接口 Fox
- 所有超级接口:
Ageable
,Animals
,Attributable
,Breedable
,CommandSender
,Creature
,Damageable
,Entity
,LivingEntity
,Lootable
,Metadatable
,Mob
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
,Sittable
代表狐狸.
原文: What does the fox say?
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明Gets the first trusted player.获取此狐狸品种.Gets the second trusted player.boolean
判断是否蜷缩.boolean
Gets whether the fox is faceplanting the groundvoid
setCrouching
(boolean crouching) 设置是否蜷缩.void
Set the first trusted player.void
setFoxType
(@NotNull Fox.Type type) 设置狐狸的品种.void
Set the second trusted player.void
setSleeping
(boolean sleeping) 设置是否正在睡觉.从接口继承的方法 org.bukkit.entity.Animals
getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks
从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.entity.Breedable
canBreed, getAgeLock, setAgeLock, setBreed
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
从接口继承的方法 org.bukkit.entity.Sittable
isSitting, setSitting
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方法详细资料
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getFoxType
获取此狐狸品种.原文: Gets the current type of this fox.
- 返回:
- 狐狸品种.
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setFoxType
设置狐狸的品种.原文: Sets the current type of this fox.
- 参数:
type
- 要设置的新品种.
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isCrouching
boolean isCrouching()判断是否蜷缩.原文: Checks if this animal is crouching
- 返回:
- 蜷缩中返回true.
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setCrouching
void setCrouching(boolean crouching) 设置是否蜷缩.原文: Sets if this animal is crouching.
- 参数:
crouching
- 设置为true则蜷缩.
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setSleeping
void setSleeping(boolean sleeping) 设置是否正在睡觉.原文: Sets if this animal is sleeping.
- 参数:
sleeping
- 设置为true则进入睡眠状态
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getFirstTrustedPlayer
Gets the first trusted player.- 返回:
- the owning AnimalTamer, or null if not owned
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setFirstTrustedPlayer
Set the first trusted player.The first trusted player may only be removed after the second.
- 参数:
player
- the AnimalTamer to be trusted
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getSecondTrustedPlayer
Gets the second trusted player.- 返回:
- the owning AnimalTamer, or null if not owned
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setSecondTrustedPlayer
Set the second trusted player.The second trusted player may only be added after the first.
- 参数:
player
- the AnimalTamer to be trusted
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isFaceplanted
boolean isFaceplanted()Gets whether the fox is faceplanting the ground- 返回:
- Whether the fox is faceplanting the ground
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