule, OakBoat, OakChestBoat, PaleOakBoat, PaleOakChestBoat, Pig, PoplarBoat, PoplarChestBoat, PoweredMinecart, RideableMinecart, SkeletonHorse, SpawnerMinecart, SpruceBoat, SpruceChestBoat, StorageMinecart, Strider, TraderLlama, ZombieHorse

public interface Vehicle extends Entity
表示载具实体。
  • 方法详细资料

    • getVelocity

      @NotNull @NotNull Vector getVelocity()
      获取载具的速度.

      原文:Gets the vehicle's velocity.

      指定者:
      getVelocity 在接口中 Entity
      返回:
      速度向量
    • setVelocity

      void setVelocity(@NotNull @NotNull Vector vel)
      设置载具的速度(单位: 米/刻).

      原文:Sets the vehicle's velocity in meters per tick.

      指定者:
      setVelocity 在接口中 Entity
      参数:
      vel - 速度向量