接口的使用
org.bukkit.entity.Vehicle
使用Vehicle的程序包
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org.bukkit.entity中Vehicle的使用
修饰符和类型接口说明interface代表一个马基对象.interface代表船实体interface代表一只骆驼interfaceABoatwith a chest.interface代表一个可以携带物品的类马生物.interface代表驴 -ChestedHorse的变种.interfaceRepresents a Happy Ghast.interface代表一匹马.interface表示一只羊驼.interface代表矿车实体.interface代表骡子 -ChestedHorse的变种.interface代表猪.interfaceRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceRepresents a Strider.interfaceRepresents a trader Llama.interfaceRepresents a ZombieHorse - variant ofAbstractHorse. -
org.bukkit.entity.boat中Vehicle的使用
修饰符和类型接口说明interfaceRepresents an acacia boat.interfaceRepresents an acacia chest boat.interfaceRepresents a bamboo chest raft.interfaceRepresents a bamboo raft.interfaceRepresents a birch boat.interfaceRepresents a birch chest boat.interfaceRepresents a cherry boat.interfaceRepresents a cherry chest boat.interfaceRepresents a dark oak boat.interfaceRepresents a dark oak chest boat.interfaceRepresents a jungle boat.interfaceRepresents a jungle chest boat.interfaceRepresents a mangrove boat.interfaceRepresents a mangrove chest boat.interfaceRepresents an oak boat.interfaceRepresents an oak chest boat.interfaceRepresents an pale oak boat.interfaceRepresents an pale oak chest boat.interfaceRepresents a spruce boat.interfaceRepresents a spruce chest boat. -
org.bukkit.entity.minecart中Vehicle的使用
修饰符和类型接口说明interface代表命令方块矿车.interface代表TNT矿车,可以被引爆.interface代表漏斗矿车.interface代表动力矿车.当玩家往动力矿车里放燃料后它就会自己移动.interface代表可乘坐的矿车.interface代表有刷怪箱在里面的矿车(即刷怪箱矿车).interface代表运输矿车,你可以使用InventoryHolder里的方法来访问. -
org.bukkit.event.vehicle中Vehicle的使用
声明为Vehicle的org.bukkit.event.vehicle中的字段参数类型为Vehicle的org.bukkit.event.vehicle中的构造器限定符构造器说明VehicleBlockCollisionEvent(@NotNull Vehicle vehicle, @NotNull Block block) VehicleCollisionEvent(@NotNull Vehicle vehicle) VehicleCreateEvent(@NotNull Vehicle vehicle) VehicleDamageEvent(@NotNull Vehicle vehicle, @Nullable Entity attacker, double damage) VehicleDestroyEvent(@NotNull Vehicle vehicle, @Nullable Entity attacker) VehicleEnterEvent(@NotNull Vehicle vehicle, @NotNull Entity entered) VehicleEntityCollisionEvent(@NotNull Vehicle vehicle, @NotNull Entity entity) VehicleEvent(@NotNull Vehicle vehicle) VehicleExitEvent(@NotNull Vehicle vehicle, @NotNull LivingEntity exited) VehicleUpdateEvent(@NotNull Vehicle vehicle)