接口 PigZombie
- 所有超级接口:
Ageable,Attributable,CommandSender,Creature,Damageable,Enemy,Entity,LivingEntity,Lootable,Metadatable,Mob,Monster,Nameable,Permissible,PersistentDataHolder,ProjectileSource,ServerOperator,Zombie
代表僵尸猪人.
-
嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
修饰符和类型方法说明intgetAnger()获取僵尸猪人当前的愤怒程度.intNot applicable to this entitybooleanisAngry()获取僵尸是否愤怒.booleanNot applicable to this entityvoidsetAnger(int level) 设置僵尸猪人当前的愤怒程度.voidsetAngry(boolean angry) 将僵尸猪人的愤怒程度设置为0或默认等级.voidsetConversionTime(int time) Not applicable to this entity从接口继承的方法 org.bukkit.entity.Ageable
canBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreed从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getWaypointColor, getWaypointStyle, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setRiptiding, setSwimming, setWaypointColor, setWaypointStyle, swingMainHand, swingOffHand从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp从接口继承的方法 org.bukkit.entity.Zombie
canBreakDoors, getVillagerProfession, isBaby, isVillager, setBaby, setCanBreakDoors, setVillager, setVillagerProfession
-
方法详细资料
-
getAnger
int getAnger()获取僵尸猪人当前的愤怒程度.原文: Get the pig zombie's current anger level.
- 返回:
- 愤怒程度
-
setAnger
void setAnger(int level) 设置僵尸猪人当前的愤怒程度.原文: Set the pig zombie's current anger level.
- 参数:
level- 愤怒程度.更高的愤怒程度需要更多的时间来摆脱.
-
setAngry
void setAngry(boolean angry) 将僵尸猪人的愤怒程度设置为0或默认等级.原文: Shorthand; sets to either 0 or the default level.
- 参数:
angry- 僵尸猪人是否愤怒
-
isAngry
boolean isAngry()获取僵尸是否愤怒.原文: Shorthand; gets whether the zombie is angry.
- 返回:
- 僵尸猪人愤怒为true,否则为false
-
isConverting
boolean isConverting()Not applicable to this entity- 指定者:
isConverting在接口中Zombie- 返回:
- false
-
getConversionTime
int getConversionTime()Not applicable to this entity- 指定者:
getConversionTime在接口中Zombie- 返回:
- UnsuppotedOperationException
-
setConversionTime
void setConversionTime(int time) Not applicable to this entity- 指定者:
setConversionTime在接口中Zombie- 参数:
time- unused
-