接口 EnderDragon
- 所有超级接口:
Attributable
,Boss
,CommandSender
,ComplexLivingEntity
,Damageable
,Enemy
,Entity
,LivingEntity
,Lootable
,Metadatable
,Mob
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
代表末影龙.
-
嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
-
方法概要
修饰符和类型方法说明int
获取这条末影龙的死亡动画开始的到当前时间(以 tick 为单位).Get theDragonBattle
associated with this EnderDragon.getPhase()
获取末影龙正在执行的阶段.void
setPhase
(@NotNull EnderDragon.Phase phase) 设置末影龙的下一个阶段.从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.entity.Boss
getBossBar
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.ComplexLivingEntity
getParts
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
-
方法详细资料
-
getPhase
获取末影龙正在执行的阶段.原文: Gets the current phase that the dragon is performing.
- 返回:
- 当前阶段
-
setPhase
设置末影龙的下一个阶段.原文: Sets the next phase for the dragon to perform.
- 参数:
phase
- 下一阶段
-
getDragonBattle
Get theDragonBattle
associated with this EnderDragon.
This will return null for the following reasons:- The EnderDragon is not in the End dimension
- The EnderDragon was summoned by command/API
- 返回:
- the dragon battle
- 另请参阅:
-
getDeathAnimationTicks
int getDeathAnimationTicks()获取这条末影龙的死亡动画开始的到当前时间(以 tick 为单位). 如果这条末影龙还活着,则返回 0。这个值永远不会超过 200(动画的长度).原文: Get the current time in ticks relative to the start of this dragon's death animation. If this dragon is alive, 0 will be returned. This value will never exceed 200 (the length of the animation).
- 返回:
- 当前末影龙的死亡动画tick
-