接口 Mob
- 所有超级接口:
Attributable
,CommandSender
,Damageable
,Entity
,LivingEntity
,Lootable
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
- 所有已知子接口:
AbstractHorse
,AbstractSkeleton
,AbstractVillager
,Ageable
,Allay
,Ambient
,Animals
,Armadillo
,Axolotl
,Bat
,Bee
,Blaze
,Bogged
,Breedable
,Breeze
,Camel
,Cat
,CaveSpider
,ChestedHorse
,Chicken
,Cod
,Cow
,Creature
,Creeper
,Dolphin
,Donkey
,Drowned
,ElderGuardian
,EnderDragon
,Enderman
,Endermite
,Evoker
,Fish
,Flying
,Fox
,Frog
,Ghast
,Giant
,GlowSquid
,Goat
,Golem
,Guardian
,Hoglin
,Horse
,Husk
,Illager
,Illusioner
,IronGolem
,Llama
,MagmaCube
,Monster
,Mule
,MushroomCow
,NPC
,Ocelot
,Panda
,Parrot
,Phantom
,Pig
,Piglin
,PiglinAbstract
,PiglinBrute
,PigZombie
,Pillager
,PolarBear
,PufferFish
,Rabbit
,Raider
,Ravager
,Salmon
,Sheep
,Shulker
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,Sniffer
,Snowman
,Spellcaster
,Spider
,Squid
,Steerable
,Stray
,Strider
,Tadpole
,Tameable
,TraderLlama
,TropicalFish
,Turtle
,Vex
,Villager
,Vindicator
,WanderingTrader
,Warden
,WaterMob
,Witch
,Wither
,WitherSkeleton
,Wolf
,Zoglin
,Zombie
,ZombieHorse
,ZombieVillager
Represents a Mob. Mobs are living entities with simple AI.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明Get theSound
this mob makes while ambiently existing.Gets the current target of this Mobboolean
isAware()
Gets whether this mob is aware of its surroundings.void
setAware
(boolean aware) Sets whether this mob is aware of its surroundings.void
setTarget
(@Nullable LivingEntity target) Instructs this Mob to set the specified LivingEntity as its target.从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setTarget
Instructs this Mob to set the specified LivingEntity as its target.Hostile creatures may attack their target, and friendly creatures may follow their target.
- 参数:
target
- New LivingEntity to target, or null to clear the target
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getTarget
Gets the current target of this Mob- 返回:
- Current target of this creature, or null if none exists
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setAware
void setAware(boolean aware) Sets whether this mob is aware of its surroundings. Unaware mobs will still move if pushed, attacked, etc. but will not move or perform any actions on their own. Unaware mobs may also have other unspecified behaviours disabled, such as drowning.- 参数:
aware
- whether the mob is aware
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isAware
boolean isAware()Gets whether this mob is aware of its surroundings. Unaware mobs will still move if pushed, attacked, etc. but will not move or perform any actions on their own. Unaware mobs may also have other unspecified behaviours disabled, such as drowning.- 返回:
- whether the mob is aware
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getAmbientSound
Get theSound
this mob makes while ambiently existing. This sound may change depending on the current state of the entity, and may also return null under specific conditions. This sound is not constant. For instance, villagers will make different passive noises depending on whether or not they are actively trading with a player, or make no ambient noise while sleeping.- 返回:
- the ambient sound, or null if this entity is ambiently quiet
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