程序包 org.bukkit

枚举 Sound

所有已实现的接口:
Serializable, Comparable<Sound>, java.lang.constant.Constable, Keyed

public enum Sound extends Enum<Sound> implements Keyed
服务器能给玩家发送的声音的一个枚举。

警告:在某些时候, 声音可能被这个枚举或 Minecraft 自身新增/移除! 不保证声音能播放, 不保证一些声音值会从这个枚举移除. 因此, 您不应该依赖这个类的序数值.

  • 枚举常量详细资料

    • AMBIENT_BASALT_DELTAS_ADDITIONS

      public static final Sound AMBIENT_BASALT_DELTAS_ADDITIONS
    • AMBIENT_BASALT_DELTAS_LOOP

      public static final Sound AMBIENT_BASALT_DELTAS_LOOP
    • AMBIENT_BASALT_DELTAS_MOOD

      public static final Sound AMBIENT_BASALT_DELTAS_MOOD
    • AMBIENT_CAVE

      public static final Sound AMBIENT_CAVE
    • AMBIENT_CRIMSON_FOREST_ADDITIONS

      public static final Sound AMBIENT_CRIMSON_FOREST_ADDITIONS
    • AMBIENT_CRIMSON_FOREST_LOOP

      public static final Sound AMBIENT_CRIMSON_FOREST_LOOP
    • AMBIENT_CRIMSON_FOREST_MOOD

      public static final Sound AMBIENT_CRIMSON_FOREST_MOOD
    • AMBIENT_NETHER_WASTES_ADDITIONS

      public static final Sound AMBIENT_NETHER_WASTES_ADDITIONS
    • AMBIENT_NETHER_WASTES_LOOP

      public static final Sound AMBIENT_NETHER_WASTES_LOOP
    • AMBIENT_NETHER_WASTES_MOOD

      public static final Sound AMBIENT_NETHER_WASTES_MOOD
    • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
    • AMBIENT_SOUL_SAND_VALLEY_LOOP

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_LOOP
    • AMBIENT_SOUL_SAND_VALLEY_MOOD

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_MOOD
    • AMBIENT_UNDERWATER_ENTER

      public static final Sound AMBIENT_UNDERWATER_ENTER
    • AMBIENT_UNDERWATER_EXIT

      public static final Sound AMBIENT_UNDERWATER_EXIT
    • AMBIENT_UNDERWATER_LOOP

      public static final Sound AMBIENT_UNDERWATER_LOOP
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
    • AMBIENT_WARPED_FOREST_ADDITIONS

      public static final Sound AMBIENT_WARPED_FOREST_ADDITIONS
    • AMBIENT_WARPED_FOREST_LOOP

      public static final Sound AMBIENT_WARPED_FOREST_LOOP
    • AMBIENT_WARPED_FOREST_MOOD

      public static final Sound AMBIENT_WARPED_FOREST_MOOD
    • BLOCK_AMETHYST_BLOCK_BREAK

      public static final Sound BLOCK_AMETHYST_BLOCK_BREAK
    • BLOCK_AMETHYST_BLOCK_CHIME

      public static final Sound BLOCK_AMETHYST_BLOCK_CHIME
    • BLOCK_AMETHYST_BLOCK_FALL

      public static final Sound BLOCK_AMETHYST_BLOCK_FALL
    • BLOCK_AMETHYST_BLOCK_HIT

      public static final Sound BLOCK_AMETHYST_BLOCK_HIT
    • BLOCK_AMETHYST_BLOCK_PLACE

      public static final Sound BLOCK_AMETHYST_BLOCK_PLACE
    • BLOCK_AMETHYST_BLOCK_RESONATE

      public static final Sound BLOCK_AMETHYST_BLOCK_RESONATE
    • BLOCK_AMETHYST_BLOCK_STEP

      public static final Sound BLOCK_AMETHYST_BLOCK_STEP
    • BLOCK_AMETHYST_CLUSTER_BREAK

      public static final Sound BLOCK_AMETHYST_CLUSTER_BREAK
    • BLOCK_AMETHYST_CLUSTER_FALL

      public static final Sound BLOCK_AMETHYST_CLUSTER_FALL
    • BLOCK_AMETHYST_CLUSTER_HIT

      public static final Sound BLOCK_AMETHYST_CLUSTER_HIT
    • BLOCK_AMETHYST_CLUSTER_PLACE

      public static final Sound BLOCK_AMETHYST_CLUSTER_PLACE
    • BLOCK_AMETHYST_CLUSTER_STEP

      public static final Sound BLOCK_AMETHYST_CLUSTER_STEP
    • BLOCK_ANCIENT_DEBRIS_BREAK

      public static final Sound BLOCK_ANCIENT_DEBRIS_BREAK
    • BLOCK_ANCIENT_DEBRIS_FALL

      public static final Sound BLOCK_ANCIENT_DEBRIS_FALL
    • BLOCK_ANCIENT_DEBRIS_HIT

      public static final Sound BLOCK_ANCIENT_DEBRIS_HIT
    • BLOCK_ANCIENT_DEBRIS_PLACE

      public static final Sound BLOCK_ANCIENT_DEBRIS_PLACE
    • BLOCK_ANCIENT_DEBRIS_STEP

      public static final Sound BLOCK_ANCIENT_DEBRIS_STEP
    • BLOCK_ANVIL_BREAK

      public static final Sound BLOCK_ANVIL_BREAK
    • BLOCK_ANVIL_DESTROY

      public static final Sound BLOCK_ANVIL_DESTROY
    • BLOCK_ANVIL_FALL

      public static final Sound BLOCK_ANVIL_FALL
    • BLOCK_ANVIL_HIT

      public static final Sound BLOCK_ANVIL_HIT
    • BLOCK_ANVIL_LAND

      public static final Sound BLOCK_ANVIL_LAND
    • BLOCK_ANVIL_PLACE

      public static final Sound BLOCK_ANVIL_PLACE
    • BLOCK_ANVIL_STEP

      public static final Sound BLOCK_ANVIL_STEP
    • BLOCK_ANVIL_USE

      public static final Sound BLOCK_ANVIL_USE
    • BLOCK_AZALEA_BREAK

      public static final Sound BLOCK_AZALEA_BREAK
    • BLOCK_AZALEA_FALL

      public static final Sound BLOCK_AZALEA_FALL
    • BLOCK_AZALEA_HIT

      public static final Sound BLOCK_AZALEA_HIT
    • BLOCK_AZALEA_LEAVES_BREAK

      public static final Sound BLOCK_AZALEA_LEAVES_BREAK
    • BLOCK_AZALEA_LEAVES_FALL

      public static final Sound BLOCK_AZALEA_LEAVES_FALL
    • BLOCK_AZALEA_LEAVES_HIT

      public static final Sound BLOCK_AZALEA_LEAVES_HIT
    • BLOCK_AZALEA_LEAVES_PLACE

      public static final Sound BLOCK_AZALEA_LEAVES_PLACE
    • BLOCK_AZALEA_LEAVES_STEP

      public static final Sound BLOCK_AZALEA_LEAVES_STEP
    • BLOCK_AZALEA_PLACE

      public static final Sound BLOCK_AZALEA_PLACE
    • BLOCK_AZALEA_STEP

      public static final Sound BLOCK_AZALEA_STEP
    • BLOCK_BAMBOO_BREAK

      public static final Sound BLOCK_BAMBOO_BREAK
    • BLOCK_BAMBOO_FALL

      public static final Sound BLOCK_BAMBOO_FALL
    • BLOCK_BAMBOO_HIT

      public static final Sound BLOCK_BAMBOO_HIT
    • BLOCK_BAMBOO_PLACE

      public static final Sound BLOCK_BAMBOO_PLACE
    • BLOCK_BAMBOO_SAPLING_BREAK

      public static final Sound BLOCK_BAMBOO_SAPLING_BREAK
    • BLOCK_BAMBOO_SAPLING_HIT

      public static final Sound BLOCK_BAMBOO_SAPLING_HIT
    • BLOCK_BAMBOO_SAPLING_PLACE

      public static final Sound BLOCK_BAMBOO_SAPLING_PLACE
    • BLOCK_BAMBOO_STEP

      public static final Sound BLOCK_BAMBOO_STEP
    • BLOCK_BAMBOO_WOOD_BREAK

      public static final Sound BLOCK_BAMBOO_WOOD_BREAK
    • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
    • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
    • BLOCK_BAMBOO_WOOD_DOOR_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE
    • BLOCK_BAMBOO_WOOD_DOOR_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN
    • BLOCK_BAMBOO_WOOD_FALL

      public static final Sound BLOCK_BAMBOO_WOOD_FALL
    • BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
    • BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
    • BLOCK_BAMBOO_WOOD_HIT

      public static final Sound BLOCK_BAMBOO_WOOD_HIT
    • BLOCK_BAMBOO_WOOD_PLACE

      public static final Sound BLOCK_BAMBOO_WOOD_PLACE
    • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
    • BLOCK_BAMBOO_WOOD_STEP

      public static final Sound BLOCK_BAMBOO_WOOD_STEP
    • BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
    • BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
    • BLOCK_BARREL_CLOSE

      public static final Sound BLOCK_BARREL_CLOSE
    • BLOCK_BARREL_OPEN

      public static final Sound BLOCK_BARREL_OPEN
    • BLOCK_BASALT_BREAK

      public static final Sound BLOCK_BASALT_BREAK
    • BLOCK_BASALT_FALL

      public static final Sound BLOCK_BASALT_FALL
    • BLOCK_BASALT_HIT

      public static final Sound BLOCK_BASALT_HIT
    • BLOCK_BASALT_PLACE

      public static final Sound BLOCK_BASALT_PLACE
    • BLOCK_BASALT_STEP

      public static final Sound BLOCK_BASALT_STEP
    • BLOCK_BEACON_ACTIVATE

      public static final Sound BLOCK_BEACON_ACTIVATE
    • BLOCK_BEACON_AMBIENT

      public static final Sound BLOCK_BEACON_AMBIENT
    • BLOCK_BEACON_DEACTIVATE

      public static final Sound BLOCK_BEACON_DEACTIVATE
    • BLOCK_BEACON_POWER_SELECT

      public static final Sound BLOCK_BEACON_POWER_SELECT
    • BLOCK_BEEHIVE_DRIP

      public static final Sound BLOCK_BEEHIVE_DRIP
    • BLOCK_BEEHIVE_ENTER

      public static final Sound BLOCK_BEEHIVE_ENTER
    • BLOCK_BEEHIVE_EXIT

      public static final Sound BLOCK_BEEHIVE_EXIT
    • BLOCK_BEEHIVE_SHEAR

      public static final Sound BLOCK_BEEHIVE_SHEAR
    • BLOCK_BEEHIVE_WORK

      public static final Sound BLOCK_BEEHIVE_WORK
    • BLOCK_BELL_RESONATE

      public static final Sound BLOCK_BELL_RESONATE
    • BLOCK_BELL_USE

      public static final Sound BLOCK_BELL_USE
    • BLOCK_BIG_DRIPLEAF_BREAK

      public static final Sound BLOCK_BIG_DRIPLEAF_BREAK
    • BLOCK_BIG_DRIPLEAF_FALL

      public static final Sound BLOCK_BIG_DRIPLEAF_FALL
    • BLOCK_BIG_DRIPLEAF_HIT

      public static final Sound BLOCK_BIG_DRIPLEAF_HIT
    • BLOCK_BIG_DRIPLEAF_PLACE

      public static final Sound BLOCK_BIG_DRIPLEAF_PLACE
    • BLOCK_BIG_DRIPLEAF_STEP

      public static final Sound BLOCK_BIG_DRIPLEAF_STEP
    • BLOCK_BIG_DRIPLEAF_TILT_DOWN

      public static final Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN
    • BLOCK_BIG_DRIPLEAF_TILT_UP

      public static final Sound BLOCK_BIG_DRIPLEAF_TILT_UP
    • BLOCK_BLASTFURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE
    • BLOCK_BONE_BLOCK_BREAK

      public static final Sound BLOCK_BONE_BLOCK_BREAK
    • BLOCK_BONE_BLOCK_FALL

      public static final Sound BLOCK_BONE_BLOCK_FALL
    • BLOCK_BONE_BLOCK_HIT

      public static final Sound BLOCK_BONE_BLOCK_HIT
    • BLOCK_BONE_BLOCK_PLACE

      public static final Sound BLOCK_BONE_BLOCK_PLACE
    • BLOCK_BONE_BLOCK_STEP

      public static final Sound BLOCK_BONE_BLOCK_STEP
    • BLOCK_BREWING_STAND_BREW

      public static final Sound BLOCK_BREWING_STAND_BREW
    • BLOCK_BUBBLE_COLUMN_BUBBLE_POP

      public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP
    • BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT

      public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
    • BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE

      public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
    • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

      public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
    • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE

      public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
    • BLOCK_CAKE_ADD_CANDLE

      public static final Sound BLOCK_CAKE_ADD_CANDLE
    • BLOCK_CALCITE_BREAK

      public static final Sound BLOCK_CALCITE_BREAK
    • BLOCK_CALCITE_FALL

      public static final Sound BLOCK_CALCITE_FALL
    • BLOCK_CALCITE_HIT

      public static final Sound BLOCK_CALCITE_HIT
    • BLOCK_CALCITE_PLACE

      public static final Sound BLOCK_CALCITE_PLACE
    • BLOCK_CALCITE_STEP

      public static final Sound BLOCK_CALCITE_STEP
    • BLOCK_CAMPFIRE_CRACKLE

      public static final Sound BLOCK_CAMPFIRE_CRACKLE
    • BLOCK_CANDLE_AMBIENT

      public static final Sound BLOCK_CANDLE_AMBIENT
    • BLOCK_CANDLE_BREAK

      public static final Sound BLOCK_CANDLE_BREAK
    • BLOCK_CANDLE_EXTINGUISH

      public static final Sound BLOCK_CANDLE_EXTINGUISH
    • BLOCK_CANDLE_FALL

      public static final Sound BLOCK_CANDLE_FALL
    • BLOCK_CANDLE_HIT

      public static final Sound BLOCK_CANDLE_HIT
    • BLOCK_CANDLE_PLACE

      public static final Sound BLOCK_CANDLE_PLACE
    • BLOCK_CANDLE_STEP

      public static final Sound BLOCK_CANDLE_STEP
    • BLOCK_CAVE_VINES_BREAK

      public static final Sound BLOCK_CAVE_VINES_BREAK
    • BLOCK_CAVE_VINES_FALL

      public static final Sound BLOCK_CAVE_VINES_FALL
    • BLOCK_CAVE_VINES_HIT

      public static final Sound BLOCK_CAVE_VINES_HIT
    • BLOCK_CAVE_VINES_PICK_BERRIES

      public static final Sound BLOCK_CAVE_VINES_PICK_BERRIES
    • BLOCK_CAVE_VINES_PLACE

      public static final Sound BLOCK_CAVE_VINES_PLACE
    • BLOCK_CAVE_VINES_STEP

      public static final Sound BLOCK_CAVE_VINES_STEP
    • BLOCK_CHAIN_BREAK

      public static final Sound BLOCK_CHAIN_BREAK
    • BLOCK_CHAIN_FALL

      public static final Sound BLOCK_CHAIN_FALL
    • BLOCK_CHAIN_HIT

      public static final Sound BLOCK_CHAIN_HIT
    • BLOCK_CHAIN_PLACE

      public static final Sound BLOCK_CHAIN_PLACE
    • BLOCK_CHAIN_STEP

      public static final Sound BLOCK_CHAIN_STEP
    • BLOCK_CHERRY_LEAVES_BREAK

      public static final Sound BLOCK_CHERRY_LEAVES_BREAK
    • BLOCK_CHERRY_LEAVES_FALL

      public static final Sound BLOCK_CHERRY_LEAVES_FALL
    • BLOCK_CHERRY_LEAVES_HIT

      public static final Sound BLOCK_CHERRY_LEAVES_HIT
    • BLOCK_CHERRY_LEAVES_PLACE

      public static final Sound BLOCK_CHERRY_LEAVES_PLACE
    • BLOCK_CHERRY_LEAVES_STEP

      public static final Sound BLOCK_CHERRY_LEAVES_STEP
    • BLOCK_CHERRY_SAPLING_BREAK

      public static final Sound BLOCK_CHERRY_SAPLING_BREAK
    • BLOCK_CHERRY_SAPLING_FALL

      public static final Sound BLOCK_CHERRY_SAPLING_FALL
    • BLOCK_CHERRY_SAPLING_HIT

      public static final Sound BLOCK_CHERRY_SAPLING_HIT
    • BLOCK_CHERRY_SAPLING_PLACE

      public static final Sound BLOCK_CHERRY_SAPLING_PLACE
    • BLOCK_CHERRY_SAPLING_STEP

      public static final Sound BLOCK_CHERRY_SAPLING_STEP
    • BLOCK_CHERRY_WOOD_BREAK

      public static final Sound BLOCK_CHERRY_WOOD_BREAK
    • BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
    • BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
    • BLOCK_CHERRY_WOOD_DOOR_CLOSE

      public static final Sound BLOCK_CHERRY_WOOD_DOOR_CLOSE
    • BLOCK_CHERRY_WOOD_DOOR_OPEN

      public static final Sound BLOCK_CHERRY_WOOD_DOOR_OPEN
    • BLOCK_CHERRY_WOOD_FALL

      public static final Sound BLOCK_CHERRY_WOOD_FALL
    • BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE

      public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
    • BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN

      public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
    • BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK

      public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
    • BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL

      public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
    • BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT

      public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
    • BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE

      public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
    • BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP

      public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
    • BLOCK_CHERRY_WOOD_HIT

      public static final Sound BLOCK_CHERRY_WOOD_HIT
    • BLOCK_CHERRY_WOOD_PLACE

      public static final Sound BLOCK_CHERRY_WOOD_PLACE
    • BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
    • BLOCK_CHERRY_WOOD_STEP

      public static final Sound BLOCK_CHERRY_WOOD_STEP
    • BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE

      public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
    • BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN

      public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
    • BLOCK_CHEST_CLOSE

      public static final Sound BLOCK_CHEST_CLOSE
    • BLOCK_CHEST_LOCKED

      public static final Sound BLOCK_CHEST_LOCKED
    • BLOCK_CHEST_OPEN

      public static final Sound BLOCK_CHEST_OPEN
    • BLOCK_CHISELED_BOOKSHELF_BREAK

      public static final Sound BLOCK_CHISELED_BOOKSHELF_BREAK
    • BLOCK_CHISELED_BOOKSHELF_FALL

      public static final Sound BLOCK_CHISELED_BOOKSHELF_FALL
    • BLOCK_CHISELED_BOOKSHELF_HIT

      public static final Sound BLOCK_CHISELED_BOOKSHELF_HIT
    • BLOCK_CHISELED_BOOKSHELF_INSERT

      public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT
    • BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED

      public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
    • BLOCK_CHISELED_BOOKSHELF_PICKUP

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP
    • BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
    • BLOCK_CHISELED_BOOKSHELF_PLACE

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PLACE
    • BLOCK_CHISELED_BOOKSHELF_STEP

      public static final Sound BLOCK_CHISELED_BOOKSHELF_STEP
    • BLOCK_CHORUS_FLOWER_DEATH

      public static final Sound BLOCK_CHORUS_FLOWER_DEATH
    • BLOCK_CHORUS_FLOWER_GROW

      public static final Sound BLOCK_CHORUS_FLOWER_GROW
    • BLOCK_COMPARATOR_CLICK

      public static final Sound BLOCK_COMPARATOR_CLICK
    • BLOCK_COMPOSTER_EMPTY

      public static final Sound BLOCK_COMPOSTER_EMPTY
    • BLOCK_COMPOSTER_FILL

      public static final Sound BLOCK_COMPOSTER_FILL
    • BLOCK_COMPOSTER_FILL_SUCCESS

      public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS
    • BLOCK_COMPOSTER_READY

      public static final Sound BLOCK_COMPOSTER_READY
    • BLOCK_CONDUIT_ACTIVATE

      public static final Sound BLOCK_CONDUIT_ACTIVATE
    • BLOCK_CONDUIT_AMBIENT

      public static final Sound BLOCK_CONDUIT_AMBIENT
    • BLOCK_CONDUIT_AMBIENT_SHORT

      public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT
    • BLOCK_CONDUIT_ATTACK_TARGET

      public static final Sound BLOCK_CONDUIT_ATTACK_TARGET
    • BLOCK_CONDUIT_DEACTIVATE

      public static final Sound BLOCK_CONDUIT_DEACTIVATE
    • BLOCK_COPPER_BREAK

      public static final Sound BLOCK_COPPER_BREAK
    • BLOCK_COPPER_FALL

      public static final Sound BLOCK_COPPER_FALL
    • BLOCK_COPPER_HIT

      public static final Sound BLOCK_COPPER_HIT
    • BLOCK_COPPER_PLACE

      public static final Sound BLOCK_COPPER_PLACE
    • BLOCK_COPPER_STEP

      public static final Sound BLOCK_COPPER_STEP
    • BLOCK_CORAL_BLOCK_BREAK

      public static final Sound BLOCK_CORAL_BLOCK_BREAK
    • BLOCK_CORAL_BLOCK_FALL

      public static final Sound BLOCK_CORAL_BLOCK_FALL
    • BLOCK_CORAL_BLOCK_HIT

      public static final Sound BLOCK_CORAL_BLOCK_HIT
    • BLOCK_CORAL_BLOCK_PLACE

      public static final Sound BLOCK_CORAL_BLOCK_PLACE
    • BLOCK_CORAL_BLOCK_STEP

      public static final Sound BLOCK_CORAL_BLOCK_STEP
    • BLOCK_CROP_BREAK

      public static final Sound BLOCK_CROP_BREAK
    • BLOCK_DECORATED_POT_BREAK

      public static final Sound BLOCK_DECORATED_POT_BREAK
    • BLOCK_DECORATED_POT_FALL

      public static final Sound BLOCK_DECORATED_POT_FALL
    • BLOCK_DECORATED_POT_HIT

      public static final Sound BLOCK_DECORATED_POT_HIT
    • BLOCK_DECORATED_POT_PLACE

      public static final Sound BLOCK_DECORATED_POT_PLACE
    • BLOCK_DECORATED_POT_SHATTER

      public static final Sound BLOCK_DECORATED_POT_SHATTER
    • BLOCK_DECORATED_POT_STEP

      public static final Sound BLOCK_DECORATED_POT_STEP
    • BLOCK_DEEPSLATE_BREAK

      public static final Sound BLOCK_DEEPSLATE_BREAK
    • BLOCK_DEEPSLATE_BRICKS_BREAK

      public static final Sound BLOCK_DEEPSLATE_BRICKS_BREAK
    • BLOCK_DEEPSLATE_BRICKS_FALL

      public static final Sound BLOCK_DEEPSLATE_BRICKS_FALL
    • BLOCK_DEEPSLATE_BRICKS_HIT

      public static final Sound BLOCK_DEEPSLATE_BRICKS_HIT
    • BLOCK_DEEPSLATE_BRICKS_PLACE

      public static final Sound BLOCK_DEEPSLATE_BRICKS_PLACE
    • BLOCK_DEEPSLATE_BRICKS_STEP

      public static final Sound BLOCK_DEEPSLATE_BRICKS_STEP
    • BLOCK_DEEPSLATE_FALL

      public static final Sound BLOCK_DEEPSLATE_FALL
    • BLOCK_DEEPSLATE_HIT

      public static final Sound BLOCK_DEEPSLATE_HIT
    • BLOCK_DEEPSLATE_PLACE

      public static final Sound BLOCK_DEEPSLATE_PLACE
    • BLOCK_DEEPSLATE_STEP

      public static final Sound BLOCK_DEEPSLATE_STEP
    • BLOCK_DEEPSLATE_TILES_BREAK

      public static final Sound BLOCK_DEEPSLATE_TILES_BREAK
    • BLOCK_DEEPSLATE_TILES_FALL

      public static final Sound BLOCK_DEEPSLATE_TILES_FALL
    • BLOCK_DEEPSLATE_TILES_HIT

      public static final Sound BLOCK_DEEPSLATE_TILES_HIT
    • BLOCK_DEEPSLATE_TILES_PLACE

      public static final Sound BLOCK_DEEPSLATE_TILES_PLACE
    • BLOCK_DEEPSLATE_TILES_STEP

      public static final Sound BLOCK_DEEPSLATE_TILES_STEP
    • BLOCK_DISPENSER_DISPENSE

      public static final Sound BLOCK_DISPENSER_DISPENSE
    • BLOCK_DISPENSER_FAIL

      public static final Sound BLOCK_DISPENSER_FAIL
    • BLOCK_DISPENSER_LAUNCH

      public static final Sound BLOCK_DISPENSER_LAUNCH
    • BLOCK_DRIPSTONE_BLOCK_BREAK

      public static final Sound BLOCK_DRIPSTONE_BLOCK_BREAK
    • BLOCK_DRIPSTONE_BLOCK_FALL

      public static final Sound BLOCK_DRIPSTONE_BLOCK_FALL
    • BLOCK_DRIPSTONE_BLOCK_HIT

      public static final Sound BLOCK_DRIPSTONE_BLOCK_HIT
    • BLOCK_DRIPSTONE_BLOCK_PLACE

      public static final Sound BLOCK_DRIPSTONE_BLOCK_PLACE
    • BLOCK_DRIPSTONE_BLOCK_STEP

      public static final Sound BLOCK_DRIPSTONE_BLOCK_STEP
    • BLOCK_ENCHANTMENT_TABLE_USE

      public static final Sound BLOCK_ENCHANTMENT_TABLE_USE
    • BLOCK_ENDER_CHEST_CLOSE

      public static final Sound BLOCK_ENDER_CHEST_CLOSE
    • BLOCK_ENDER_CHEST_OPEN

      public static final Sound BLOCK_ENDER_CHEST_OPEN
    • BLOCK_END_GATEWAY_SPAWN

      public static final Sound BLOCK_END_GATEWAY_SPAWN
    • BLOCK_END_PORTAL_FRAME_FILL

      public static final Sound BLOCK_END_PORTAL_FRAME_FILL
    • BLOCK_END_PORTAL_SPAWN

      public static final Sound BLOCK_END_PORTAL_SPAWN
    • BLOCK_FENCE_GATE_CLOSE

      public static final Sound BLOCK_FENCE_GATE_CLOSE
    • BLOCK_FENCE_GATE_OPEN

      public static final Sound BLOCK_FENCE_GATE_OPEN
    • BLOCK_FIRE_AMBIENT

      public static final Sound BLOCK_FIRE_AMBIENT
    • BLOCK_FIRE_EXTINGUISH

      public static final Sound BLOCK_FIRE_EXTINGUISH
    • BLOCK_FLOWERING_AZALEA_BREAK

      public static final Sound BLOCK_FLOWERING_AZALEA_BREAK
    • BLOCK_FLOWERING_AZALEA_FALL

      public static final Sound BLOCK_FLOWERING_AZALEA_FALL
    • BLOCK_FLOWERING_AZALEA_HIT

      public static final Sound BLOCK_FLOWERING_AZALEA_HIT
    • BLOCK_FLOWERING_AZALEA_PLACE

      public static final Sound BLOCK_FLOWERING_AZALEA_PLACE
    • BLOCK_FLOWERING_AZALEA_STEP

      public static final Sound BLOCK_FLOWERING_AZALEA_STEP
    • BLOCK_FROGLIGHT_BREAK

      public static final Sound BLOCK_FROGLIGHT_BREAK
    • BLOCK_FROGLIGHT_FALL

      public static final Sound BLOCK_FROGLIGHT_FALL
    • BLOCK_FROGLIGHT_HIT

      public static final Sound BLOCK_FROGLIGHT_HIT
    • BLOCK_FROGLIGHT_PLACE

      public static final Sound BLOCK_FROGLIGHT_PLACE
    • BLOCK_FROGLIGHT_STEP

      public static final Sound BLOCK_FROGLIGHT_STEP
    • BLOCK_FROGSPAWN_BREAK

      public static final Sound BLOCK_FROGSPAWN_BREAK
    • BLOCK_FROGSPAWN_FALL

      public static final Sound BLOCK_FROGSPAWN_FALL
    • BLOCK_FROGSPAWN_HATCH

      public static final Sound BLOCK_FROGSPAWN_HATCH
    • BLOCK_FROGSPAWN_HIT

      public static final Sound BLOCK_FROGSPAWN_HIT
    • BLOCK_FROGSPAWN_PLACE

      public static final Sound BLOCK_FROGSPAWN_PLACE
    • BLOCK_FROGSPAWN_STEP

      public static final Sound BLOCK_FROGSPAWN_STEP
    • BLOCK_FUNGUS_BREAK

      public static final Sound BLOCK_FUNGUS_BREAK
    • BLOCK_FUNGUS_FALL

      public static final Sound BLOCK_FUNGUS_FALL
    • BLOCK_FUNGUS_HIT

      public static final Sound BLOCK_FUNGUS_HIT
    • BLOCK_FUNGUS_PLACE

      public static final Sound BLOCK_FUNGUS_PLACE
    • BLOCK_FUNGUS_STEP

      public static final Sound BLOCK_FUNGUS_STEP
    • BLOCK_FURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
    • BLOCK_GILDED_BLACKSTONE_BREAK

      public static final Sound BLOCK_GILDED_BLACKSTONE_BREAK
    • BLOCK_GILDED_BLACKSTONE_FALL

      public static final Sound BLOCK_GILDED_BLACKSTONE_FALL
    • BLOCK_GILDED_BLACKSTONE_HIT

      public static final Sound BLOCK_GILDED_BLACKSTONE_HIT
    • BLOCK_GILDED_BLACKSTONE_PLACE

      public static final Sound BLOCK_GILDED_BLACKSTONE_PLACE
    • BLOCK_GILDED_BLACKSTONE_STEP

      public static final Sound BLOCK_GILDED_BLACKSTONE_STEP
    • BLOCK_GLASS_BREAK

      public static final Sound BLOCK_GLASS_BREAK
    • BLOCK_GLASS_FALL

      public static final Sound BLOCK_GLASS_FALL
    • BLOCK_GLASS_HIT

      public static final Sound BLOCK_GLASS_HIT
    • BLOCK_GLASS_PLACE

      public static final Sound BLOCK_GLASS_PLACE
    • BLOCK_GLASS_STEP

      public static final Sound BLOCK_GLASS_STEP
    • BLOCK_GRASS_BREAK

      public static final Sound BLOCK_GRASS_BREAK
    • BLOCK_GRASS_FALL

      public static final Sound BLOCK_GRASS_FALL
    • BLOCK_GRASS_HIT

      public static final Sound BLOCK_GRASS_HIT
    • BLOCK_GRASS_PLACE

      public static final Sound BLOCK_GRASS_PLACE
    • BLOCK_GRASS_STEP

      public static final Sound BLOCK_GRASS_STEP
    • BLOCK_GRAVEL_BREAK

      public static final Sound BLOCK_GRAVEL_BREAK
    • BLOCK_GRAVEL_FALL

      public static final Sound BLOCK_GRAVEL_FALL
    • BLOCK_GRAVEL_HIT

      public static final Sound BLOCK_GRAVEL_HIT
    • BLOCK_GRAVEL_PLACE

      public static final Sound BLOCK_GRAVEL_PLACE
    • BLOCK_GRAVEL_STEP

      public static final Sound BLOCK_GRAVEL_STEP
    • BLOCK_GRINDSTONE_USE

      public static final Sound BLOCK_GRINDSTONE_USE
    • BLOCK_GROWING_PLANT_CROP

      public static final Sound BLOCK_GROWING_PLANT_CROP
    • BLOCK_HANGING_ROOTS_BREAK

      public static final Sound BLOCK_HANGING_ROOTS_BREAK
    • BLOCK_HANGING_ROOTS_FALL

      public static final Sound BLOCK_HANGING_ROOTS_FALL
    • BLOCK_HANGING_ROOTS_HIT

      public static final Sound BLOCK_HANGING_ROOTS_HIT
    • BLOCK_HANGING_ROOTS_PLACE

      public static final Sound BLOCK_HANGING_ROOTS_PLACE
    • BLOCK_HANGING_ROOTS_STEP

      public static final Sound BLOCK_HANGING_ROOTS_STEP
    • BLOCK_HANGING_SIGN_BREAK

      public static final Sound BLOCK_HANGING_SIGN_BREAK
    • BLOCK_HANGING_SIGN_FALL

      public static final Sound BLOCK_HANGING_SIGN_FALL
    • BLOCK_HANGING_SIGN_HIT

      public static final Sound BLOCK_HANGING_SIGN_HIT
    • BLOCK_HANGING_SIGN_PLACE

      public static final Sound BLOCK_HANGING_SIGN_PLACE
    • BLOCK_HANGING_SIGN_STEP

      public static final Sound BLOCK_HANGING_SIGN_STEP
    • BLOCK_HONEY_BLOCK_BREAK

      public static final Sound BLOCK_HONEY_BLOCK_BREAK
    • BLOCK_HONEY_BLOCK_FALL

      public static final Sound BLOCK_HONEY_BLOCK_FALL
    • BLOCK_HONEY_BLOCK_HIT

      public static final Sound BLOCK_HONEY_BLOCK_HIT
    • BLOCK_HONEY_BLOCK_PLACE

      public static final Sound BLOCK_HONEY_BLOCK_PLACE
    • BLOCK_HONEY_BLOCK_SLIDE

      public static final Sound BLOCK_HONEY_BLOCK_SLIDE
    • BLOCK_HONEY_BLOCK_STEP

      public static final Sound BLOCK_HONEY_BLOCK_STEP
    • BLOCK_IRON_DOOR_CLOSE

      public static final Sound BLOCK_IRON_DOOR_CLOSE
    • BLOCK_IRON_DOOR_OPEN

      public static final Sound BLOCK_IRON_DOOR_OPEN
    • BLOCK_IRON_TRAPDOOR_CLOSE

      public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
    • BLOCK_IRON_TRAPDOOR_OPEN

      public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
    • BLOCK_LADDER_BREAK

      public static final Sound BLOCK_LADDER_BREAK
    • BLOCK_LADDER_FALL

      public static final Sound BLOCK_LADDER_FALL
    • BLOCK_LADDER_HIT

      public static final Sound BLOCK_LADDER_HIT
    • BLOCK_LADDER_PLACE

      public static final Sound BLOCK_LADDER_PLACE
    • BLOCK_LADDER_STEP

      public static final Sound BLOCK_LADDER_STEP
    • BLOCK_LANTERN_BREAK

      public static final Sound BLOCK_LANTERN_BREAK
    • BLOCK_LANTERN_FALL

      public static final Sound BLOCK_LANTERN_FALL
    • BLOCK_LANTERN_HIT

      public static final Sound BLOCK_LANTERN_HIT
    • BLOCK_LANTERN_PLACE

      public static final Sound BLOCK_LANTERN_PLACE
    • BLOCK_LANTERN_STEP

      public static final Sound BLOCK_LANTERN_STEP
    • BLOCK_LARGE_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_LARGE_AMETHYST_BUD_BREAK
    • BLOCK_LARGE_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_LARGE_AMETHYST_BUD_PLACE
    • BLOCK_LAVA_AMBIENT

      public static final Sound BLOCK_LAVA_AMBIENT
    • BLOCK_LAVA_EXTINGUISH

      public static final Sound BLOCK_LAVA_EXTINGUISH
    • BLOCK_LAVA_POP

      public static final Sound BLOCK_LAVA_POP
    • BLOCK_LEVER_CLICK

      public static final Sound BLOCK_LEVER_CLICK
    • BLOCK_LILY_PAD_PLACE

      public static final Sound BLOCK_LILY_PAD_PLACE
    • BLOCK_LODESTONE_BREAK

      public static final Sound BLOCK_LODESTONE_BREAK
    • BLOCK_LODESTONE_FALL

      public static final Sound BLOCK_LODESTONE_FALL
    • BLOCK_LODESTONE_HIT

      public static final Sound BLOCK_LODESTONE_HIT
    • BLOCK_LODESTONE_PLACE

      public static final Sound BLOCK_LODESTONE_PLACE
    • BLOCK_LODESTONE_STEP

      public static final Sound BLOCK_LODESTONE_STEP
    • BLOCK_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MANGROVE_ROOTS_BREAK
    • BLOCK_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MANGROVE_ROOTS_FALL
    • BLOCK_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MANGROVE_ROOTS_HIT
    • BLOCK_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MANGROVE_ROOTS_PLACE
    • BLOCK_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MANGROVE_ROOTS_STEP
    • BLOCK_MEDIUM_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK
    • BLOCK_MEDIUM_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE
    • BLOCK_METAL_BREAK

      public static final Sound BLOCK_METAL_BREAK
    • BLOCK_METAL_FALL

      public static final Sound BLOCK_METAL_FALL
    • BLOCK_METAL_HIT

      public static final Sound BLOCK_METAL_HIT
    • BLOCK_METAL_PLACE

      public static final Sound BLOCK_METAL_PLACE
    • BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_METAL_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
    • BLOCK_METAL_STEP

      public static final Sound BLOCK_METAL_STEP
    • BLOCK_MOSS_BREAK

      public static final Sound BLOCK_MOSS_BREAK
    • BLOCK_MOSS_CARPET_BREAK

      public static final Sound BLOCK_MOSS_CARPET_BREAK
    • BLOCK_MOSS_CARPET_FALL

      public static final Sound BLOCK_MOSS_CARPET_FALL
    • BLOCK_MOSS_CARPET_HIT

      public static final Sound BLOCK_MOSS_CARPET_HIT
    • BLOCK_MOSS_CARPET_PLACE

      public static final Sound BLOCK_MOSS_CARPET_PLACE
    • BLOCK_MOSS_CARPET_STEP

      public static final Sound BLOCK_MOSS_CARPET_STEP
    • BLOCK_MOSS_FALL

      public static final Sound BLOCK_MOSS_FALL
    • BLOCK_MOSS_HIT

      public static final Sound BLOCK_MOSS_HIT
    • BLOCK_MOSS_PLACE

      public static final Sound BLOCK_MOSS_PLACE
    • BLOCK_MOSS_STEP

      public static final Sound BLOCK_MOSS_STEP
    • BLOCK_MUDDY_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
    • BLOCK_MUDDY_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL
    • BLOCK_MUDDY_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT
    • BLOCK_MUDDY_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
    • BLOCK_MUDDY_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP
    • BLOCK_MUD_BREAK

      public static final Sound BLOCK_MUD_BREAK
    • BLOCK_MUD_BRICKS_BREAK

      public static final Sound BLOCK_MUD_BRICKS_BREAK
    • BLOCK_MUD_BRICKS_FALL

      public static final Sound BLOCK_MUD_BRICKS_FALL
    • BLOCK_MUD_BRICKS_HIT

      public static final Sound BLOCK_MUD_BRICKS_HIT
    • BLOCK_MUD_BRICKS_PLACE

      public static final Sound BLOCK_MUD_BRICKS_PLACE
    • BLOCK_MUD_BRICKS_STEP

      public static final Sound BLOCK_MUD_BRICKS_STEP
    • BLOCK_MUD_FALL

      public static final Sound BLOCK_MUD_FALL
    • BLOCK_MUD_HIT

      public static final Sound BLOCK_MUD_HIT
    • BLOCK_MUD_PLACE

      public static final Sound BLOCK_MUD_PLACE
    • BLOCK_MUD_STEP

      public static final Sound BLOCK_MUD_STEP
    • BLOCK_NETHERITE_BLOCK_BREAK

      public static final Sound BLOCK_NETHERITE_BLOCK_BREAK
    • BLOCK_NETHERITE_BLOCK_FALL

      public static final Sound BLOCK_NETHERITE_BLOCK_FALL
    • BLOCK_NETHERITE_BLOCK_HIT

      public static final Sound BLOCK_NETHERITE_BLOCK_HIT
    • BLOCK_NETHERITE_BLOCK_PLACE

      public static final Sound BLOCK_NETHERITE_BLOCK_PLACE
    • BLOCK_NETHERITE_BLOCK_STEP

      public static final Sound BLOCK_NETHERITE_BLOCK_STEP
    • BLOCK_NETHERRACK_BREAK

      public static final Sound BLOCK_NETHERRACK_BREAK
    • BLOCK_NETHERRACK_FALL

      public static final Sound BLOCK_NETHERRACK_FALL
    • BLOCK_NETHERRACK_HIT

      public static final Sound BLOCK_NETHERRACK_HIT
    • BLOCK_NETHERRACK_PLACE

      public static final Sound BLOCK_NETHERRACK_PLACE
    • BLOCK_NETHERRACK_STEP

      public static final Sound BLOCK_NETHERRACK_STEP
    • BLOCK_NETHER_BRICKS_BREAK

      public static final Sound BLOCK_NETHER_BRICKS_BREAK
    • BLOCK_NETHER_BRICKS_FALL

      public static final Sound BLOCK_NETHER_BRICKS_FALL
    • BLOCK_NETHER_BRICKS_HIT

      public static final Sound BLOCK_NETHER_BRICKS_HIT
    • BLOCK_NETHER_BRICKS_PLACE

      public static final Sound BLOCK_NETHER_BRICKS_PLACE
    • BLOCK_NETHER_BRICKS_STEP

      public static final Sound BLOCK_NETHER_BRICKS_STEP
    • BLOCK_NETHER_GOLD_ORE_BREAK

      public static final Sound BLOCK_NETHER_GOLD_ORE_BREAK
    • BLOCK_NETHER_GOLD_ORE_FALL

      public static final Sound BLOCK_NETHER_GOLD_ORE_FALL
    • BLOCK_NETHER_GOLD_ORE_HIT

      public static final Sound BLOCK_NETHER_GOLD_ORE_HIT
    • BLOCK_NETHER_GOLD_ORE_PLACE

      public static final Sound BLOCK_NETHER_GOLD_ORE_PLACE
    • BLOCK_NETHER_GOLD_ORE_STEP

      public static final Sound BLOCK_NETHER_GOLD_ORE_STEP
    • BLOCK_NETHER_ORE_BREAK

      public static final Sound BLOCK_NETHER_ORE_BREAK
    • BLOCK_NETHER_ORE_FALL

      public static final Sound BLOCK_NETHER_ORE_FALL
    • BLOCK_NETHER_ORE_HIT

      public static final Sound BLOCK_NETHER_ORE_HIT
    • BLOCK_NETHER_ORE_PLACE

      public static final Sound BLOCK_NETHER_ORE_PLACE
    • BLOCK_NETHER_ORE_STEP

      public static final Sound BLOCK_NETHER_ORE_STEP
    • BLOCK_NETHER_SPROUTS_BREAK

      public static final Sound BLOCK_NETHER_SPROUTS_BREAK
    • BLOCK_NETHER_SPROUTS_FALL

      public static final Sound BLOCK_NETHER_SPROUTS_FALL
    • BLOCK_NETHER_SPROUTS_HIT

      public static final Sound BLOCK_NETHER_SPROUTS_HIT
    • BLOCK_NETHER_SPROUTS_PLACE

      public static final Sound BLOCK_NETHER_SPROUTS_PLACE
    • BLOCK_NETHER_SPROUTS_STEP

      public static final Sound BLOCK_NETHER_SPROUTS_STEP
    • BLOCK_NETHER_WART_BREAK

      public static final Sound BLOCK_NETHER_WART_BREAK
    • BLOCK_NETHER_WOOD_BREAK

      public static final Sound BLOCK_NETHER_WOOD_BREAK
    • BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
    • BLOCK_NETHER_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
    • BLOCK_NETHER_WOOD_DOOR_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_DOOR_CLOSE
    • BLOCK_NETHER_WOOD_DOOR_OPEN

      public static final Sound BLOCK_NETHER_WOOD_DOOR_OPEN
    • BLOCK_NETHER_WOOD_FALL

      public static final Sound BLOCK_NETHER_WOOD_FALL
    • BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
    • BLOCK_NETHER_WOOD_FENCE_GATE_OPEN

      public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
    • BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
    • BLOCK_NETHER_WOOD_HANGING_SIGN_FALL

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
    • BLOCK_NETHER_WOOD_HANGING_SIGN_HIT

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
    • BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
    • BLOCK_NETHER_WOOD_HANGING_SIGN_STEP

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
    • BLOCK_NETHER_WOOD_HIT

      public static final Sound BLOCK_NETHER_WOOD_HIT
    • BLOCK_NETHER_WOOD_PLACE

      public static final Sound BLOCK_NETHER_WOOD_PLACE
    • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
    • BLOCK_NETHER_WOOD_STEP

      public static final Sound BLOCK_NETHER_WOOD_STEP
    • BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
    • BLOCK_NETHER_WOOD_TRAPDOOR_OPEN

      public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
    • BLOCK_NOTE_BLOCK_BANJO

      public static final Sound BLOCK_NOTE_BLOCK_BANJO
    • BLOCK_NOTE_BLOCK_BASEDRUM

      public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM
    • BLOCK_NOTE_BLOCK_BASS

      public static final Sound BLOCK_NOTE_BLOCK_BASS
    • BLOCK_NOTE_BLOCK_BELL

      public static final Sound BLOCK_NOTE_BLOCK_BELL
    • BLOCK_NOTE_BLOCK_BIT

      public static final Sound BLOCK_NOTE_BLOCK_BIT
    • BLOCK_NOTE_BLOCK_CHIME

      public static final Sound BLOCK_NOTE_BLOCK_CHIME
    • BLOCK_NOTE_BLOCK_COW_BELL

      public static final Sound BLOCK_NOTE_BLOCK_COW_BELL
    • BLOCK_NOTE_BLOCK_DIDGERIDOO

      public static final Sound BLOCK_NOTE_BLOCK_DIDGERIDOO
    • BLOCK_NOTE_BLOCK_FLUTE

      public static final Sound BLOCK_NOTE_BLOCK_FLUTE
    • BLOCK_NOTE_BLOCK_GUITAR

      public static final Sound BLOCK_NOTE_BLOCK_GUITAR
    • BLOCK_NOTE_BLOCK_HARP

      public static final Sound BLOCK_NOTE_BLOCK_HARP
    • BLOCK_NOTE_BLOCK_HAT

      public static final Sound BLOCK_NOTE_BLOCK_HAT
    • BLOCK_NOTE_BLOCK_IMITATE_CREEPER

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_CREEPER
    • BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
    • BLOCK_NOTE_BLOCK_IMITATE_PIGLIN

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
    • BLOCK_NOTE_BLOCK_IMITATE_SKELETON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_SKELETON
    • BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
    • BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
    • BLOCK_NOTE_BLOCK_IRON_XYLOPHONE

      public static final Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
    • BLOCK_NOTE_BLOCK_PLING

      public static final Sound BLOCK_NOTE_BLOCK_PLING
    • BLOCK_NOTE_BLOCK_SNARE

      public static final Sound BLOCK_NOTE_BLOCK_SNARE
    • BLOCK_NOTE_BLOCK_XYLOPHONE

      public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE
    • BLOCK_NYLIUM_BREAK

      public static final Sound BLOCK_NYLIUM_BREAK
    • BLOCK_NYLIUM_FALL

      public static final Sound BLOCK_NYLIUM_FALL
    • BLOCK_NYLIUM_HIT

      public static final Sound BLOCK_NYLIUM_HIT
    • BLOCK_NYLIUM_PLACE

      public static final Sound BLOCK_NYLIUM_PLACE
    • BLOCK_NYLIUM_STEP

      public static final Sound BLOCK_NYLIUM_STEP
    • BLOCK_PACKED_MUD_BREAK

      public static final Sound BLOCK_PACKED_MUD_BREAK
    • BLOCK_PACKED_MUD_FALL

      public static final Sound BLOCK_PACKED_MUD_FALL
    • BLOCK_PACKED_MUD_HIT

      public static final Sound BLOCK_PACKED_MUD_HIT
    • BLOCK_PACKED_MUD_PLACE

      public static final Sound BLOCK_PACKED_MUD_PLACE
    • BLOCK_PACKED_MUD_STEP

      public static final Sound BLOCK_PACKED_MUD_STEP
    • BLOCK_PINK_PETALS_BREAK

      public static final Sound BLOCK_PINK_PETALS_BREAK
    • BLOCK_PINK_PETALS_FALL

      public static final Sound BLOCK_PINK_PETALS_FALL
    • BLOCK_PINK_PETALS_HIT

      public static final Sound BLOCK_PINK_PETALS_HIT
    • BLOCK_PINK_PETALS_PLACE

      public static final Sound BLOCK_PINK_PETALS_PLACE
    • BLOCK_PINK_PETALS_STEP

      public static final Sound BLOCK_PINK_PETALS_STEP
    • BLOCK_PISTON_CONTRACT

      public static final Sound BLOCK_PISTON_CONTRACT
    • BLOCK_PISTON_EXTEND

      public static final Sound BLOCK_PISTON_EXTEND
    • BLOCK_POINTED_DRIPSTONE_BREAK

      public static final Sound BLOCK_POINTED_DRIPSTONE_BREAK
    • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
    • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
    • BLOCK_POINTED_DRIPSTONE_DRIP_WATER

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER
    • BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
    • BLOCK_POINTED_DRIPSTONE_FALL

      public static final Sound BLOCK_POINTED_DRIPSTONE_FALL
    • BLOCK_POINTED_DRIPSTONE_HIT

      public static final Sound BLOCK_POINTED_DRIPSTONE_HIT
    • BLOCK_POINTED_DRIPSTONE_LAND

      public static final Sound BLOCK_POINTED_DRIPSTONE_LAND
    • BLOCK_POINTED_DRIPSTONE_PLACE

      public static final Sound BLOCK_POINTED_DRIPSTONE_PLACE
    • BLOCK_POINTED_DRIPSTONE_STEP

      public static final Sound BLOCK_POINTED_DRIPSTONE_STEP
    • BLOCK_POLISHED_DEEPSLATE_BREAK

      public static final Sound BLOCK_POLISHED_DEEPSLATE_BREAK
    • BLOCK_POLISHED_DEEPSLATE_FALL

      public static final Sound BLOCK_POLISHED_DEEPSLATE_FALL
    • BLOCK_POLISHED_DEEPSLATE_HIT

      public static final Sound BLOCK_POLISHED_DEEPSLATE_HIT
    • BLOCK_POLISHED_DEEPSLATE_PLACE

      public static final Sound BLOCK_POLISHED_DEEPSLATE_PLACE
    • BLOCK_POLISHED_DEEPSLATE_STEP

      public static final Sound BLOCK_POLISHED_DEEPSLATE_STEP
    • BLOCK_PORTAL_AMBIENT

      public static final Sound BLOCK_PORTAL_AMBIENT
    • BLOCK_PORTAL_TRAVEL

      public static final Sound BLOCK_PORTAL_TRAVEL
    • BLOCK_PORTAL_TRIGGER

      public static final Sound BLOCK_PORTAL_TRIGGER
    • BLOCK_POWDER_SNOW_BREAK

      public static final Sound BLOCK_POWDER_SNOW_BREAK
    • BLOCK_POWDER_SNOW_FALL

      public static final Sound BLOCK_POWDER_SNOW_FALL
    • BLOCK_POWDER_SNOW_HIT

      public static final Sound BLOCK_POWDER_SNOW_HIT
    • BLOCK_POWDER_SNOW_PLACE

      public static final Sound BLOCK_POWDER_SNOW_PLACE
    • BLOCK_POWDER_SNOW_STEP

      public static final Sound BLOCK_POWDER_SNOW_STEP
    • BLOCK_PUMPKIN_CARVE

      public static final Sound BLOCK_PUMPKIN_CARVE
    • BLOCK_REDSTONE_TORCH_BURNOUT

      public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
    • BLOCK_RESPAWN_ANCHOR_AMBIENT

      public static final Sound BLOCK_RESPAWN_ANCHOR_AMBIENT
    • BLOCK_RESPAWN_ANCHOR_CHARGE

      public static final Sound BLOCK_RESPAWN_ANCHOR_CHARGE
    • BLOCK_RESPAWN_ANCHOR_DEPLETE

      public static final Sound BLOCK_RESPAWN_ANCHOR_DEPLETE
    • BLOCK_RESPAWN_ANCHOR_SET_SPAWN

      public static final Sound BLOCK_RESPAWN_ANCHOR_SET_SPAWN
    • BLOCK_ROOTED_DIRT_BREAK

      public static final Sound BLOCK_ROOTED_DIRT_BREAK
    • BLOCK_ROOTED_DIRT_FALL

      public static final Sound BLOCK_ROOTED_DIRT_FALL
    • BLOCK_ROOTED_DIRT_HIT

      public static final Sound BLOCK_ROOTED_DIRT_HIT
    • BLOCK_ROOTED_DIRT_PLACE

      public static final Sound BLOCK_ROOTED_DIRT_PLACE
    • BLOCK_ROOTED_DIRT_STEP

      public static final Sound BLOCK_ROOTED_DIRT_STEP
    • BLOCK_ROOTS_BREAK

      public static final Sound BLOCK_ROOTS_BREAK
    • BLOCK_ROOTS_FALL

      public static final Sound BLOCK_ROOTS_FALL
    • BLOCK_ROOTS_HIT

      public static final Sound BLOCK_ROOTS_HIT
    • BLOCK_ROOTS_PLACE

      public static final Sound BLOCK_ROOTS_PLACE
    • BLOCK_ROOTS_STEP

      public static final Sound BLOCK_ROOTS_STEP
    • BLOCK_SAND_BREAK

      public static final Sound BLOCK_SAND_BREAK
    • BLOCK_SAND_FALL

      public static final Sound BLOCK_SAND_FALL
    • BLOCK_SAND_HIT

      public static final Sound BLOCK_SAND_HIT
    • BLOCK_SAND_PLACE

      public static final Sound BLOCK_SAND_PLACE
    • BLOCK_SAND_STEP

      public static final Sound BLOCK_SAND_STEP
    • BLOCK_SCAFFOLDING_BREAK

      public static final Sound BLOCK_SCAFFOLDING_BREAK
    • BLOCK_SCAFFOLDING_FALL

      public static final Sound BLOCK_SCAFFOLDING_FALL
    • BLOCK_SCAFFOLDING_HIT

      public static final Sound BLOCK_SCAFFOLDING_HIT
    • BLOCK_SCAFFOLDING_PLACE

      public static final Sound BLOCK_SCAFFOLDING_PLACE
    • BLOCK_SCAFFOLDING_STEP

      public static final Sound BLOCK_SCAFFOLDING_STEP
    • BLOCK_SCULK_BREAK

      public static final Sound BLOCK_SCULK_BREAK
    • BLOCK_SCULK_CATALYST_BLOOM

      public static final Sound BLOCK_SCULK_CATALYST_BLOOM
    • BLOCK_SCULK_CATALYST_BREAK

      public static final Sound BLOCK_SCULK_CATALYST_BREAK
    • BLOCK_SCULK_CATALYST_FALL

      public static final Sound BLOCK_SCULK_CATALYST_FALL
    • BLOCK_SCULK_CATALYST_HIT

      public static final Sound BLOCK_SCULK_CATALYST_HIT
    • BLOCK_SCULK_CATALYST_PLACE

      public static final Sound BLOCK_SCULK_CATALYST_PLACE
    • BLOCK_SCULK_CATALYST_STEP

      public static final Sound BLOCK_SCULK_CATALYST_STEP
    • BLOCK_SCULK_CHARGE

      public static final Sound BLOCK_SCULK_CHARGE
    • BLOCK_SCULK_FALL

      public static final Sound BLOCK_SCULK_FALL
    • BLOCK_SCULK_HIT

      public static final Sound BLOCK_SCULK_HIT
    • BLOCK_SCULK_PLACE

      public static final Sound BLOCK_SCULK_PLACE
    • BLOCK_SCULK_SENSOR_BREAK

      public static final Sound BLOCK_SCULK_SENSOR_BREAK
    • BLOCK_SCULK_SENSOR_CLICKING

      public static final Sound BLOCK_SCULK_SENSOR_CLICKING
    • BLOCK_SCULK_SENSOR_CLICKING_STOP

      public static final Sound BLOCK_SCULK_SENSOR_CLICKING_STOP
    • BLOCK_SCULK_SENSOR_FALL

      public static final Sound BLOCK_SCULK_SENSOR_FALL
    • BLOCK_SCULK_SENSOR_HIT

      public static final Sound BLOCK_SCULK_SENSOR_HIT
    • BLOCK_SCULK_SENSOR_PLACE

      public static final Sound BLOCK_SCULK_SENSOR_PLACE
    • BLOCK_SCULK_SENSOR_STEP

      public static final Sound BLOCK_SCULK_SENSOR_STEP
    • BLOCK_SCULK_SHRIEKER_BREAK

      public static final Sound BLOCK_SCULK_SHRIEKER_BREAK
    • BLOCK_SCULK_SHRIEKER_FALL

      public static final Sound BLOCK_SCULK_SHRIEKER_FALL
    • BLOCK_SCULK_SHRIEKER_HIT

      public static final Sound BLOCK_SCULK_SHRIEKER_HIT
    • BLOCK_SCULK_SHRIEKER_PLACE

      public static final Sound BLOCK_SCULK_SHRIEKER_PLACE
    • BLOCK_SCULK_SHRIEKER_SHRIEK

      public static final Sound BLOCK_SCULK_SHRIEKER_SHRIEK
    • BLOCK_SCULK_SHRIEKER_STEP

      public static final Sound BLOCK_SCULK_SHRIEKER_STEP
    • BLOCK_SCULK_SPREAD

      public static final Sound BLOCK_SCULK_SPREAD
    • BLOCK_SCULK_STEP

      public static final Sound BLOCK_SCULK_STEP
    • BLOCK_SCULK_VEIN_BREAK

      public static final Sound BLOCK_SCULK_VEIN_BREAK
    • BLOCK_SCULK_VEIN_FALL

      public static final Sound BLOCK_SCULK_VEIN_FALL
    • BLOCK_SCULK_VEIN_HIT

      public static final Sound BLOCK_SCULK_VEIN_HIT
    • BLOCK_SCULK_VEIN_PLACE

      public static final Sound BLOCK_SCULK_VEIN_PLACE
    • BLOCK_SCULK_VEIN_STEP

      public static final Sound BLOCK_SCULK_VEIN_STEP
    • BLOCK_SHROOMLIGHT_BREAK

      public static final Sound BLOCK_SHROOMLIGHT_BREAK
    • BLOCK_SHROOMLIGHT_FALL

      public static final Sound BLOCK_SHROOMLIGHT_FALL
    • BLOCK_SHROOMLIGHT_HIT

      public static final Sound BLOCK_SHROOMLIGHT_HIT
    • BLOCK_SHROOMLIGHT_PLACE

      public static final Sound BLOCK_SHROOMLIGHT_PLACE
    • BLOCK_SHROOMLIGHT_STEP

      public static final Sound BLOCK_SHROOMLIGHT_STEP
    • BLOCK_SHULKER_BOX_CLOSE

      public static final Sound BLOCK_SHULKER_BOX_CLOSE
    • BLOCK_SHULKER_BOX_OPEN

      public static final Sound BLOCK_SHULKER_BOX_OPEN
    • BLOCK_SIGN_WAXED_INTERACT_FAIL

      public static final Sound BLOCK_SIGN_WAXED_INTERACT_FAIL
    • BLOCK_SLIME_BLOCK_BREAK

      public static final Sound BLOCK_SLIME_BLOCK_BREAK
    • BLOCK_SLIME_BLOCK_FALL

      public static final Sound BLOCK_SLIME_BLOCK_FALL
    • BLOCK_SLIME_BLOCK_HIT

      public static final Sound BLOCK_SLIME_BLOCK_HIT
    • BLOCK_SLIME_BLOCK_PLACE

      public static final Sound BLOCK_SLIME_BLOCK_PLACE
    • BLOCK_SLIME_BLOCK_STEP

      public static final Sound BLOCK_SLIME_BLOCK_STEP
    • BLOCK_SMALL_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_SMALL_AMETHYST_BUD_BREAK
    • BLOCK_SMALL_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_SMALL_AMETHYST_BUD_PLACE
    • BLOCK_SMALL_DRIPLEAF_BREAK

      public static final Sound BLOCK_SMALL_DRIPLEAF_BREAK
    • BLOCK_SMALL_DRIPLEAF_FALL

      public static final Sound BLOCK_SMALL_DRIPLEAF_FALL
    • BLOCK_SMALL_DRIPLEAF_HIT

      public static final Sound BLOCK_SMALL_DRIPLEAF_HIT
    • BLOCK_SMALL_DRIPLEAF_PLACE

      public static final Sound BLOCK_SMALL_DRIPLEAF_PLACE
    • BLOCK_SMALL_DRIPLEAF_STEP

      public static final Sound BLOCK_SMALL_DRIPLEAF_STEP
    • BLOCK_SMITHING_TABLE_USE

      public static final Sound BLOCK_SMITHING_TABLE_USE
    • BLOCK_SMOKER_SMOKE

      public static final Sound BLOCK_SMOKER_SMOKE
    • BLOCK_SNIFFER_EGG_CRACK

      public static final Sound BLOCK_SNIFFER_EGG_CRACK
    • BLOCK_SNIFFER_EGG_HATCH

      public static final Sound BLOCK_SNIFFER_EGG_HATCH
    • BLOCK_SNIFFER_EGG_PLOP

      public static final Sound BLOCK_SNIFFER_EGG_PLOP
    • BLOCK_SNOW_BREAK

      public static final Sound BLOCK_SNOW_BREAK
    • BLOCK_SNOW_FALL

      public static final Sound BLOCK_SNOW_FALL
    • BLOCK_SNOW_HIT

      public static final Sound BLOCK_SNOW_HIT
    • BLOCK_SNOW_PLACE

      public static final Sound BLOCK_SNOW_PLACE
    • BLOCK_SNOW_STEP

      public static final Sound BLOCK_SNOW_STEP
    • BLOCK_SOUL_SAND_BREAK

      public static final Sound BLOCK_SOUL_SAND_BREAK
    • BLOCK_SOUL_SAND_FALL

      public static final Sound BLOCK_SOUL_SAND_FALL
    • BLOCK_SOUL_SAND_HIT

      public static final Sound BLOCK_SOUL_SAND_HIT
    • BLOCK_SOUL_SAND_PLACE

      public static final Sound BLOCK_SOUL_SAND_PLACE
    • BLOCK_SOUL_SAND_STEP

      public static final Sound BLOCK_SOUL_SAND_STEP
    • BLOCK_SOUL_SOIL_BREAK

      public static final Sound BLOCK_SOUL_SOIL_BREAK
    • BLOCK_SOUL_SOIL_FALL

      public static final Sound BLOCK_SOUL_SOIL_FALL
    • BLOCK_SOUL_SOIL_HIT

      public static final Sound BLOCK_SOUL_SOIL_HIT
    • BLOCK_SOUL_SOIL_PLACE

      public static final Sound BLOCK_SOUL_SOIL_PLACE
    • BLOCK_SOUL_SOIL_STEP

      public static final Sound BLOCK_SOUL_SOIL_STEP
    • BLOCK_SPORE_BLOSSOM_BREAK

      public static final Sound BLOCK_SPORE_BLOSSOM_BREAK
    • BLOCK_SPORE_BLOSSOM_FALL

      public static final Sound BLOCK_SPORE_BLOSSOM_FALL
    • BLOCK_SPORE_BLOSSOM_HIT

      public static final Sound BLOCK_SPORE_BLOSSOM_HIT
    • BLOCK_SPORE_BLOSSOM_PLACE

      public static final Sound BLOCK_SPORE_BLOSSOM_PLACE
    • BLOCK_SPORE_BLOSSOM_STEP

      public static final Sound BLOCK_SPORE_BLOSSOM_STEP
    • BLOCK_STEM_BREAK

      public static final Sound BLOCK_STEM_BREAK
    • BLOCK_STEM_FALL

      public static final Sound BLOCK_STEM_FALL
    • BLOCK_STEM_HIT

      public static final Sound BLOCK_STEM_HIT
    • BLOCK_STEM_PLACE

      public static final Sound BLOCK_STEM_PLACE
    • BLOCK_STEM_STEP

      public static final Sound BLOCK_STEM_STEP
    • BLOCK_STONE_BREAK

      public static final Sound BLOCK_STONE_BREAK
    • BLOCK_STONE_BUTTON_CLICK_OFF

      public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
    • BLOCK_STONE_BUTTON_CLICK_ON

      public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
    • BLOCK_STONE_FALL

      public static final Sound BLOCK_STONE_FALL
    • BLOCK_STONE_HIT

      public static final Sound BLOCK_STONE_HIT
    • BLOCK_STONE_PLACE

      public static final Sound BLOCK_STONE_PLACE
    • BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_STONE_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
    • BLOCK_STONE_STEP

      public static final Sound BLOCK_STONE_STEP
    • BLOCK_SUSPICIOUS_GRAVEL_BREAK

      public static final Sound BLOCK_SUSPICIOUS_GRAVEL_BREAK
    • BLOCK_SUSPICIOUS_GRAVEL_FALL

      public static final Sound BLOCK_SUSPICIOUS_GRAVEL_FALL
    • BLOCK_SUSPICIOUS_GRAVEL_HIT

      public static final Sound BLOCK_SUSPICIOUS_GRAVEL_HIT
    • BLOCK_SUSPICIOUS_GRAVEL_PLACE

      public static final Sound BLOCK_SUSPICIOUS_GRAVEL_PLACE
    • BLOCK_SUSPICIOUS_GRAVEL_STEP

      public static final Sound BLOCK_SUSPICIOUS_GRAVEL_STEP
    • BLOCK_SUSPICIOUS_SAND_BREAK

      public static final Sound BLOCK_SUSPICIOUS_SAND_BREAK
    • BLOCK_SUSPICIOUS_SAND_FALL

      public static final Sound BLOCK_SUSPICIOUS_SAND_FALL
    • BLOCK_SUSPICIOUS_SAND_HIT

      public static final Sound BLOCK_SUSPICIOUS_SAND_HIT
    • BLOCK_SUSPICIOUS_SAND_PLACE

      public static final Sound BLOCK_SUSPICIOUS_SAND_PLACE
    • BLOCK_SUSPICIOUS_SAND_STEP

      public static final Sound BLOCK_SUSPICIOUS_SAND_STEP
    • BLOCK_SWEET_BERRY_BUSH_BREAK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK
    • BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
    • BLOCK_SWEET_BERRY_BUSH_PLACE

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE
    • BLOCK_TRIPWIRE_ATTACH

      public static final Sound BLOCK_TRIPWIRE_ATTACH
    • BLOCK_TRIPWIRE_CLICK_OFF

      public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
    • BLOCK_TRIPWIRE_CLICK_ON

      public static final Sound BLOCK_TRIPWIRE_CLICK_ON
    • BLOCK_TRIPWIRE_DETACH

      public static final Sound BLOCK_TRIPWIRE_DETACH
    • BLOCK_TUFF_BREAK

      public static final Sound BLOCK_TUFF_BREAK
    • BLOCK_TUFF_FALL

      public static final Sound BLOCK_TUFF_FALL
    • BLOCK_TUFF_HIT

      public static final Sound BLOCK_TUFF_HIT
    • BLOCK_TUFF_PLACE

      public static final Sound BLOCK_TUFF_PLACE
    • BLOCK_TUFF_STEP

      public static final Sound BLOCK_TUFF_STEP
    • BLOCK_VINE_BREAK

      public static final Sound BLOCK_VINE_BREAK
    • BLOCK_VINE_FALL

      public static final Sound BLOCK_VINE_FALL
    • BLOCK_VINE_HIT

      public static final Sound BLOCK_VINE_HIT
    • BLOCK_VINE_PLACE

      public static final Sound BLOCK_VINE_PLACE
    • BLOCK_VINE_STEP

      public static final Sound BLOCK_VINE_STEP
    • BLOCK_WART_BLOCK_BREAK

      public static final Sound BLOCK_WART_BLOCK_BREAK
    • BLOCK_WART_BLOCK_FALL

      public static final Sound BLOCK_WART_BLOCK_FALL
    • BLOCK_WART_BLOCK_HIT

      public static final Sound BLOCK_WART_BLOCK_HIT
    • BLOCK_WART_BLOCK_PLACE

      public static final Sound BLOCK_WART_BLOCK_PLACE
    • BLOCK_WART_BLOCK_STEP

      public static final Sound BLOCK_WART_BLOCK_STEP
    • BLOCK_WATER_AMBIENT

      public static final Sound BLOCK_WATER_AMBIENT
    • BLOCK_WEEPING_VINES_BREAK

      public static final Sound BLOCK_WEEPING_VINES_BREAK
    • BLOCK_WEEPING_VINES_FALL

      public static final Sound BLOCK_WEEPING_VINES_FALL
    • BLOCK_WEEPING_VINES_HIT

      public static final Sound BLOCK_WEEPING_VINES_HIT
    • BLOCK_WEEPING_VINES_PLACE

      public static final Sound BLOCK_WEEPING_VINES_PLACE
    • BLOCK_WEEPING_VINES_STEP

      public static final Sound BLOCK_WEEPING_VINES_STEP
    • BLOCK_WET_GRASS_BREAK

      public static final Sound BLOCK_WET_GRASS_BREAK
    • BLOCK_WET_GRASS_FALL

      public static final Sound BLOCK_WET_GRASS_FALL
    • BLOCK_WET_GRASS_HIT

      public static final Sound BLOCK_WET_GRASS_HIT
    • BLOCK_WET_GRASS_PLACE

      public static final Sound BLOCK_WET_GRASS_PLACE
    • BLOCK_WET_GRASS_STEP

      public static final Sound BLOCK_WET_GRASS_STEP
    • BLOCK_WOODEN_BUTTON_CLICK_OFF

      public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF
    • BLOCK_WOODEN_BUTTON_CLICK_ON

      public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON
    • BLOCK_WOODEN_DOOR_CLOSE

      public static final Sound BLOCK_WOODEN_DOOR_CLOSE
    • BLOCK_WOODEN_DOOR_OPEN

      public static final Sound BLOCK_WOODEN_DOOR_OPEN
    • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
    • BLOCK_WOODEN_TRAPDOOR_CLOSE

      public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
    • BLOCK_WOODEN_TRAPDOOR_OPEN

      public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
    • BLOCK_WOOD_BREAK

      public static final Sound BLOCK_WOOD_BREAK
    • BLOCK_WOOD_FALL

      public static final Sound BLOCK_WOOD_FALL
    • BLOCK_WOOD_HIT

      public static final Sound BLOCK_WOOD_HIT
    • BLOCK_WOOD_PLACE

      public static final Sound BLOCK_WOOD_PLACE
    • BLOCK_WOOD_STEP

      public static final Sound BLOCK_WOOD_STEP
    • BLOCK_WOOL_BREAK

      public static final Sound BLOCK_WOOL_BREAK
    • BLOCK_WOOL_FALL

      public static final Sound BLOCK_WOOL_FALL
    • BLOCK_WOOL_HIT

      public static final Sound BLOCK_WOOL_HIT
    • BLOCK_WOOL_PLACE

      public static final Sound BLOCK_WOOL_PLACE
    • BLOCK_WOOL_STEP

      public static final Sound BLOCK_WOOL_STEP
    • ENCHANT_THORNS_HIT

      public static final Sound ENCHANT_THORNS_HIT
    • ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM

      public static final Sound ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
    • ENTITY_ALLAY_AMBIENT_WITH_ITEM

      public static final Sound ENTITY_ALLAY_AMBIENT_WITH_ITEM
    • ENTITY_ALLAY_DEATH

      public static final Sound ENTITY_ALLAY_DEATH
    • ENTITY_ALLAY_HURT

      public static final Sound ENTITY_ALLAY_HURT
    • ENTITY_ALLAY_ITEM_GIVEN

      public static final Sound ENTITY_ALLAY_ITEM_GIVEN
    • ENTITY_ALLAY_ITEM_TAKEN

      public static final Sound ENTITY_ALLAY_ITEM_TAKEN
    • ENTITY_ALLAY_ITEM_THROWN

      public static final Sound ENTITY_ALLAY_ITEM_THROWN
    • ENTITY_ARMOR_STAND_BREAK

      public static final Sound ENTITY_ARMOR_STAND_BREAK
    • ENTITY_ARMOR_STAND_FALL

      public static final Sound ENTITY_ARMOR_STAND_FALL
    • ENTITY_ARMOR_STAND_HIT

      public static final Sound ENTITY_ARMOR_STAND_HIT
    • ENTITY_ARMOR_STAND_PLACE

      public static final Sound ENTITY_ARMOR_STAND_PLACE
    • ENTITY_ARROW_HIT

      public static final Sound ENTITY_ARROW_HIT
    • ENTITY_ARROW_HIT_PLAYER

      public static final Sound ENTITY_ARROW_HIT_PLAYER
    • ENTITY_ARROW_SHOOT

      public static final Sound ENTITY_ARROW_SHOOT
    • ENTITY_AXOLOTL_ATTACK

      public static final Sound ENTITY_AXOLOTL_ATTACK
    • ENTITY_AXOLOTL_DEATH

      public static final Sound ENTITY_AXOLOTL_DEATH
    • ENTITY_AXOLOTL_HURT

      public static final Sound ENTITY_AXOLOTL_HURT
    • ENTITY_AXOLOTL_IDLE_AIR

      public static final Sound ENTITY_AXOLOTL_IDLE_AIR
    • ENTITY_AXOLOTL_IDLE_WATER

      public static final Sound ENTITY_AXOLOTL_IDLE_WATER
    • ENTITY_AXOLOTL_SPLASH

      public static final Sound ENTITY_AXOLOTL_SPLASH
    • ENTITY_AXOLOTL_SWIM

      public static final Sound ENTITY_AXOLOTL_SWIM
    • ENTITY_BAT_AMBIENT

      public static final Sound ENTITY_BAT_AMBIENT
    • ENTITY_BAT_DEATH

      public static final Sound ENTITY_BAT_DEATH
    • ENTITY_BAT_HURT

      public static final Sound ENTITY_BAT_HURT
    • ENTITY_BAT_LOOP

      public static final Sound ENTITY_BAT_LOOP
    • ENTITY_BAT_TAKEOFF

      public static final Sound ENTITY_BAT_TAKEOFF
    • ENTITY_BEE_DEATH

      public static final Sound ENTITY_BEE_DEATH
    • ENTITY_BEE_HURT

      public static final Sound ENTITY_BEE_HURT
    • ENTITY_BEE_LOOP

      public static final Sound ENTITY_BEE_LOOP
    • ENTITY_BEE_LOOP_AGGRESSIVE

      public static final Sound ENTITY_BEE_LOOP_AGGRESSIVE
    • ENTITY_BEE_POLLINATE

      public static final Sound ENTITY_BEE_POLLINATE
    • ENTITY_BEE_STING

      public static final Sound ENTITY_BEE_STING
    • ENTITY_BLAZE_AMBIENT

      public static final Sound ENTITY_BLAZE_AMBIENT
    • ENTITY_BLAZE_BURN

      public static final Sound ENTITY_BLAZE_BURN
    • ENTITY_BLAZE_DEATH

      public static final Sound ENTITY_BLAZE_DEATH
    • ENTITY_BLAZE_HURT

      public static final Sound ENTITY_BLAZE_HURT
    • ENTITY_BLAZE_SHOOT

      public static final Sound ENTITY_BLAZE_SHOOT
    • ENTITY_BOAT_PADDLE_LAND

      public static final Sound ENTITY_BOAT_PADDLE_LAND
    • ENTITY_BOAT_PADDLE_WATER

      public static final Sound ENTITY_BOAT_PADDLE_WATER
    • ENTITY_CAMEL_AMBIENT

      public static final Sound ENTITY_CAMEL_AMBIENT
    • ENTITY_CAMEL_DASH

      public static final Sound ENTITY_CAMEL_DASH
    • ENTITY_CAMEL_DASH_READY

      public static final Sound ENTITY_CAMEL_DASH_READY
    • ENTITY_CAMEL_DEATH

      public static final Sound ENTITY_CAMEL_DEATH
    • ENTITY_CAMEL_EAT

      public static final Sound ENTITY_CAMEL_EAT
    • ENTITY_CAMEL_HURT

      public static final Sound ENTITY_CAMEL_HURT
    • ENTITY_CAMEL_SADDLE

      public static final Sound ENTITY_CAMEL_SADDLE
    • ENTITY_CAMEL_SIT

      public static final Sound ENTITY_CAMEL_SIT
    • ENTITY_CAMEL_STAND

      public static final Sound ENTITY_CAMEL_STAND
    • ENTITY_CAMEL_STEP

      public static final Sound ENTITY_CAMEL_STEP
    • ENTITY_CAMEL_STEP_SAND

      public static final Sound ENTITY_CAMEL_STEP_SAND
    • ENTITY_CAT_AMBIENT

      public static final Sound ENTITY_CAT_AMBIENT
    • ENTITY_CAT_BEG_FOR_FOOD

      public static final Sound ENTITY_CAT_BEG_FOR_FOOD
    • ENTITY_CAT_DEATH

      public static final Sound ENTITY_CAT_DEATH
    • ENTITY_CAT_EAT

      public static final Sound ENTITY_CAT_EAT
    • ENTITY_CAT_HISS

      public static final Sound ENTITY_CAT_HISS
    • ENTITY_CAT_HURT

      public static final Sound ENTITY_CAT_HURT
    • ENTITY_CAT_PURR

      public static final Sound ENTITY_CAT_PURR
    • ENTITY_CAT_PURREOW

      public static final Sound ENTITY_CAT_PURREOW
    • ENTITY_CAT_STRAY_AMBIENT

      public static final Sound ENTITY_CAT_STRAY_AMBIENT
    • ENTITY_CHICKEN_AMBIENT

      public static final Sound ENTITY_CHICKEN_AMBIENT
    • ENTITY_CHICKEN_DEATH

      public static final Sound ENTITY_CHICKEN_DEATH
    • ENTITY_CHICKEN_EGG

      public static final Sound ENTITY_CHICKEN_EGG
    • ENTITY_CHICKEN_HURT

      public static final Sound ENTITY_CHICKEN_HURT
    • ENTITY_CHICKEN_STEP

      public static final Sound ENTITY_CHICKEN_STEP
    • ENTITY_COD_AMBIENT

      public static final Sound ENTITY_COD_AMBIENT
    • ENTITY_COD_DEATH

      public static final Sound ENTITY_COD_DEATH
    • ENTITY_COD_FLOP

      public static final Sound ENTITY_COD_FLOP
    • ENTITY_COD_HURT

      public static final Sound ENTITY_COD_HURT
    • ENTITY_COW_AMBIENT

      public static final Sound ENTITY_COW_AMBIENT
    • ENTITY_COW_DEATH

      public static final Sound ENTITY_COW_DEATH
    • ENTITY_COW_HURT

      public static final Sound ENTITY_COW_HURT
    • ENTITY_COW_MILK

      public static final Sound ENTITY_COW_MILK
    • ENTITY_COW_STEP

      public static final Sound ENTITY_COW_STEP
    • ENTITY_CREEPER_DEATH

      public static final Sound ENTITY_CREEPER_DEATH
    • ENTITY_CREEPER_HURT

      public static final Sound ENTITY_CREEPER_HURT
    • ENTITY_CREEPER_PRIMED

      public static final Sound ENTITY_CREEPER_PRIMED
    • ENTITY_DOLPHIN_AMBIENT

      public static final Sound ENTITY_DOLPHIN_AMBIENT
    • ENTITY_DOLPHIN_AMBIENT_WATER

      public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER
    • ENTITY_DOLPHIN_ATTACK

      public static final Sound ENTITY_DOLPHIN_ATTACK
    • ENTITY_DOLPHIN_DEATH

      public static final Sound ENTITY_DOLPHIN_DEATH
    • ENTITY_DOLPHIN_EAT

      public static final Sound ENTITY_DOLPHIN_EAT
    • ENTITY_DOLPHIN_HURT

      public static final Sound ENTITY_DOLPHIN_HURT
    • ENTITY_DOLPHIN_JUMP

      public static final Sound ENTITY_DOLPHIN_JUMP
    • ENTITY_DOLPHIN_PLAY

      public static final Sound ENTITY_DOLPHIN_PLAY
    • ENTITY_DOLPHIN_SPLASH

      public static final Sound ENTITY_DOLPHIN_SPLASH
    • ENTITY_DOLPHIN_SWIM

      public static final Sound ENTITY_DOLPHIN_SWIM
    • ENTITY_DONKEY_AMBIENT

      public static final Sound ENTITY_DONKEY_AMBIENT
    • ENTITY_DONKEY_ANGRY

      public static final Sound ENTITY_DONKEY_ANGRY
    • ENTITY_DONKEY_CHEST

      public static final Sound ENTITY_DONKEY_CHEST
    • ENTITY_DONKEY_DEATH

      public static final Sound ENTITY_DONKEY_DEATH
    • ENTITY_DONKEY_EAT

      public static final Sound ENTITY_DONKEY_EAT
    • ENTITY_DONKEY_HURT

      public static final Sound ENTITY_DONKEY_HURT
    • ENTITY_DRAGON_FIREBALL_EXPLODE

      public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE
    • ENTITY_DROWNED_AMBIENT

      public static final Sound ENTITY_DROWNED_AMBIENT
    • ENTITY_DROWNED_AMBIENT_WATER

      public static final Sound ENTITY_DROWNED_AMBIENT_WATER
    • ENTITY_DROWNED_DEATH

      public static final Sound ENTITY_DROWNED_DEATH
    • ENTITY_DROWNED_DEATH_WATER

      public static final Sound ENTITY_DROWNED_DEATH_WATER
    • ENTITY_DROWNED_HURT

      public static final Sound ENTITY_DROWNED_HURT
    • ENTITY_DROWNED_HURT_WATER

      public static final Sound ENTITY_DROWNED_HURT_WATER
    • ENTITY_DROWNED_SHOOT

      public static final Sound ENTITY_DROWNED_SHOOT
    • ENTITY_DROWNED_STEP

      public static final Sound ENTITY_DROWNED_STEP
    • ENTITY_DROWNED_SWIM

      public static final Sound ENTITY_DROWNED_SWIM
    • ENTITY_EGG_THROW

      public static final Sound ENTITY_EGG_THROW
    • ENTITY_ELDER_GUARDIAN_AMBIENT

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
    • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    • ENTITY_ELDER_GUARDIAN_CURSE

      public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
    • ENTITY_ELDER_GUARDIAN_DEATH

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
    • ENTITY_ELDER_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
    • ENTITY_ELDER_GUARDIAN_FLOP

      public static final Sound ENTITY_ELDER_GUARDIAN_FLOP
    • ENTITY_ELDER_GUARDIAN_HURT

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT
    • ENTITY_ELDER_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
    • ENTITY_ENDERMAN_AMBIENT

      public static final Sound ENTITY_ENDERMAN_AMBIENT
    • ENTITY_ENDERMAN_DEATH

      public static final Sound ENTITY_ENDERMAN_DEATH
    • ENTITY_ENDERMAN_HURT

      public static final Sound ENTITY_ENDERMAN_HURT
    • ENTITY_ENDERMAN_SCREAM

      public static final Sound ENTITY_ENDERMAN_SCREAM
    • ENTITY_ENDERMAN_STARE

      public static final Sound ENTITY_ENDERMAN_STARE
    • ENTITY_ENDERMAN_TELEPORT

      public static final Sound ENTITY_ENDERMAN_TELEPORT
    • ENTITY_ENDERMITE_AMBIENT

      public static final Sound ENTITY_ENDERMITE_AMBIENT
    • ENTITY_ENDERMITE_DEATH

      public static final Sound ENTITY_ENDERMITE_DEATH
    • ENTITY_ENDERMITE_HURT

      public static final Sound ENTITY_ENDERMITE_HURT
    • ENTITY_ENDERMITE_STEP

      public static final Sound ENTITY_ENDERMITE_STEP
    • ENTITY_ENDER_DRAGON_AMBIENT

      public static final Sound ENTITY_ENDER_DRAGON_AMBIENT
    • ENTITY_ENDER_DRAGON_DEATH

      public static final Sound ENTITY_ENDER_DRAGON_DEATH
    • ENTITY_ENDER_DRAGON_FLAP

      public static final Sound ENTITY_ENDER_DRAGON_FLAP
    • ENTITY_ENDER_DRAGON_GROWL

      public static final Sound ENTITY_ENDER_DRAGON_GROWL
    • ENTITY_ENDER_DRAGON_HURT

      public static final Sound ENTITY_ENDER_DRAGON_HURT
    • ENTITY_ENDER_DRAGON_SHOOT

      public static final Sound ENTITY_ENDER_DRAGON_SHOOT
    • ENTITY_ENDER_EYE_DEATH

      public static final Sound ENTITY_ENDER_EYE_DEATH
    • ENTITY_ENDER_EYE_LAUNCH

      public static final Sound ENTITY_ENDER_EYE_LAUNCH
    • ENTITY_ENDER_PEARL_THROW

      public static final Sound ENTITY_ENDER_PEARL_THROW
    • ENTITY_EVOKER_AMBIENT

      public static final Sound ENTITY_EVOKER_AMBIENT
    • ENTITY_EVOKER_CAST_SPELL

      public static final Sound ENTITY_EVOKER_CAST_SPELL
    • ENTITY_EVOKER_CELEBRATE

      public static final Sound ENTITY_EVOKER_CELEBRATE
    • ENTITY_EVOKER_DEATH

      public static final Sound ENTITY_EVOKER_DEATH
    • ENTITY_EVOKER_FANGS_ATTACK

      public static final Sound ENTITY_EVOKER_FANGS_ATTACK
    • ENTITY_EVOKER_HURT

      public static final Sound ENTITY_EVOKER_HURT
    • ENTITY_EVOKER_PREPARE_ATTACK

      public static final Sound ENTITY_EVOKER_PREPARE_ATTACK
    • ENTITY_EVOKER_PREPARE_SUMMON

      public static final Sound ENTITY_EVOKER_PREPARE_SUMMON
    • ENTITY_EVOKER_PREPARE_WOLOLO

      public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO
    • ENTITY_EXPERIENCE_BOTTLE_THROW

      public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
    • ENTITY_EXPERIENCE_ORB_PICKUP

      public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
    • ENTITY_FIREWORK_ROCKET_BLAST

      public static final Sound ENTITY_FIREWORK_ROCKET_BLAST
    • ENTITY_FIREWORK_ROCKET_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR
    • ENTITY_FIREWORK_ROCKET_LARGE_BLAST

      public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST
    • ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
    • ENTITY_FIREWORK_ROCKET_LAUNCH

      public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH
    • ENTITY_FIREWORK_ROCKET_SHOOT

      public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT
    • ENTITY_FIREWORK_ROCKET_TWINKLE

      public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE
    • ENTITY_FIREWORK_ROCKET_TWINKLE_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
    • ENTITY_FISHING_BOBBER_RETRIEVE

      public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE
    • ENTITY_FISHING_BOBBER_SPLASH

      public static final Sound ENTITY_FISHING_BOBBER_SPLASH
    • ENTITY_FISHING_BOBBER_THROW

      public static final Sound ENTITY_FISHING_BOBBER_THROW
    • ENTITY_FISH_SWIM

      public static final Sound ENTITY_FISH_SWIM
    • ENTITY_FOX_AGGRO

      public static final Sound ENTITY_FOX_AGGRO
    • ENTITY_FOX_AMBIENT

      public static final Sound ENTITY_FOX_AMBIENT
    • ENTITY_FOX_BITE

      public static final Sound ENTITY_FOX_BITE
    • ENTITY_FOX_DEATH

      public static final Sound ENTITY_FOX_DEATH
    • ENTITY_FOX_EAT

      public static final Sound ENTITY_FOX_EAT
    • ENTITY_FOX_HURT

      public static final Sound ENTITY_FOX_HURT
    • ENTITY_FOX_SCREECH

      public static final Sound ENTITY_FOX_SCREECH
    • ENTITY_FOX_SLEEP

      public static final Sound ENTITY_FOX_SLEEP
    • ENTITY_FOX_SNIFF

      public static final Sound ENTITY_FOX_SNIFF
    • ENTITY_FOX_SPIT

      public static final Sound ENTITY_FOX_SPIT
    • ENTITY_FOX_TELEPORT

      public static final Sound ENTITY_FOX_TELEPORT
    • ENTITY_FROG_AMBIENT

      public static final Sound ENTITY_FROG_AMBIENT
    • ENTITY_FROG_DEATH

      public static final Sound ENTITY_FROG_DEATH
    • ENTITY_FROG_EAT

      public static final Sound ENTITY_FROG_EAT
    • ENTITY_FROG_HURT

      public static final Sound ENTITY_FROG_HURT
    • ENTITY_FROG_LAY_SPAWN

      public static final Sound ENTITY_FROG_LAY_SPAWN
    • ENTITY_FROG_LONG_JUMP

      public static final Sound ENTITY_FROG_LONG_JUMP
    • ENTITY_FROG_STEP

      public static final Sound ENTITY_FROG_STEP
    • ENTITY_FROG_TONGUE

      public static final Sound ENTITY_FROG_TONGUE
    • ENTITY_GENERIC_BIG_FALL

      public static final Sound ENTITY_GENERIC_BIG_FALL
    • ENTITY_GENERIC_BURN

      public static final Sound ENTITY_GENERIC_BURN
    • ENTITY_GENERIC_DEATH

      public static final Sound ENTITY_GENERIC_DEATH
    • ENTITY_GENERIC_DRINK

      public static final Sound ENTITY_GENERIC_DRINK
    • ENTITY_GENERIC_EAT

      public static final Sound ENTITY_GENERIC_EAT
    • ENTITY_GENERIC_EXPLODE

      public static final Sound ENTITY_GENERIC_EXPLODE
    • ENTITY_GENERIC_EXTINGUISH_FIRE

      public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
    • ENTITY_GENERIC_HURT

      public static final Sound ENTITY_GENERIC_HURT
    • ENTITY_GENERIC_SMALL_FALL

      public static final Sound ENTITY_GENERIC_SMALL_FALL
    • ENTITY_GENERIC_SPLASH

      public static final Sound ENTITY_GENERIC_SPLASH
    • ENTITY_GENERIC_SWIM

      public static final Sound ENTITY_GENERIC_SWIM
    • ENTITY_GHAST_AMBIENT

      public static final Sound ENTITY_GHAST_AMBIENT
    • ENTITY_GHAST_DEATH

      public static final Sound ENTITY_GHAST_DEATH
    • ENTITY_GHAST_HURT

      public static final Sound ENTITY_GHAST_HURT
    • ENTITY_GHAST_SCREAM

      public static final Sound ENTITY_GHAST_SCREAM
    • ENTITY_GHAST_SHOOT

      public static final Sound ENTITY_GHAST_SHOOT
    • ENTITY_GHAST_WARN

      public static final Sound ENTITY_GHAST_WARN
    • ENTITY_GLOW_ITEM_FRAME_ADD_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
    • ENTITY_GLOW_ITEM_FRAME_BREAK

      public static final Sound ENTITY_GLOW_ITEM_FRAME_BREAK
    • ENTITY_GLOW_ITEM_FRAME_PLACE

      public static final Sound ENTITY_GLOW_ITEM_FRAME_PLACE
    • ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
    • ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
    • ENTITY_GLOW_SQUID_AMBIENT

      public static final Sound ENTITY_GLOW_SQUID_AMBIENT
    • ENTITY_GLOW_SQUID_DEATH

      public static final Sound ENTITY_GLOW_SQUID_DEATH
    • ENTITY_GLOW_SQUID_HURT

      public static final Sound ENTITY_GLOW_SQUID_HURT
    • ENTITY_GLOW_SQUID_SQUIRT

      public static final Sound ENTITY_GLOW_SQUID_SQUIRT
    • ENTITY_GOAT_AMBIENT

      public static final Sound ENTITY_GOAT_AMBIENT
    • ENTITY_GOAT_DEATH

      public static final Sound ENTITY_GOAT_DEATH
    • ENTITY_GOAT_EAT

      public static final Sound ENTITY_GOAT_EAT
    • ENTITY_GOAT_HORN_BREAK

      public static final Sound ENTITY_GOAT_HORN_BREAK
    • ENTITY_GOAT_HURT

      public static final Sound ENTITY_GOAT_HURT
    • ENTITY_GOAT_LONG_JUMP

      public static final Sound ENTITY_GOAT_LONG_JUMP
    • ENTITY_GOAT_MILK

      public static final Sound ENTITY_GOAT_MILK
    • ENTITY_GOAT_PREPARE_RAM

      public static final Sound ENTITY_GOAT_PREPARE_RAM
    • ENTITY_GOAT_RAM_IMPACT

      public static final Sound ENTITY_GOAT_RAM_IMPACT
    • ENTITY_GOAT_SCREAMING_AMBIENT

      public static final Sound ENTITY_GOAT_SCREAMING_AMBIENT
    • ENTITY_GOAT_SCREAMING_DEATH

      public static final Sound ENTITY_GOAT_SCREAMING_DEATH
    • ENTITY_GOAT_SCREAMING_EAT

      public static final Sound ENTITY_GOAT_SCREAMING_EAT
    • ENTITY_GOAT_SCREAMING_HORN_BREAK

      public static final Sound ENTITY_GOAT_SCREAMING_HORN_BREAK
    • ENTITY_GOAT_SCREAMING_HURT

      public static final Sound ENTITY_GOAT_SCREAMING_HURT
    • ENTITY_GOAT_SCREAMING_LONG_JUMP

      public static final Sound ENTITY_GOAT_SCREAMING_LONG_JUMP
    • ENTITY_GOAT_SCREAMING_MILK

      public static final Sound ENTITY_GOAT_SCREAMING_MILK
    • ENTITY_GOAT_SCREAMING_PREPARE_RAM

      public static final Sound ENTITY_GOAT_SCREAMING_PREPARE_RAM
    • ENTITY_GOAT_SCREAMING_RAM_IMPACT

      public static final Sound ENTITY_GOAT_SCREAMING_RAM_IMPACT
    • ENTITY_GOAT_STEP

      public static final Sound ENTITY_GOAT_STEP
    • ENTITY_GUARDIAN_AMBIENT

      public static final Sound ENTITY_GUARDIAN_AMBIENT
    • ENTITY_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
    • ENTITY_GUARDIAN_ATTACK

      public static final Sound ENTITY_GUARDIAN_ATTACK
    • ENTITY_GUARDIAN_DEATH

      public static final Sound ENTITY_GUARDIAN_DEATH
    • ENTITY_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_GUARDIAN_DEATH_LAND
    • ENTITY_GUARDIAN_FLOP

      public static final Sound ENTITY_GUARDIAN_FLOP
    • ENTITY_GUARDIAN_HURT

      public static final Sound ENTITY_GUARDIAN_HURT
    • ENTITY_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_GUARDIAN_HURT_LAND
    • ENTITY_HOGLIN_AMBIENT

      public static final Sound ENTITY_HOGLIN_AMBIENT
    • ENTITY_HOGLIN_ANGRY

      public static final Sound ENTITY_HOGLIN_ANGRY
    • ENTITY_HOGLIN_ATTACK

      public static final Sound ENTITY_HOGLIN_ATTACK
    • ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
    • ENTITY_HOGLIN_DEATH

      public static final Sound ENTITY_HOGLIN_DEATH
    • ENTITY_HOGLIN_HURT

      public static final Sound ENTITY_HOGLIN_HURT
    • ENTITY_HOGLIN_RETREAT

      public static final Sound ENTITY_HOGLIN_RETREAT
    • ENTITY_HOGLIN_STEP

      public static final Sound ENTITY_HOGLIN_STEP
    • ENTITY_HORSE_AMBIENT

      public static final Sound ENTITY_HORSE_AMBIENT
    • ENTITY_HORSE_ANGRY

      public static final Sound ENTITY_HORSE_ANGRY
    • ENTITY_HORSE_ARMOR

      public static final Sound ENTITY_HORSE_ARMOR
    • ENTITY_HORSE_BREATHE

      public static final Sound ENTITY_HORSE_BREATHE
    • ENTITY_HORSE_DEATH

      public static final Sound ENTITY_HORSE_DEATH
    • ENTITY_HORSE_EAT

      public static final Sound ENTITY_HORSE_EAT
    • ENTITY_HORSE_GALLOP

      public static final Sound ENTITY_HORSE_GALLOP
    • ENTITY_HORSE_HURT

      public static final Sound ENTITY_HORSE_HURT
    • ENTITY_HORSE_JUMP

      public static final Sound ENTITY_HORSE_JUMP
    • ENTITY_HORSE_LAND

      public static final Sound ENTITY_HORSE_LAND
    • ENTITY_HORSE_SADDLE

      public static final Sound ENTITY_HORSE_SADDLE
    • ENTITY_HORSE_STEP

      public static final Sound ENTITY_HORSE_STEP
    • ENTITY_HORSE_STEP_WOOD

      public static final Sound ENTITY_HORSE_STEP_WOOD
    • ENTITY_HOSTILE_BIG_FALL

      public static final Sound ENTITY_HOSTILE_BIG_FALL
    • ENTITY_HOSTILE_DEATH

      public static final Sound ENTITY_HOSTILE_DEATH
    • ENTITY_HOSTILE_HURT

      public static final Sound ENTITY_HOSTILE_HURT
    • ENTITY_HOSTILE_SMALL_FALL

      public static final Sound ENTITY_HOSTILE_SMALL_FALL
    • ENTITY_HOSTILE_SPLASH

      public static final Sound ENTITY_HOSTILE_SPLASH
    • ENTITY_HOSTILE_SWIM

      public static final Sound ENTITY_HOSTILE_SWIM
    • ENTITY_HUSK_AMBIENT

      public static final Sound ENTITY_HUSK_AMBIENT
    • ENTITY_HUSK_CONVERTED_TO_ZOMBIE

      public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE
    • ENTITY_HUSK_DEATH

      public static final Sound ENTITY_HUSK_DEATH
    • ENTITY_HUSK_HURT

      public static final Sound ENTITY_HUSK_HURT
    • ENTITY_HUSK_STEP

      public static final Sound ENTITY_HUSK_STEP
    • ENTITY_ILLUSIONER_AMBIENT

      public static final Sound ENTITY_ILLUSIONER_AMBIENT
    • ENTITY_ILLUSIONER_CAST_SPELL

      public static final Sound ENTITY_ILLUSIONER_CAST_SPELL
    • ENTITY_ILLUSIONER_DEATH

      public static final Sound ENTITY_ILLUSIONER_DEATH
    • ENTITY_ILLUSIONER_HURT

      public static final Sound ENTITY_ILLUSIONER_HURT
    • ENTITY_ILLUSIONER_MIRROR_MOVE

      public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE
    • ENTITY_ILLUSIONER_PREPARE_BLINDNESS

      public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS
    • ENTITY_ILLUSIONER_PREPARE_MIRROR

      public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR
    • ENTITY_IRON_GOLEM_ATTACK

      public static final Sound ENTITY_IRON_GOLEM_ATTACK
    • ENTITY_IRON_GOLEM_DAMAGE

      public static final Sound ENTITY_IRON_GOLEM_DAMAGE
    • ENTITY_IRON_GOLEM_DEATH

      public static final Sound ENTITY_IRON_GOLEM_DEATH
    • ENTITY_IRON_GOLEM_HURT

      public static final Sound ENTITY_IRON_GOLEM_HURT
    • ENTITY_IRON_GOLEM_REPAIR

      public static final Sound ENTITY_IRON_GOLEM_REPAIR
    • ENTITY_IRON_GOLEM_STEP

      public static final Sound ENTITY_IRON_GOLEM_STEP
    • ENTITY_ITEM_BREAK

      public static final Sound ENTITY_ITEM_BREAK
    • ENTITY_ITEM_FRAME_ADD_ITEM

      public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM
    • ENTITY_ITEM_FRAME_BREAK

      public static final Sound ENTITY_ITEM_FRAME_BREAK
    • ENTITY_ITEM_FRAME_PLACE

      public static final Sound ENTITY_ITEM_FRAME_PLACE
    • ENTITY_ITEM_FRAME_REMOVE_ITEM

      public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM
    • ENTITY_ITEM_FRAME_ROTATE_ITEM

      public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM
    • ENTITY_ITEM_PICKUP

      public static final Sound ENTITY_ITEM_PICKUP
    • ENTITY_LEASH_KNOT_BREAK

      public static final Sound ENTITY_LEASH_KNOT_BREAK
    • ENTITY_LEASH_KNOT_PLACE

      public static final Sound ENTITY_LEASH_KNOT_PLACE
    • ENTITY_LIGHTNING_BOLT_IMPACT

      public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT
    • ENTITY_LIGHTNING_BOLT_THUNDER

      public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER
    • ENTITY_LINGERING_POTION_THROW

      public static final Sound ENTITY_LINGERING_POTION_THROW
    • ENTITY_LLAMA_AMBIENT

      public static final Sound ENTITY_LLAMA_AMBIENT
    • ENTITY_LLAMA_ANGRY

      public static final Sound ENTITY_LLAMA_ANGRY
    • ENTITY_LLAMA_CHEST

      public static final Sound ENTITY_LLAMA_CHEST
    • ENTITY_LLAMA_DEATH

      public static final Sound ENTITY_LLAMA_DEATH
    • ENTITY_LLAMA_EAT

      public static final Sound ENTITY_LLAMA_EAT
    • ENTITY_LLAMA_HURT

      public static final Sound ENTITY_LLAMA_HURT
    • ENTITY_LLAMA_SPIT

      public static final Sound ENTITY_LLAMA_SPIT
    • ENTITY_LLAMA_STEP

      public static final Sound ENTITY_LLAMA_STEP
    • ENTITY_LLAMA_SWAG

      public static final Sound ENTITY_LLAMA_SWAG
    • ENTITY_MAGMA_CUBE_DEATH

      public static final Sound ENTITY_MAGMA_CUBE_DEATH
    • ENTITY_MAGMA_CUBE_DEATH_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL
    • ENTITY_MAGMA_CUBE_HURT

      public static final Sound ENTITY_MAGMA_CUBE_HURT
    • ENTITY_MAGMA_CUBE_HURT_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL
    • ENTITY_MAGMA_CUBE_JUMP

      public static final Sound ENTITY_MAGMA_CUBE_JUMP
    • ENTITY_MAGMA_CUBE_SQUISH

      public static final Sound ENTITY_MAGMA_CUBE_SQUISH
    • ENTITY_MAGMA_CUBE_SQUISH_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL
    • ENTITY_MINECART_INSIDE

      public static final Sound ENTITY_MINECART_INSIDE
    • ENTITY_MINECART_INSIDE_UNDERWATER

      public static final Sound ENTITY_MINECART_INSIDE_UNDERWATER
    • ENTITY_MINECART_RIDING

      public static final Sound ENTITY_MINECART_RIDING
    • ENTITY_MOOSHROOM_CONVERT

      public static final Sound ENTITY_MOOSHROOM_CONVERT
    • ENTITY_MOOSHROOM_EAT

      public static final Sound ENTITY_MOOSHROOM_EAT
    • ENTITY_MOOSHROOM_MILK

      public static final Sound ENTITY_MOOSHROOM_MILK
    • ENTITY_MOOSHROOM_SHEAR

      public static final Sound ENTITY_MOOSHROOM_SHEAR
    • ENTITY_MOOSHROOM_SUSPICIOUS_MILK

      public static final Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK
    • ENTITY_MULE_AMBIENT

      public static final Sound ENTITY_MULE_AMBIENT
    • ENTITY_MULE_ANGRY

      public static final Sound ENTITY_MULE_ANGRY
    • ENTITY_MULE_CHEST

      public static final Sound ENTITY_MULE_CHEST
    • ENTITY_MULE_DEATH

      public static final Sound ENTITY_MULE_DEATH
    • ENTITY_MULE_EAT

      public static final Sound ENTITY_MULE_EAT
    • ENTITY_MULE_HURT

      public static final Sound ENTITY_MULE_HURT
    • ENTITY_OCELOT_AMBIENT

      public static final Sound ENTITY_OCELOT_AMBIENT
    • ENTITY_OCELOT_DEATH

      public static final Sound ENTITY_OCELOT_DEATH
    • ENTITY_OCELOT_HURT

      public static final Sound ENTITY_OCELOT_HURT
    • ENTITY_PAINTING_BREAK

      public static final Sound ENTITY_PAINTING_BREAK
    • ENTITY_PAINTING_PLACE

      public static final Sound ENTITY_PAINTING_PLACE
    • ENTITY_PANDA_AGGRESSIVE_AMBIENT

      public static final Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT
    • ENTITY_PANDA_AMBIENT

      public static final Sound ENTITY_PANDA_AMBIENT
    • ENTITY_PANDA_BITE

      public static final Sound ENTITY_PANDA_BITE
    • ENTITY_PANDA_CANT_BREED

      public static final Sound ENTITY_PANDA_CANT_BREED
    • ENTITY_PANDA_DEATH

      public static final Sound ENTITY_PANDA_DEATH
    • ENTITY_PANDA_EAT

      public static final Sound ENTITY_PANDA_EAT
    • ENTITY_PANDA_HURT

      public static final Sound ENTITY_PANDA_HURT
    • ENTITY_PANDA_PRE_SNEEZE

      public static final Sound ENTITY_PANDA_PRE_SNEEZE
    • ENTITY_PANDA_SNEEZE

      public static final Sound ENTITY_PANDA_SNEEZE
    • ENTITY_PANDA_STEP

      public static final Sound ENTITY_PANDA_STEP
    • ENTITY_PANDA_WORRIED_AMBIENT

      public static final Sound ENTITY_PANDA_WORRIED_AMBIENT
    • ENTITY_PARROT_AMBIENT

      public static final Sound ENTITY_PARROT_AMBIENT
    • ENTITY_PARROT_DEATH

      public static final Sound ENTITY_PARROT_DEATH
    • ENTITY_PARROT_EAT

      public static final Sound ENTITY_PARROT_EAT
    • ENTITY_PARROT_FLY

      public static final Sound ENTITY_PARROT_FLY
    • ENTITY_PARROT_HURT

      public static final Sound ENTITY_PARROT_HURT
    • ENTITY_PARROT_IMITATE_BLAZE

      public static final Sound ENTITY_PARROT_IMITATE_BLAZE
    • ENTITY_PARROT_IMITATE_CREEPER

      public static final Sound ENTITY_PARROT_IMITATE_CREEPER
    • ENTITY_PARROT_IMITATE_DROWNED

      public static final Sound ENTITY_PARROT_IMITATE_DROWNED
    • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN

      public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
    • ENTITY_PARROT_IMITATE_ENDERMITE

      public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE
    • ENTITY_PARROT_IMITATE_ENDER_DRAGON

      public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON
    • ENTITY_PARROT_IMITATE_EVOKER

      public static final Sound ENTITY_PARROT_IMITATE_EVOKER
    • ENTITY_PARROT_IMITATE_GHAST

      public static final Sound ENTITY_PARROT_IMITATE_GHAST
    • ENTITY_PARROT_IMITATE_GUARDIAN

      public static final Sound ENTITY_PARROT_IMITATE_GUARDIAN
    • ENTITY_PARROT_IMITATE_HOGLIN

      public static final Sound ENTITY_PARROT_IMITATE_HOGLIN
    • ENTITY_PARROT_IMITATE_HUSK

      public static final Sound ENTITY_PARROT_IMITATE_HUSK
    • ENTITY_PARROT_IMITATE_ILLUSIONER

      public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER
    • ENTITY_PARROT_IMITATE_MAGMA_CUBE

      public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE
    • ENTITY_PARROT_IMITATE_PHANTOM

      public static final Sound ENTITY_PARROT_IMITATE_PHANTOM
    • ENTITY_PARROT_IMITATE_PIGLIN

      public static final Sound ENTITY_PARROT_IMITATE_PIGLIN
    • ENTITY_PARROT_IMITATE_PIGLIN_BRUTE

      public static final Sound ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
    • ENTITY_PARROT_IMITATE_PILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_PILLAGER
    • ENTITY_PARROT_IMITATE_RAVAGER

      public static final Sound ENTITY_PARROT_IMITATE_RAVAGER
    • ENTITY_PARROT_IMITATE_SHULKER

      public static final Sound ENTITY_PARROT_IMITATE_SHULKER
    • ENTITY_PARROT_IMITATE_SILVERFISH

      public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH
    • ENTITY_PARROT_IMITATE_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_SKELETON
    • ENTITY_PARROT_IMITATE_SLIME

      public static final Sound ENTITY_PARROT_IMITATE_SLIME
    • ENTITY_PARROT_IMITATE_SPIDER

      public static final Sound ENTITY_PARROT_IMITATE_SPIDER
    • ENTITY_PARROT_IMITATE_STRAY

      public static final Sound ENTITY_PARROT_IMITATE_STRAY
    • ENTITY_PARROT_IMITATE_VEX

      public static final Sound ENTITY_PARROT_IMITATE_VEX
    • ENTITY_PARROT_IMITATE_VINDICATOR

      public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR
    • ENTITY_PARROT_IMITATE_WARDEN

      public static final Sound ENTITY_PARROT_IMITATE_WARDEN
    • ENTITY_PARROT_IMITATE_WITCH

      public static final Sound ENTITY_PARROT_IMITATE_WITCH
    • ENTITY_PARROT_IMITATE_WITHER

      public static final Sound ENTITY_PARROT_IMITATE_WITHER
    • ENTITY_PARROT_IMITATE_WITHER_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON
    • ENTITY_PARROT_IMITATE_ZOGLIN

      public static final Sound ENTITY_PARROT_IMITATE_ZOGLIN
    • ENTITY_PARROT_IMITATE_ZOMBIE

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE
    • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
    • ENTITY_PARROT_STEP

      public static final Sound ENTITY_PARROT_STEP
    • ENTITY_PHANTOM_AMBIENT

      public static final Sound ENTITY_PHANTOM_AMBIENT
    • ENTITY_PHANTOM_BITE

      public static final Sound ENTITY_PHANTOM_BITE
    • ENTITY_PHANTOM_DEATH

      public static final Sound ENTITY_PHANTOM_DEATH
    • ENTITY_PHANTOM_FLAP

      public static final Sound ENTITY_PHANTOM_FLAP
    • ENTITY_PHANTOM_HURT

      public static final Sound ENTITY_PHANTOM_HURT
    • ENTITY_PHANTOM_SWOOP

      public static final Sound ENTITY_PHANTOM_SWOOP
    • ENTITY_PIGLIN_ADMIRING_ITEM

      public static final Sound ENTITY_PIGLIN_ADMIRING_ITEM
    • ENTITY_PIGLIN_AMBIENT

      public static final Sound ENTITY_PIGLIN_AMBIENT
    • ENTITY_PIGLIN_ANGRY

      public static final Sound ENTITY_PIGLIN_ANGRY
    • ENTITY_PIGLIN_BRUTE_AMBIENT

      public static final Sound ENTITY_PIGLIN_BRUTE_AMBIENT
    • ENTITY_PIGLIN_BRUTE_ANGRY

      public static final Sound ENTITY_PIGLIN_BRUTE_ANGRY
    • ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
    • ENTITY_PIGLIN_BRUTE_DEATH

      public static final Sound ENTITY_PIGLIN_BRUTE_DEATH
    • ENTITY_PIGLIN_BRUTE_HURT

      public static final Sound ENTITY_PIGLIN_BRUTE_HURT
    • ENTITY_PIGLIN_BRUTE_STEP

      public static final Sound ENTITY_PIGLIN_BRUTE_STEP
    • ENTITY_PIGLIN_CELEBRATE

      public static final Sound ENTITY_PIGLIN_CELEBRATE
    • ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
    • ENTITY_PIGLIN_DEATH

      public static final Sound ENTITY_PIGLIN_DEATH
    • ENTITY_PIGLIN_HURT

      public static final Sound ENTITY_PIGLIN_HURT
    • ENTITY_PIGLIN_JEALOUS

      public static final Sound ENTITY_PIGLIN_JEALOUS
    • ENTITY_PIGLIN_RETREAT

      public static final Sound ENTITY_PIGLIN_RETREAT
    • ENTITY_PIGLIN_STEP

      public static final Sound ENTITY_PIGLIN_STEP
    • ENTITY_PIG_AMBIENT

      public static final Sound ENTITY_PIG_AMBIENT
    • ENTITY_PIG_DEATH

      public static final Sound ENTITY_PIG_DEATH
    • ENTITY_PIG_HURT

      public static final Sound ENTITY_PIG_HURT
    • ENTITY_PIG_SADDLE

      public static final Sound ENTITY_PIG_SADDLE
    • ENTITY_PIG_STEP

      public static final Sound ENTITY_PIG_STEP
    • ENTITY_PILLAGER_AMBIENT

      public static final Sound ENTITY_PILLAGER_AMBIENT
    • ENTITY_PILLAGER_CELEBRATE

      public static final Sound ENTITY_PILLAGER_CELEBRATE
    • ENTITY_PILLAGER_DEATH

      public static final Sound ENTITY_PILLAGER_DEATH
    • ENTITY_PILLAGER_HURT

      public static final Sound ENTITY_PILLAGER_HURT
    • ENTITY_PLAYER_ATTACK_CRIT

      public static final Sound ENTITY_PLAYER_ATTACK_CRIT
    • ENTITY_PLAYER_ATTACK_KNOCKBACK

      public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
    • ENTITY_PLAYER_ATTACK_NODAMAGE

      public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
    • ENTITY_PLAYER_ATTACK_STRONG

      public static final Sound ENTITY_PLAYER_ATTACK_STRONG
    • ENTITY_PLAYER_ATTACK_SWEEP

      public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
    • ENTITY_PLAYER_ATTACK_WEAK

      public static final Sound ENTITY_PLAYER_ATTACK_WEAK
    • ENTITY_PLAYER_BIG_FALL

      public static final Sound ENTITY_PLAYER_BIG_FALL
    • ENTITY_PLAYER_BREATH

      public static final Sound ENTITY_PLAYER_BREATH
    • ENTITY_PLAYER_BURP

      public static final Sound ENTITY_PLAYER_BURP
    • ENTITY_PLAYER_DEATH

      public static final Sound ENTITY_PLAYER_DEATH
    • ENTITY_PLAYER_HURT

      public static final Sound ENTITY_PLAYER_HURT
    • ENTITY_PLAYER_HURT_DROWN

      public static final Sound ENTITY_PLAYER_HURT_DROWN
    • ENTITY_PLAYER_HURT_FREEZE

      public static final Sound ENTITY_PLAYER_HURT_FREEZE
    • ENTITY_PLAYER_HURT_ON_FIRE

      public static final Sound ENTITY_PLAYER_HURT_ON_FIRE
    • ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH

      public static final Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
    • ENTITY_PLAYER_LEVELUP

      public static final Sound ENTITY_PLAYER_LEVELUP
    • ENTITY_PLAYER_SMALL_FALL

      public static final Sound ENTITY_PLAYER_SMALL_FALL
    • ENTITY_PLAYER_SPLASH

      public static final Sound ENTITY_PLAYER_SPLASH
    • ENTITY_PLAYER_SPLASH_HIGH_SPEED

      public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED
    • ENTITY_PLAYER_SWIM

      public static final Sound ENTITY_PLAYER_SWIM
    • ENTITY_POLAR_BEAR_AMBIENT

      public static final Sound ENTITY_POLAR_BEAR_AMBIENT
    • ENTITY_POLAR_BEAR_AMBIENT_BABY

      public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY
    • ENTITY_POLAR_BEAR_DEATH

      public static final Sound ENTITY_POLAR_BEAR_DEATH
    • ENTITY_POLAR_BEAR_HURT

      public static final Sound ENTITY_POLAR_BEAR_HURT
    • ENTITY_POLAR_BEAR_STEP

      public static final Sound ENTITY_POLAR_BEAR_STEP
    • ENTITY_POLAR_BEAR_WARNING

      public static final Sound ENTITY_POLAR_BEAR_WARNING
    • ENTITY_PUFFER_FISH_AMBIENT

      public static final Sound ENTITY_PUFFER_FISH_AMBIENT
    • ENTITY_PUFFER_FISH_BLOW_OUT

      public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT
    • ENTITY_PUFFER_FISH_BLOW_UP

      public static final Sound ENTITY_PUFFER_FISH_BLOW_UP
    • ENTITY_PUFFER_FISH_DEATH

      public static final Sound ENTITY_PUFFER_FISH_DEATH
    • ENTITY_PUFFER_FISH_FLOP

      public static final Sound ENTITY_PUFFER_FISH_FLOP
    • ENTITY_PUFFER_FISH_HURT

      public static final Sound ENTITY_PUFFER_FISH_HURT
    • ENTITY_PUFFER_FISH_STING

      public static final Sound ENTITY_PUFFER_FISH_STING
    • ENTITY_RABBIT_AMBIENT

      public static final Sound ENTITY_RABBIT_AMBIENT
    • ENTITY_RABBIT_ATTACK

      public static final Sound ENTITY_RABBIT_ATTACK
    • ENTITY_RABBIT_DEATH

      public static final Sound ENTITY_RABBIT_DEATH
    • ENTITY_RABBIT_HURT

      public static final Sound ENTITY_RABBIT_HURT
    • ENTITY_RABBIT_JUMP

      public static final Sound ENTITY_RABBIT_JUMP
    • ENTITY_RAVAGER_AMBIENT

      public static final Sound ENTITY_RAVAGER_AMBIENT
    • ENTITY_RAVAGER_ATTACK

      public static final Sound ENTITY_RAVAGER_ATTACK
    • ENTITY_RAVAGER_CELEBRATE

      public static final Sound ENTITY_RAVAGER_CELEBRATE
    • ENTITY_RAVAGER_DEATH

      public static final Sound ENTITY_RAVAGER_DEATH
    • ENTITY_RAVAGER_HURT

      public static final Sound ENTITY_RAVAGER_HURT
    • ENTITY_RAVAGER_ROAR

      public static final Sound ENTITY_RAVAGER_ROAR
    • ENTITY_RAVAGER_STEP

      public static final Sound ENTITY_RAVAGER_STEP
    • ENTITY_RAVAGER_STUNNED

      public static final Sound ENTITY_RAVAGER_STUNNED
    • ENTITY_SALMON_AMBIENT

      public static final Sound ENTITY_SALMON_AMBIENT
    • ENTITY_SALMON_DEATH

      public static final Sound ENTITY_SALMON_DEATH
    • ENTITY_SALMON_FLOP

      public static final Sound ENTITY_SALMON_FLOP
    • ENTITY_SALMON_HURT

      public static final Sound ENTITY_SALMON_HURT
    • ENTITY_SHEEP_AMBIENT

      public static final Sound ENTITY_SHEEP_AMBIENT
    • ENTITY_SHEEP_DEATH

      public static final Sound ENTITY_SHEEP_DEATH
    • ENTITY_SHEEP_HURT

      public static final Sound ENTITY_SHEEP_HURT
    • ENTITY_SHEEP_SHEAR

      public static final Sound ENTITY_SHEEP_SHEAR
    • ENTITY_SHEEP_STEP

      public static final Sound ENTITY_SHEEP_STEP
    • ENTITY_SHULKER_AMBIENT

      public static final Sound ENTITY_SHULKER_AMBIENT
    • ENTITY_SHULKER_BULLET_HIT

      public static final Sound ENTITY_SHULKER_BULLET_HIT
    • ENTITY_SHULKER_BULLET_HURT

      public static final Sound ENTITY_SHULKER_BULLET_HURT
    • ENTITY_SHULKER_CLOSE

      public static final Sound ENTITY_SHULKER_CLOSE
    • ENTITY_SHULKER_DEATH

      public static final Sound ENTITY_SHULKER_DEATH
    • ENTITY_SHULKER_HURT

      public static final Sound ENTITY_SHULKER_HURT
    • ENTITY_SHULKER_HURT_CLOSED

      public static final Sound ENTITY_SHULKER_HURT_CLOSED
    • ENTITY_SHULKER_OPEN

      public static final Sound ENTITY_SHULKER_OPEN
    • ENTITY_SHULKER_SHOOT

      public static final Sound ENTITY_SHULKER_SHOOT
    • ENTITY_SHULKER_TELEPORT

      public static final Sound ENTITY_SHULKER_TELEPORT
    • ENTITY_SILVERFISH_AMBIENT

      public static final Sound ENTITY_SILVERFISH_AMBIENT
    • ENTITY_SILVERFISH_DEATH

      public static final Sound ENTITY_SILVERFISH_DEATH
    • ENTITY_SILVERFISH_HURT

      public static final Sound ENTITY_SILVERFISH_HURT
    • ENTITY_SILVERFISH_STEP

      public static final Sound ENTITY_SILVERFISH_STEP
    • ENTITY_SKELETON_AMBIENT

      public static final Sound ENTITY_SKELETON_AMBIENT
    • ENTITY_SKELETON_CONVERTED_TO_STRAY

      public static final Sound ENTITY_SKELETON_CONVERTED_TO_STRAY
    • ENTITY_SKELETON_DEATH

      public static final Sound ENTITY_SKELETON_DEATH
    • ENTITY_SKELETON_HORSE_AMBIENT

      public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
    • ENTITY_SKELETON_HORSE_AMBIENT_WATER

      public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER
    • ENTITY_SKELETON_HORSE_DEATH

      public static final Sound ENTITY_SKELETON_HORSE_DEATH
    • ENTITY_SKELETON_HORSE_GALLOP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER
    • ENTITY_SKELETON_HORSE_HURT

      public static final Sound ENTITY_SKELETON_HORSE_HURT
    • ENTITY_SKELETON_HORSE_JUMP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER
    • ENTITY_SKELETON_HORSE_STEP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER
    • ENTITY_SKELETON_HORSE_SWIM

      public static final Sound ENTITY_SKELETON_HORSE_SWIM
    • ENTITY_SKELETON_HURT

      public static final Sound ENTITY_SKELETON_HURT
    • ENTITY_SKELETON_SHOOT

      public static final Sound ENTITY_SKELETON_SHOOT
    • ENTITY_SKELETON_STEP

      public static final Sound ENTITY_SKELETON_STEP
    • ENTITY_SLIME_ATTACK

      public static final Sound ENTITY_SLIME_ATTACK
    • ENTITY_SLIME_DEATH

      public static final Sound ENTITY_SLIME_DEATH
    • ENTITY_SLIME_DEATH_SMALL

      public static final Sound ENTITY_SLIME_DEATH_SMALL
    • ENTITY_SLIME_HURT

      public static final Sound ENTITY_SLIME_HURT
    • ENTITY_SLIME_HURT_SMALL

      public static final Sound ENTITY_SLIME_HURT_SMALL
    • ENTITY_SLIME_JUMP

      public static final Sound ENTITY_SLIME_JUMP
    • ENTITY_SLIME_JUMP_SMALL

      public static final Sound ENTITY_SLIME_JUMP_SMALL
    • ENTITY_SLIME_SQUISH

      public static final Sound ENTITY_SLIME_SQUISH
    • ENTITY_SLIME_SQUISH_SMALL

      public static final Sound ENTITY_SLIME_SQUISH_SMALL
    • ENTITY_SNIFFER_DEATH

      public static final Sound ENTITY_SNIFFER_DEATH
    • ENTITY_SNIFFER_DIGGING

      public static final Sound ENTITY_SNIFFER_DIGGING
    • ENTITY_SNIFFER_DIGGING_STOP

      public static final Sound ENTITY_SNIFFER_DIGGING_STOP
    • ENTITY_SNIFFER_DROP_SEED

      public static final Sound ENTITY_SNIFFER_DROP_SEED
    • ENTITY_SNIFFER_EAT

      public static final Sound ENTITY_SNIFFER_EAT
    • ENTITY_SNIFFER_HAPPY

      public static final Sound ENTITY_SNIFFER_HAPPY
    • ENTITY_SNIFFER_HURT

      public static final Sound ENTITY_SNIFFER_HURT
    • ENTITY_SNIFFER_IDLE

      public static final Sound ENTITY_SNIFFER_IDLE
    • ENTITY_SNIFFER_SCENTING

      public static final Sound ENTITY_SNIFFER_SCENTING
    • ENTITY_SNIFFER_SEARCHING

      public static final Sound ENTITY_SNIFFER_SEARCHING
    • ENTITY_SNIFFER_SNIFFING

      public static final Sound ENTITY_SNIFFER_SNIFFING
    • ENTITY_SNIFFER_STEP

      public static final Sound ENTITY_SNIFFER_STEP
    • ENTITY_SNOWBALL_THROW

      public static final Sound ENTITY_SNOWBALL_THROW
    • ENTITY_SNOW_GOLEM_AMBIENT

      public static final Sound ENTITY_SNOW_GOLEM_AMBIENT
    • ENTITY_SNOW_GOLEM_DEATH

      public static final Sound ENTITY_SNOW_GOLEM_DEATH
    • ENTITY_SNOW_GOLEM_HURT

      public static final Sound ENTITY_SNOW_GOLEM_HURT
    • ENTITY_SNOW_GOLEM_SHEAR

      public static final Sound ENTITY_SNOW_GOLEM_SHEAR
    • ENTITY_SNOW_GOLEM_SHOOT

      public static final Sound ENTITY_SNOW_GOLEM_SHOOT
    • ENTITY_SPIDER_AMBIENT

      public static final Sound ENTITY_SPIDER_AMBIENT
    • ENTITY_SPIDER_DEATH

      public static final Sound ENTITY_SPIDER_DEATH
    • ENTITY_SPIDER_HURT

      public static final Sound ENTITY_SPIDER_HURT
    • ENTITY_SPIDER_STEP

      public static final Sound ENTITY_SPIDER_STEP
    • ENTITY_SPLASH_POTION_BREAK

      public static final Sound ENTITY_SPLASH_POTION_BREAK
    • ENTITY_SPLASH_POTION_THROW

      public static final Sound ENTITY_SPLASH_POTION_THROW
    • ENTITY_SQUID_AMBIENT

      public static final Sound ENTITY_SQUID_AMBIENT
    • ENTITY_SQUID_DEATH

      public static final Sound ENTITY_SQUID_DEATH
    • ENTITY_SQUID_HURT

      public static final Sound ENTITY_SQUID_HURT
    • ENTITY_SQUID_SQUIRT

      public static final Sound ENTITY_SQUID_SQUIRT
    • ENTITY_STRAY_AMBIENT

      public static final Sound ENTITY_STRAY_AMBIENT
    • ENTITY_STRAY_DEATH

      public static final Sound ENTITY_STRAY_DEATH
    • ENTITY_STRAY_HURT

      public static final Sound ENTITY_STRAY_HURT
    • ENTITY_STRAY_STEP

      public static final Sound ENTITY_STRAY_STEP
    • ENTITY_STRIDER_AMBIENT

      public static final Sound ENTITY_STRIDER_AMBIENT
    • ENTITY_STRIDER_DEATH

      public static final Sound ENTITY_STRIDER_DEATH
    • ENTITY_STRIDER_EAT

      public static final Sound ENTITY_STRIDER_EAT
    • ENTITY_STRIDER_HAPPY

      public static final Sound ENTITY_STRIDER_HAPPY
    • ENTITY_STRIDER_HURT

      public static final Sound ENTITY_STRIDER_HURT
    • ENTITY_STRIDER_RETREAT

      public static final Sound ENTITY_STRIDER_RETREAT
    • ENTITY_STRIDER_SADDLE

      public static final Sound ENTITY_STRIDER_SADDLE
    • ENTITY_STRIDER_STEP

      public static final Sound ENTITY_STRIDER_STEP
    • ENTITY_STRIDER_STEP_LAVA

      public static final Sound ENTITY_STRIDER_STEP_LAVA
    • ENTITY_TADPOLE_DEATH

      public static final Sound ENTITY_TADPOLE_DEATH
    • ENTITY_TADPOLE_FLOP

      public static final Sound ENTITY_TADPOLE_FLOP
    • ENTITY_TADPOLE_GROW_UP

      public static final Sound ENTITY_TADPOLE_GROW_UP
    • ENTITY_TADPOLE_HURT

      public static final Sound ENTITY_TADPOLE_HURT
    • ENTITY_TNT_PRIMED

      public static final Sound ENTITY_TNT_PRIMED
    • ENTITY_TROPICAL_FISH_AMBIENT

      public static final Sound ENTITY_TROPICAL_FISH_AMBIENT
    • ENTITY_TROPICAL_FISH_DEATH

      public static final Sound ENTITY_TROPICAL_FISH_DEATH
    • ENTITY_TROPICAL_FISH_FLOP

      public static final Sound ENTITY_TROPICAL_FISH_FLOP
    • ENTITY_TROPICAL_FISH_HURT

      public static final Sound ENTITY_TROPICAL_FISH_HURT
    • ENTITY_TURTLE_AMBIENT_LAND

      public static final Sound ENTITY_TURTLE_AMBIENT_LAND
    • ENTITY_TURTLE_DEATH

      public static final Sound ENTITY_TURTLE_DEATH
    • ENTITY_TURTLE_DEATH_BABY

      public static final Sound ENTITY_TURTLE_DEATH_BABY
    • ENTITY_TURTLE_EGG_BREAK

      public static final Sound ENTITY_TURTLE_EGG_BREAK
    • ENTITY_TURTLE_EGG_CRACK

      public static final Sound ENTITY_TURTLE_EGG_CRACK
    • ENTITY_TURTLE_EGG_HATCH

      public static final Sound ENTITY_TURTLE_EGG_HATCH
    • ENTITY_TURTLE_HURT

      public static final Sound ENTITY_TURTLE_HURT
    • ENTITY_TURTLE_HURT_BABY

      public static final Sound ENTITY_TURTLE_HURT_BABY
    • ENTITY_TURTLE_LAY_EGG

      public static final Sound ENTITY_TURTLE_LAY_EGG
    • ENTITY_TURTLE_SHAMBLE

      public static final Sound ENTITY_TURTLE_SHAMBLE
    • ENTITY_TURTLE_SHAMBLE_BABY

      public static final Sound ENTITY_TURTLE_SHAMBLE_BABY
    • ENTITY_TURTLE_SWIM

      public static final Sound ENTITY_TURTLE_SWIM
    • ENTITY_VEX_AMBIENT

      public static final Sound ENTITY_VEX_AMBIENT
    • ENTITY_VEX_CHARGE

      public static final Sound ENTITY_VEX_CHARGE
    • ENTITY_VEX_DEATH

      public static final Sound ENTITY_VEX_DEATH
    • ENTITY_VEX_HURT

      public static final Sound ENTITY_VEX_HURT
    • ENTITY_VILLAGER_AMBIENT

      public static final Sound ENTITY_VILLAGER_AMBIENT
    • ENTITY_VILLAGER_CELEBRATE

      public static final Sound ENTITY_VILLAGER_CELEBRATE
    • ENTITY_VILLAGER_DEATH

      public static final Sound ENTITY_VILLAGER_DEATH
    • ENTITY_VILLAGER_HURT

      public static final Sound ENTITY_VILLAGER_HURT
    • ENTITY_VILLAGER_NO

      public static final Sound ENTITY_VILLAGER_NO
    • ENTITY_VILLAGER_TRADE

      public static final Sound ENTITY_VILLAGER_TRADE
    • ENTITY_VILLAGER_WORK_ARMORER

      public static final Sound ENTITY_VILLAGER_WORK_ARMORER
    • ENTITY_VILLAGER_WORK_BUTCHER

      public static final Sound ENTITY_VILLAGER_WORK_BUTCHER
    • ENTITY_VILLAGER_WORK_CARTOGRAPHER

      public static final Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER
    • ENTITY_VILLAGER_WORK_CLERIC

      public static final Sound ENTITY_VILLAGER_WORK_CLERIC
    • ENTITY_VILLAGER_WORK_FARMER

      public static final Sound ENTITY_VILLAGER_WORK_FARMER
    • ENTITY_VILLAGER_WORK_FISHERMAN

      public static final Sound ENTITY_VILLAGER_WORK_FISHERMAN
    • ENTITY_VILLAGER_WORK_FLETCHER

      public static final Sound ENTITY_VILLAGER_WORK_FLETCHER
    • ENTITY_VILLAGER_WORK_LEATHERWORKER

      public static final Sound ENTITY_VILLAGER_WORK_LEATHERWORKER
    • ENTITY_VILLAGER_WORK_LIBRARIAN

      public static final Sound ENTITY_VILLAGER_WORK_LIBRARIAN
    • ENTITY_VILLAGER_WORK_MASON

      public static final Sound ENTITY_VILLAGER_WORK_MASON
    • ENTITY_VILLAGER_WORK_SHEPHERD

      public static final Sound ENTITY_VILLAGER_WORK_SHEPHERD
    • ENTITY_VILLAGER_WORK_TOOLSMITH

      public static final Sound ENTITY_VILLAGER_WORK_TOOLSMITH
    • ENTITY_VILLAGER_WORK_WEAPONSMITH

      public static final Sound ENTITY_VILLAGER_WORK_WEAPONSMITH
    • ENTITY_VILLAGER_YES

      public static final Sound ENTITY_VILLAGER_YES
    • ENTITY_VINDICATOR_AMBIENT

      public static final Sound ENTITY_VINDICATOR_AMBIENT
    • ENTITY_VINDICATOR_CELEBRATE

      public static final Sound ENTITY_VINDICATOR_CELEBRATE
    • ENTITY_VINDICATOR_DEATH

      public static final Sound ENTITY_VINDICATOR_DEATH
    • ENTITY_VINDICATOR_HURT

      public static final Sound ENTITY_VINDICATOR_HURT
    • ENTITY_WANDERING_TRADER_AMBIENT

      public static final Sound ENTITY_WANDERING_TRADER_AMBIENT
    • ENTITY_WANDERING_TRADER_DEATH

      public static final Sound ENTITY_WANDERING_TRADER_DEATH
    • ENTITY_WANDERING_TRADER_DISAPPEARED

      public static final Sound ENTITY_WANDERING_TRADER_DISAPPEARED
    • ENTITY_WANDERING_TRADER_DRINK_MILK

      public static final Sound ENTITY_WANDERING_TRADER_DRINK_MILK
    • ENTITY_WANDERING_TRADER_DRINK_POTION

      public static final Sound ENTITY_WANDERING_TRADER_DRINK_POTION
    • ENTITY_WANDERING_TRADER_HURT

      public static final Sound ENTITY_WANDERING_TRADER_HURT
    • ENTITY_WANDERING_TRADER_NO

      public static final Sound ENTITY_WANDERING_TRADER_NO
    • ENTITY_WANDERING_TRADER_REAPPEARED

      public static final Sound ENTITY_WANDERING_TRADER_REAPPEARED
    • ENTITY_WANDERING_TRADER_TRADE

      public static final Sound ENTITY_WANDERING_TRADER_TRADE
    • ENTITY_WANDERING_TRADER_YES

      public static final Sound ENTITY_WANDERING_TRADER_YES
    • ENTITY_WARDEN_AGITATED

      public static final Sound ENTITY_WARDEN_AGITATED
    • ENTITY_WARDEN_AMBIENT

      public static final Sound ENTITY_WARDEN_AMBIENT
    • ENTITY_WARDEN_ANGRY

      public static final Sound ENTITY_WARDEN_ANGRY
    • ENTITY_WARDEN_ATTACK_IMPACT

      public static final Sound ENTITY_WARDEN_ATTACK_IMPACT
    • ENTITY_WARDEN_DEATH

      public static final Sound ENTITY_WARDEN_DEATH
    • ENTITY_WARDEN_DIG

      public static final Sound ENTITY_WARDEN_DIG
    • ENTITY_WARDEN_EMERGE

      public static final Sound ENTITY_WARDEN_EMERGE
    • ENTITY_WARDEN_HEARTBEAT

      public static final Sound ENTITY_WARDEN_HEARTBEAT
    • ENTITY_WARDEN_HURT

      public static final Sound ENTITY_WARDEN_HURT
    • ENTITY_WARDEN_LISTENING

      public static final Sound ENTITY_WARDEN_LISTENING
    • ENTITY_WARDEN_LISTENING_ANGRY

      public static final Sound ENTITY_WARDEN_LISTENING_ANGRY
    • ENTITY_WARDEN_NEARBY_CLOSE

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSE
    • ENTITY_WARDEN_NEARBY_CLOSER

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSER
    • ENTITY_WARDEN_NEARBY_CLOSEST

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSEST
    • ENTITY_WARDEN_ROAR

      public static final Sound ENTITY_WARDEN_ROAR
    • ENTITY_WARDEN_SNIFF

      public static final Sound ENTITY_WARDEN_SNIFF
    • ENTITY_WARDEN_SONIC_BOOM

      public static final Sound ENTITY_WARDEN_SONIC_BOOM
    • ENTITY_WARDEN_SONIC_CHARGE

      public static final Sound ENTITY_WARDEN_SONIC_CHARGE
    • ENTITY_WARDEN_STEP

      public static final Sound ENTITY_WARDEN_STEP
    • ENTITY_WARDEN_TENDRIL_CLICKS

      public static final Sound ENTITY_WARDEN_TENDRIL_CLICKS
    • ENTITY_WITCH_AMBIENT

      public static final Sound ENTITY_WITCH_AMBIENT
    • ENTITY_WITCH_CELEBRATE

      public static final Sound ENTITY_WITCH_CELEBRATE
    • ENTITY_WITCH_DEATH

      public static final Sound ENTITY_WITCH_DEATH
    • ENTITY_WITCH_DRINK

      public static final Sound ENTITY_WITCH_DRINK
    • ENTITY_WITCH_HURT

      public static final Sound ENTITY_WITCH_HURT
    • ENTITY_WITCH_THROW

      public static final Sound ENTITY_WITCH_THROW
    • ENTITY_WITHER_AMBIENT

      public static final Sound ENTITY_WITHER_AMBIENT
    • ENTITY_WITHER_BREAK_BLOCK

      public static final Sound ENTITY_WITHER_BREAK_BLOCK
    • ENTITY_WITHER_DEATH

      public static final Sound ENTITY_WITHER_DEATH
    • ENTITY_WITHER_HURT

      public static final Sound ENTITY_WITHER_HURT
    • ENTITY_WITHER_SHOOT

      public static final Sound ENTITY_WITHER_SHOOT
    • ENTITY_WITHER_SKELETON_AMBIENT

      public static final Sound ENTITY_WITHER_SKELETON_AMBIENT
    • ENTITY_WITHER_SKELETON_DEATH

      public static final Sound ENTITY_WITHER_SKELETON_DEATH
    • ENTITY_WITHER_SKELETON_HURT

      public static final Sound ENTITY_WITHER_SKELETON_HURT
    • ENTITY_WITHER_SKELETON_STEP

      public static final Sound ENTITY_WITHER_SKELETON_STEP
    • ENTITY_WITHER_SPAWN

      public static final Sound ENTITY_WITHER_SPAWN
    • ENTITY_WOLF_AMBIENT

      public static final Sound ENTITY_WOLF_AMBIENT
    • ENTITY_WOLF_DEATH

      public static final Sound ENTITY_WOLF_DEATH
    • ENTITY_WOLF_GROWL

      public static final Sound ENTITY_WOLF_GROWL
    • ENTITY_WOLF_HOWL

      public static final Sound ENTITY_WOLF_HOWL
    • ENTITY_WOLF_HURT

      public static final Sound ENTITY_WOLF_HURT
    • ENTITY_WOLF_PANT

      public static final Sound ENTITY_WOLF_PANT
    • ENTITY_WOLF_SHAKE

      public static final Sound ENTITY_WOLF_SHAKE
    • ENTITY_WOLF_STEP

      public static final Sound ENTITY_WOLF_STEP
    • ENTITY_WOLF_WHINE

      public static final Sound ENTITY_WOLF_WHINE
    • ENTITY_ZOGLIN_AMBIENT

      public static final Sound ENTITY_ZOGLIN_AMBIENT
    • ENTITY_ZOGLIN_ANGRY

      public static final Sound ENTITY_ZOGLIN_ANGRY
    • ENTITY_ZOGLIN_ATTACK

      public static final Sound ENTITY_ZOGLIN_ATTACK
    • ENTITY_ZOGLIN_DEATH

      public static final Sound ENTITY_ZOGLIN_DEATH
    • ENTITY_ZOGLIN_HURT

      public static final Sound ENTITY_ZOGLIN_HURT
    • ENTITY_ZOGLIN_STEP

      public static final Sound ENTITY_ZOGLIN_STEP
    • ENTITY_ZOMBIE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_AMBIENT
    • ENTITY_ZOMBIE_ATTACK_IRON_DOOR

      public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    • ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR

      public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
    • ENTITY_ZOMBIE_BREAK_WOODEN_DOOR

      public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
    • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

      public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
    • ENTITY_ZOMBIE_DEATH

      public static final Sound ENTITY_ZOMBIE_DEATH
    • ENTITY_ZOMBIE_DESTROY_EGG

      public static final Sound ENTITY_ZOMBIE_DESTROY_EGG
    • ENTITY_ZOMBIE_HORSE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
    • ENTITY_ZOMBIE_HORSE_DEATH

      public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
    • ENTITY_ZOMBIE_HORSE_HURT

      public static final Sound ENTITY_ZOMBIE_HORSE_HURT
    • ENTITY_ZOMBIE_HURT

      public static final Sound ENTITY_ZOMBIE_HURT
    • ENTITY_ZOMBIE_INFECT

      public static final Sound ENTITY_ZOMBIE_INFECT
    • ENTITY_ZOMBIE_STEP

      public static final Sound ENTITY_ZOMBIE_STEP
    • ENTITY_ZOMBIE_VILLAGER_AMBIENT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
    • ENTITY_ZOMBIE_VILLAGER_CONVERTED

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
    • ENTITY_ZOMBIE_VILLAGER_CURE

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
    • ENTITY_ZOMBIE_VILLAGER_DEATH

      public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
    • ENTITY_ZOMBIE_VILLAGER_HURT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
    • ENTITY_ZOMBIE_VILLAGER_STEP

      public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
    • ENTITY_ZOMBIFIED_PIGLIN_AMBIENT

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
    • ENTITY_ZOMBIFIED_PIGLIN_ANGRY

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_ANGRY
    • ENTITY_ZOMBIFIED_PIGLIN_DEATH

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_DEATH
    • ENTITY_ZOMBIFIED_PIGLIN_HURT

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_HURT
    • EVENT_RAID_HORN

      public static final Sound EVENT_RAID_HORN
    • INTENTIONALLY_EMPTY

      public static final Sound INTENTIONALLY_EMPTY
    • ITEM_ARMOR_EQUIP_CHAIN

      public static final Sound ITEM_ARMOR_EQUIP_CHAIN
    • ITEM_ARMOR_EQUIP_DIAMOND

      public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
    • ITEM_ARMOR_EQUIP_ELYTRA

      public static final Sound ITEM_ARMOR_EQUIP_ELYTRA
    • ITEM_ARMOR_EQUIP_GENERIC

      public static final Sound ITEM_ARMOR_EQUIP_GENERIC
    • ITEM_ARMOR_EQUIP_GOLD

      public static final Sound ITEM_ARMOR_EQUIP_GOLD
    • ITEM_ARMOR_EQUIP_IRON

      public static final Sound ITEM_ARMOR_EQUIP_IRON
    • ITEM_ARMOR_EQUIP_LEATHER

      public static final Sound ITEM_ARMOR_EQUIP_LEATHER
    • ITEM_ARMOR_EQUIP_NETHERITE

      public static final Sound ITEM_ARMOR_EQUIP_NETHERITE
    • ITEM_ARMOR_EQUIP_TURTLE

      public static final Sound ITEM_ARMOR_EQUIP_TURTLE
    • ITEM_AXE_SCRAPE

      public static final Sound ITEM_AXE_SCRAPE
    • ITEM_AXE_STRIP

      public static final Sound ITEM_AXE_STRIP
    • ITEM_AXE_WAX_OFF

      public static final Sound ITEM_AXE_WAX_OFF
    • ITEM_BONE_MEAL_USE

      public static final Sound ITEM_BONE_MEAL_USE
    • ITEM_BOOK_PAGE_TURN

      public static final Sound ITEM_BOOK_PAGE_TURN
    • ITEM_BOOK_PUT

      public static final Sound ITEM_BOOK_PUT
    • ITEM_BOTTLE_EMPTY

      public static final Sound ITEM_BOTTLE_EMPTY
    • ITEM_BOTTLE_FILL

      public static final Sound ITEM_BOTTLE_FILL
    • ITEM_BOTTLE_FILL_DRAGONBREATH

      public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
    • ITEM_BRUSH_BRUSHING_GENERIC

      public static final Sound ITEM_BRUSH_BRUSHING_GENERIC
    • ITEM_BRUSH_BRUSHING_GRAVEL

      public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL
    • ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE

      public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
    • ITEM_BRUSH_BRUSHING_SAND

      public static final Sound ITEM_BRUSH_BRUSHING_SAND
    • ITEM_BRUSH_BRUSHING_SAND_COMPLETE

      public static final Sound ITEM_BRUSH_BRUSHING_SAND_COMPLETE
    • ITEM_BUCKET_EMPTY

      public static final Sound ITEM_BUCKET_EMPTY
    • ITEM_BUCKET_EMPTY_AXOLOTL

      public static final Sound ITEM_BUCKET_EMPTY_AXOLOTL
    • ITEM_BUCKET_EMPTY_FISH

      public static final Sound ITEM_BUCKET_EMPTY_FISH
    • ITEM_BUCKET_EMPTY_LAVA

      public static final Sound ITEM_BUCKET_EMPTY_LAVA
    • ITEM_BUCKET_EMPTY_POWDER_SNOW

      public static final Sound ITEM_BUCKET_EMPTY_POWDER_SNOW
    • ITEM_BUCKET_EMPTY_TADPOLE

      public static final Sound ITEM_BUCKET_EMPTY_TADPOLE
    • ITEM_BUCKET_FILL

      public static final Sound ITEM_BUCKET_FILL
    • ITEM_BUCKET_FILL_AXOLOTL

      public static final Sound ITEM_BUCKET_FILL_AXOLOTL
    • ITEM_BUCKET_FILL_FISH

      public static final Sound ITEM_BUCKET_FILL_FISH
    • ITEM_BUCKET_FILL_LAVA

      public static final Sound ITEM_BUCKET_FILL_LAVA
    • ITEM_BUCKET_FILL_POWDER_SNOW

      public static final Sound ITEM_BUCKET_FILL_POWDER_SNOW
    • ITEM_BUCKET_FILL_TADPOLE

      public static final Sound ITEM_BUCKET_FILL_TADPOLE
    • ITEM_BUNDLE_DROP_CONTENTS

      public static final Sound ITEM_BUNDLE_DROP_CONTENTS
    • ITEM_BUNDLE_INSERT

      public static final Sound ITEM_BUNDLE_INSERT
    • ITEM_BUNDLE_REMOVE_ONE

      public static final Sound ITEM_BUNDLE_REMOVE_ONE
    • ITEM_CHORUS_FRUIT_TELEPORT

      public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
    • ITEM_CROP_PLANT

      public static final Sound ITEM_CROP_PLANT
    • ITEM_CROSSBOW_HIT

      public static final Sound ITEM_CROSSBOW_HIT
    • ITEM_CROSSBOW_LOADING_END

      public static final Sound ITEM_CROSSBOW_LOADING_END
    • ITEM_CROSSBOW_LOADING_MIDDLE

      public static final Sound ITEM_CROSSBOW_LOADING_MIDDLE
    • ITEM_CROSSBOW_LOADING_START

      public static final Sound ITEM_CROSSBOW_LOADING_START
    • ITEM_CROSSBOW_QUICK_CHARGE_1

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_1
    • ITEM_CROSSBOW_QUICK_CHARGE_2

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_2
    • ITEM_CROSSBOW_QUICK_CHARGE_3

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_3
    • ITEM_CROSSBOW_SHOOT

      public static final Sound ITEM_CROSSBOW_SHOOT
    • ITEM_DYE_USE

      public static final Sound ITEM_DYE_USE
    • ITEM_ELYTRA_FLYING

      public static final Sound ITEM_ELYTRA_FLYING
    • ITEM_FIRECHARGE_USE

      public static final Sound ITEM_FIRECHARGE_USE
    • ITEM_FLINTANDSTEEL_USE

      public static final Sound ITEM_FLINTANDSTEEL_USE
    • ITEM_GLOW_INK_SAC_USE

      public static final Sound ITEM_GLOW_INK_SAC_USE
    • ITEM_GOAT_HORN_PLAY

      public static final Sound ITEM_GOAT_HORN_PLAY
    • ITEM_GOAT_HORN_SOUND_0

      public static final Sound ITEM_GOAT_HORN_SOUND_0
    • ITEM_GOAT_HORN_SOUND_1

      public static final Sound ITEM_GOAT_HORN_SOUND_1
    • ITEM_GOAT_HORN_SOUND_2

      public static final Sound ITEM_GOAT_HORN_SOUND_2
    • ITEM_GOAT_HORN_SOUND_3

      public static final Sound ITEM_GOAT_HORN_SOUND_3
    • ITEM_GOAT_HORN_SOUND_4

      public static final Sound ITEM_GOAT_HORN_SOUND_4
    • ITEM_GOAT_HORN_SOUND_5

      public static final Sound ITEM_GOAT_HORN_SOUND_5
    • ITEM_GOAT_HORN_SOUND_6

      public static final Sound ITEM_GOAT_HORN_SOUND_6
    • ITEM_GOAT_HORN_SOUND_7

      public static final Sound ITEM_GOAT_HORN_SOUND_7
    • ITEM_HOE_TILL

      public static final Sound ITEM_HOE_TILL
    • ITEM_HONEYCOMB_WAX_ON

      public static final Sound ITEM_HONEYCOMB_WAX_ON
    • ITEM_HONEY_BOTTLE_DRINK

      public static final Sound ITEM_HONEY_BOTTLE_DRINK
    • ITEM_INK_SAC_USE

      public static final Sound ITEM_INK_SAC_USE
    • ITEM_LODESTONE_COMPASS_LOCK

      public static final Sound ITEM_LODESTONE_COMPASS_LOCK
    • ITEM_NETHER_WART_PLANT

      public static final Sound ITEM_NETHER_WART_PLANT
    • ITEM_SHIELD_BLOCK

      public static final Sound ITEM_SHIELD_BLOCK
    • ITEM_SHIELD_BREAK

      public static final Sound ITEM_SHIELD_BREAK
    • ITEM_SHOVEL_FLATTEN

      public static final Sound ITEM_SHOVEL_FLATTEN
    • ITEM_SPYGLASS_STOP_USING

      public static final Sound ITEM_SPYGLASS_STOP_USING
    • ITEM_SPYGLASS_USE

      public static final Sound ITEM_SPYGLASS_USE
    • ITEM_TOTEM_USE

      public static final Sound ITEM_TOTEM_USE
    • ITEM_TRIDENT_HIT

      public static final Sound ITEM_TRIDENT_HIT
    • ITEM_TRIDENT_HIT_GROUND

      public static final Sound ITEM_TRIDENT_HIT_GROUND
    • ITEM_TRIDENT_RETURN

      public static final Sound ITEM_TRIDENT_RETURN
    • ITEM_TRIDENT_RIPTIDE_1

      public static final Sound ITEM_TRIDENT_RIPTIDE_1
    • ITEM_TRIDENT_RIPTIDE_2

      public static final Sound ITEM_TRIDENT_RIPTIDE_2
    • ITEM_TRIDENT_RIPTIDE_3

      public static final Sound ITEM_TRIDENT_RIPTIDE_3
    • ITEM_TRIDENT_THROW

      public static final Sound ITEM_TRIDENT_THROW
    • ITEM_TRIDENT_THUNDER

      public static final Sound ITEM_TRIDENT_THUNDER
    • MUSIC_CREATIVE

      public static final Sound MUSIC_CREATIVE
    • MUSIC_CREDITS

      public static final Sound MUSIC_CREDITS
    • MUSIC_DISC_11

      public static final Sound MUSIC_DISC_11
    • MUSIC_DISC_13

      public static final Sound MUSIC_DISC_13
    • MUSIC_DISC_5

      public static final Sound MUSIC_DISC_5
    • MUSIC_DISC_BLOCKS

      public static final Sound MUSIC_DISC_BLOCKS
    • MUSIC_DISC_CAT

      public static final Sound MUSIC_DISC_CAT
    • MUSIC_DISC_CHIRP

      public static final Sound MUSIC_DISC_CHIRP
    • MUSIC_DISC_FAR

      public static final Sound MUSIC_DISC_FAR
    • MUSIC_DISC_MALL

      public static final Sound MUSIC_DISC_MALL
    • MUSIC_DISC_MELLOHI

      public static final Sound MUSIC_DISC_MELLOHI
    • MUSIC_DISC_OTHERSIDE

      public static final Sound MUSIC_DISC_OTHERSIDE
    • MUSIC_DISC_PIGSTEP

      public static final Sound MUSIC_DISC_PIGSTEP
    • MUSIC_DISC_RELIC

      public static final Sound MUSIC_DISC_RELIC
    • MUSIC_DISC_STAL

      public static final Sound MUSIC_DISC_STAL
    • MUSIC_DISC_STRAD

      public static final Sound MUSIC_DISC_STRAD
    • MUSIC_DISC_WAIT

      public static final Sound MUSIC_DISC_WAIT
    • MUSIC_DISC_WARD

      public static final Sound MUSIC_DISC_WARD
    • MUSIC_DRAGON

      public static final Sound MUSIC_DRAGON
    • MUSIC_END

      public static final Sound MUSIC_END
    • MUSIC_GAME

      public static final Sound MUSIC_GAME
    • MUSIC_MENU

      public static final Sound MUSIC_MENU
    • MUSIC_NETHER_BASALT_DELTAS

      public static final Sound MUSIC_NETHER_BASALT_DELTAS
    • MUSIC_NETHER_CRIMSON_FOREST

      public static final Sound MUSIC_NETHER_CRIMSON_FOREST
    • MUSIC_NETHER_NETHER_WASTES

      public static final Sound MUSIC_NETHER_NETHER_WASTES
    • MUSIC_NETHER_SOUL_SAND_VALLEY

      public static final Sound MUSIC_NETHER_SOUL_SAND_VALLEY
    • MUSIC_NETHER_WARPED_FOREST

      public static final Sound MUSIC_NETHER_WARPED_FOREST
    • MUSIC_OVERWORLD_BADLANDS

      public static final Sound MUSIC_OVERWORLD_BADLANDS
    • MUSIC_OVERWORLD_BAMBOO_JUNGLE

      public static final Sound MUSIC_OVERWORLD_BAMBOO_JUNGLE
    • MUSIC_OVERWORLD_CHERRY_GROVE

      public static final Sound MUSIC_OVERWORLD_CHERRY_GROVE
    • MUSIC_OVERWORLD_DEEP_DARK

      public static final Sound MUSIC_OVERWORLD_DEEP_DARK
    • MUSIC_OVERWORLD_DESERT

      public static final Sound MUSIC_OVERWORLD_DESERT
    • MUSIC_OVERWORLD_DRIPSTONE_CAVES

      public static final Sound MUSIC_OVERWORLD_DRIPSTONE_CAVES
    • MUSIC_OVERWORLD_FLOWER_FOREST

      public static final Sound MUSIC_OVERWORLD_FLOWER_FOREST
    • MUSIC_OVERWORLD_FOREST

      public static final Sound MUSIC_OVERWORLD_FOREST
    • MUSIC_OVERWORLD_FROZEN_PEAKS

      public static final Sound MUSIC_OVERWORLD_FROZEN_PEAKS
    • MUSIC_OVERWORLD_GROVE

      public static final Sound MUSIC_OVERWORLD_GROVE
    • MUSIC_OVERWORLD_JAGGED_PEAKS

      public static final Sound MUSIC_OVERWORLD_JAGGED_PEAKS
    • MUSIC_OVERWORLD_JUNGLE

      public static final Sound MUSIC_OVERWORLD_JUNGLE
    • MUSIC_OVERWORLD_LUSH_CAVES

      public static final Sound MUSIC_OVERWORLD_LUSH_CAVES
    • MUSIC_OVERWORLD_MEADOW

      public static final Sound MUSIC_OVERWORLD_MEADOW
    • MUSIC_OVERWORLD_OLD_GROWTH_TAIGA

      public static final Sound MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
    • MUSIC_OVERWORLD_SNOWY_SLOPES

      public static final Sound MUSIC_OVERWORLD_SNOWY_SLOPES
    • MUSIC_OVERWORLD_SPARSE_JUNGLE

      public static final Sound MUSIC_OVERWORLD_SPARSE_JUNGLE
    • MUSIC_OVERWORLD_STONY_PEAKS

      public static final Sound MUSIC_OVERWORLD_STONY_PEAKS
    • MUSIC_OVERWORLD_SWAMP

      public static final Sound MUSIC_OVERWORLD_SWAMP
    • MUSIC_UNDER_WATER

      public static final Sound MUSIC_UNDER_WATER
    • PARTICLE_SOUL_ESCAPE

      public static final Sound PARTICLE_SOUL_ESCAPE
    • UI_BUTTON_CLICK

      public static final Sound UI_BUTTON_CLICK
    • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

      public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    • UI_LOOM_SELECT_PATTERN

      public static final Sound UI_LOOM_SELECT_PATTERN
    • UI_LOOM_TAKE_RESULT

      public static final Sound UI_LOOM_TAKE_RESULT
    • UI_STONECUTTER_SELECT_RECIPE

      public static final Sound UI_STONECUTTER_SELECT_RECIPE
    • UI_STONECUTTER_TAKE_RESULT

      public static final Sound UI_STONECUTTER_TAKE_RESULT
    • UI_TOAST_CHALLENGE_COMPLETE

      public static final Sound UI_TOAST_CHALLENGE_COMPLETE
    • UI_TOAST_IN

      public static final Sound UI_TOAST_IN
    • UI_TOAST_OUT

      public static final Sound UI_TOAST_OUT
    • WEATHER_RAIN

      public static final Sound WEATHER_RAIN
    • WEATHER_RAIN_ABOVE

      public static final Sound WEATHER_RAIN_ABOVE
  • 方法详细资料

    • values

      public static Sound[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static Sound valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值
    • getKey

      @NotNull public @NotNull NamespacedKey getKey()
      从接口复制的说明: Keyed
      返回用于此对象的命名空间标识符.

      原文:Return the namespaced identifier for this object.

      指定者:
      getKey 在接口中 Keyed
      返回:
      标识此对象的 key