接口 Hoglin
- 所有超级接口:
Ageable,Animals,Attributable,Breedable,CommandSender,Creature,Damageable,Enemy,Entity,LivingEntity,Lootable,Metadatable,Mob,Nameable,Permissible,PersistentDataHolder,ProjectileSource,ServerOperator
Represents a Hoglin.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
修饰符和类型方法说明intGets the amount of ticks until this entity will be converted to a Zoglin.booleanGet whether the hoglin is able to be hunted by piglins.booleanGet if this entity is in the process of converting to a Zoglin.booleanGets whether the hoglin is immune to zombification.voidsetConversionTime(int time) Sets the amount of ticks until this entity will be converted to a Zoglin.voidsetImmuneToZombification(boolean flag) Sets whether the hoglin is immune to zombification.voidsetIsAbleToBeHunted(boolean flag) Sets whether the hoglin is able to be hunted by piglins.从接口继承的方法 org.bukkit.entity.Animals
getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.entity.Breedable
canBreed, getAgeLock, setAgeLock, setBreed从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getWaypointColor, getWaypointStyle, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setRiptiding, setSwimming, setWaypointColor, setWaypointStyle, swingMainHand, swingOffHand从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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isImmuneToZombification
boolean isImmuneToZombification()Gets whether the hoglin is immune to zombification.- 返回:
- Whether the hoglin is immune to zombification
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setImmuneToZombification
void setImmuneToZombification(boolean flag) Sets whether the hoglin is immune to zombification.- 参数:
flag- Whether the hoglin is immune to zombification
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isAbleToBeHunted
boolean isAbleToBeHunted()Get whether the hoglin is able to be hunted by piglins.- 返回:
- Whether the hoglin is able to be hunted by piglins
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setIsAbleToBeHunted
void setIsAbleToBeHunted(boolean flag) Sets whether the hoglin is able to be hunted by piglins.- 参数:
flag- Whether the hoglin is able to be hunted by piglins.
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getConversionTime
int getConversionTime()Gets the amount of ticks until this entity will be converted to a Zoglin. When this reaches 300, the entity will be converted.- 返回:
- conversion time
- 抛出:
IllegalStateException- ifisConverting()is false.
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setConversionTime
void setConversionTime(int time) Sets the amount of ticks until this entity will be converted to a Zoglin. When this reaches 0, the entity will be converted. A value of less than 0 will stop the current conversion process without converting the current entity.- 参数:
time- new conversion time
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isConverting
boolean isConverting()Get if this entity is in the process of converting to a Zoglin.- 返回:
- conversion status
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