接口 SpectralArrow
- 所有超级接口:
AbstractArrow,CommandSender,Entity,Metadatable,Nameable,Permissible,PersistentDataHolder,Projectile,ServerOperator
代表一支光灵箭.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.AbstractArrow
AbstractArrow.PickupStatus从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
从接口继承的方法 org.bukkit.entity.AbstractArrow
getAttachedBlock, getDamage, getItem, getKnockbackStrength, getPickupStatus, getPierceLevel, getWeapon, isCritical, isInBlock, isShotFromCrossbow, setCritical, setDamage, setItem, setKnockbackStrength, setPickupStatus, setPierceLevel, setShotFromCrossbow, setWeapon从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.entity.Projectile
doesBounce, getShooter, setBounce, setShooter从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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getGlowingTicks
int getGlowingTicks()获取此箭矢施加发光效果的持续时间.原文: Returns the amount of time that this arrow will apply the glowing effect for.
- 返回:
- 发光效果的刻数
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setGlowingTicks
void setGlowingTicks(int duration) 设置施加发光效果的持续时间.原文: Sets the amount of time to apply the glowing effect for.
- 参数:
duration- 发光效果的刻数
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