接口 Ghast

所有超级接口:
Attributable, CommandSender, Damageable, Enemy, Entity, Flying, Leashable, LivingEntity, Lootable, Metadatable, Mob, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator

public interface Ghast extends Flying, Enemy
代表恶魂.
  • 方法详细资料

    • isCharging

      boolean isCharging()
      获取恶魂是否正在充能.

      原文:Gets whether the Ghast is charging

      返回:
      恶魂是否正在充能
    • setCharging

      void setCharging(boolean flag)
      设置恶魂是否正在充能.

      原文:Sets whether the Ghast is charging

      参数:
      flag - 恶魂是否正在充能