接口 Hoglin
- 所有超级接口:
Ageable
,Animals
,Attributable
,Breedable
,CommandSender
,Creature
,Damageable
,Enemy
,Entity
,LivingEntity
,Lootable
,Metadatable
,Mob
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
Represents a Hoglin.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明int
Gets the amount of ticks until this entity will be converted to a Zoglin.boolean
Get whether the hoglin is able to be hunted by piglins.boolean
Get if this entity is in the process of converting to a Zoglin.boolean
Gets whether the hoglin is immune to zombification.void
setConversionTime
(int time) Sets the amount of ticks until this entity will be converted to a Zoglin.void
setImmuneToZombification
(boolean flag) Sets whether the hoglin is immune to zombification.void
setIsAbleToBeHunted
(boolean flag) Sets whether the hoglin is able to be hunted by piglins.从接口继承的方法 org.bukkit.entity.Animals
getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks
从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.entity.Breedable
canBreed, getAgeLock, setAgeLock, setBreed
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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isImmuneToZombification
boolean isImmuneToZombification()Gets whether the hoglin is immune to zombification.- 返回:
- Whether the hoglin is immune to zombification
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setImmuneToZombification
void setImmuneToZombification(boolean flag) Sets whether the hoglin is immune to zombification.- 参数:
flag
- Whether the hoglin is immune to zombification
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isAbleToBeHunted
boolean isAbleToBeHunted()Get whether the hoglin is able to be hunted by piglins.- 返回:
- Whether the hoglin is able to be hunted by piglins
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setIsAbleToBeHunted
void setIsAbleToBeHunted(boolean flag) Sets whether the hoglin is able to be hunted by piglins.- 参数:
flag
- Whether the hoglin is able to be hunted by piglins.
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getConversionTime
int getConversionTime()Gets the amount of ticks until this entity will be converted to a Zoglin. When this reaches 300, the entity will be converted.- 返回:
- conversion time
- 抛出:
IllegalStateException
- ifisConverting()
is false.
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setConversionTime
void setConversionTime(int time) Sets the amount of ticks until this entity will be converted to a Zoglin. When this reaches 0, the entity will be converted. A value of less than 0 will stop the current conversion process without converting the current entity.- 参数:
time
- new conversion time
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isConverting
boolean isConverting()Get if this entity is in the process of converting to a Zoglin.- 返回:
- conversion status
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