接口 ServerOperator

所有已知子接口:
AbstractArrow, AbstractHorse, AbstractSkeleton, AbstractVillager, Ageable, Allay, Ambient, Animals, AreaEffectCloud, ArmorStand, Arrow, Axolotl, Bat, Bee, Blaze, BlockCommandSender, BlockDisplay, Boat, Boss, Breedable, Camel, Cat, CaveSpider, ChestBoat, ChestedHorse, Chicken, Cod, CommandMinecart, CommandSender, ComplexEntityPart, ComplexLivingEntity, ConsoleCommandSender, Cow, Creature, Creeper, Damageable, Display, Dolphin, Donkey, DragonFireball, Drowned, Egg, ElderGuardian, EnderCrystal, EnderDragon, EnderDragonPart, Enderman, Endermite, EnderPearl, EnderSignal, Enemy, Entity, Evoker, EvokerFangs, ExperienceOrb, Explosive, ExplosiveMinecart, FallingBlock, Fireball, Firework, Fish, FishHook, Flying, Fox, Frog, Ghast, Giant, GlowItemFrame, GlowSquid, Goat, Golem, Guardian, Hanging, Hoglin, HopperMinecart, Horse, HumanEntity, Husk, Illager, Illusioner, Interaction, IronGolem, Item, ItemDisplay, ItemFrame, LargeFireball, LeashHitch, LightningStrike, LingeringPotion, LivingEntity, Llama, LlamaSpit, MagmaCube, Marker, Minecart, Mob, Monster, Mule, MushroomCow, NPC, Ocelot, OfflinePlayer, Painting, Panda, Parrot, Permissible, Phantom, Pig, Piglin, PiglinAbstract, PiglinBrute, PigZombie, Pillager, Player, PolarBear, PoweredMinecart, Projectile, ProxiedCommandSender, PufferFish, Rabbit, Raider, Ravager, RemoteConsoleCommandSender, RideableMinecart, Salmon, Sheep, Shulker, ShulkerBullet, Silverfish, SizedFireball, Skeleton, SkeletonHorse, Slime, SmallFireball, Sniffer, Snowball, Snowman, SpawnerMinecart, SpectralArrow, Spellcaster, Spider, SplashPotion, Squid, Steerable, StorageMinecart, Stray, Strider, Tadpole, Tameable, TextDisplay, ThrowableProjectile, ThrownExpBottle, ThrownPotion, TippedArrow, TNTPrimed, TraderLlama, Trident, TropicalFish, Turtle, Vehicle, Vex, Villager, Vindicator, WanderingTrader, Warden, WaterMob, Witch, Wither, WitherSkeleton, WitherSkull, Wolf, Zoglin, Zombie, ZombieHorse, ZombieVillager
所有已知实现类:
PermissibleBase

public interface ServerOperator
代表一个对象,可能为一个OP,例如一个Player.

原文:Represents an object that may become a server operator, such as a Player

  • 方法概要

    修饰符和类型
    方法
    说明
    boolean
    检查该对象是否为OP.
    void
    setOp(boolean value)
    设置此对象的op状态.
  • 方法详细资料

    • isOp

      boolean isOp()
      检查该对象是否为OP.

      原文:Checks if this object is a server operator

      返回:
      如果为OP则返回true, 否则返回false
    • setOp

      void setOp(boolean value)
      设置此对象的op状态.

      原文:Sets the operator status of this object

      参数:
      value - 新op的值(布尔值)