接口 Allay
- 所有超级接口:
Attributable
,CommandSender
,Creature
,Damageable
,Entity
,InventoryHolder
,LivingEntity
,Lootable
,Metadatable
,Mob
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
An Allay.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明boolean
Gets if the allay can duplicate.This make the current allay duplicate itself without dance or item necessary.long
Gets the cooldown for duplicating the allay.Gets the jukebox the allay is set to dance to.boolean
Gets if the allay is dancing.void
Reset the cooldown for duplication.void
setCanDuplicate
(boolean canDuplicate) Sets if the allay can duplicate.void
setDuplicationCooldown
(long cooldown) Sets the cooldown before the allay can duplicate again.void
Force sets the dancing status of the allay.void
startDancing
(@NotNull Location location) Causes the allay to start dancing because of the provided jukebox location.void
Makes the allay stop dancing.从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.inventory.InventoryHolder
getInventory
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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canDuplicate
boolean canDuplicate()Gets if the allay can duplicate.
Note: Duplication is based when thegetDuplicationCooldown()
its lower than zero.- 返回:
- if the allay can duplicate itself.
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setCanDuplicate
void setCanDuplicate(boolean canDuplicate) Sets if the allay can duplicate.
Note: this value can be overridden later bygetDuplicationCooldown()
if is lower than zero. You can also usesetDuplicationCooldown(long)
to allow the allay to duplicate- 参数:
canDuplicate
- if the allay can duplicate itself
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getDuplicationCooldown
long getDuplicationCooldown()Gets the cooldown for duplicating the allay.- 返回:
- the time in ticks when allay can duplicate
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setDuplicationCooldown
void setDuplicationCooldown(long cooldown) Sets the cooldown before the allay can duplicate again.- 参数:
cooldown
- the cooldown, use a negative number to deny allay to duplicate again.
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resetDuplicationCooldown
void resetDuplicationCooldown()Reset the cooldown for duplication. This will set the cooldown ticks to the same value as is set after an Allay has duplicated. -
isDancing
boolean isDancing()Gets if the allay is dancing.- 返回:
True
if it is dancing, false otherwise.
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startDancing
Causes the allay to start dancing because of the provided jukebox location.- 参数:
location
- the location of the jukebox- 抛出:
IllegalArgumentException
- if the block at the location is not a jukebox
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startDancing
void startDancing()Force sets the dancing status of the allay.
Note: This method forces the allay to dance, ignoring any nearby jukebox being required. -
stopDancing
void stopDancing()Makes the allay stop dancing. -
duplicateAllay
This make the current allay duplicate itself without dance or item necessary. Note: this will fire aCreatureSpawnEvent
- 返回:
- the new entity
Allay
or null if the spawn was cancelled
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getJukebox
Gets the jukebox the allay is set to dance to.- 返回:
- the location of the jukebox to dance if it exists
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