接口 Panda
- 所有超级接口:
Ageable,Animals,Attributable,Breedable,CommandSender,Creature,Damageable,Entity,Leashable,LivingEntity,Lootable,Metadatable,Mob,Nameable,Permissible,PersistentDataHolder,ProjectileSource,ServerOperator,Sittable
代表熊猫.
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嵌套类概要
嵌套类从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
修饰符和类型方法说明获取隐性基因.获得熊猫的显性基因.int获取熊猫将不开心持续多少tick。booleanisEating()获取熊猫是否正在进食。booleanisOnBack()获取熊猫是否正在翻倒(背朝下)。boolean获取熊猫是否正在翻滚。booleanisScared()获取熊猫是否害怕。boolean获取熊猫是否正在打喷嚏。voidsetEating(boolean flag) 设置熊猫的进食状态。voidsetHiddenGene(@NotNull Panda.Gene gene) 设置隐性基因.voidsetMainGene(@NotNull Panda.Gene gene) 设置熊猫的显性基因.voidsetOnBack(boolean flag) 设置熊猫是否正在翻倒(背朝下)。voidsetRolling(boolean flag) 设置熊猫是否正在翻滚。voidsetSneezing(boolean flag) 设置熊猫是否正在打喷嚏。从接口继承的方法 org.bukkit.entity.Animals
getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.entity.Breedable
canBreed, getAgeLock, setAgeLock, setBreed从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.Leashable
getLeashHolder, isLeashed, setLeashHolder从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getWaypointColor, getWaypointStyle, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setRiptiding, setSwimming, setWaypointColor, setWaypointStyle, swingMainHand, swingOffHand从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp从接口继承的方法 org.bukkit.entity.Sittable
isSitting, setSitting
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方法详细资料
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getMainGene
获得熊猫的显性基因.原文:Gets this Panda's main gene.
- 返回:
- 显性基因
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setMainGene
设置熊猫的显性基因.原文:Sets this Panda's main gene.
- 参数:
gene- 显性基因
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getHiddenGene
获取隐性基因.原文:Gets this Panda's hidden gene.
- 返回:
- 隐性基因
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setHiddenGene
设置隐性基因.原文:Sets this Panda's hidden gene.
- 参数:
gene- 隐性基因
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isRolling
boolean isRolling()获取熊猫是否正在翻滚。原文:Gets whether the Panda is rolling.
- 返回:
- 是否正在翻滚
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setRolling
void setRolling(boolean flag) 设置熊猫是否正在翻滚。原文:Sets whether the Panda is rolling.
- 参数:
flag- 是否正在翻滚
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isSneezing
boolean isSneezing()获取熊猫是否正在打喷嚏。原文:Gets whether the Panda is sneezing.
- 返回:
- 是否正在打喷嚏
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setSneezing
void setSneezing(boolean flag) 设置熊猫是否正在打喷嚏。原文:Sets whether the Panda is sneezing.
- 参数:
flag- 是否正在打喷嚏
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isOnBack
boolean isOnBack()获取熊猫是否正在翻倒(背朝下)。原文:Gets whether the Panda is on its back.
- 返回:
- 是否正在翻倒(背朝下)
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setOnBack
void setOnBack(boolean flag) 设置熊猫是否正在翻倒(背朝下)。原文:Sets whether the Panda is on its back.
- 参数:
flag- 是否正在翻倒(背朝下)
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isEating
boolean isEating()获取熊猫是否正在进食。原文:Gets whether the Panda is eating.
- 返回:
- 是否正在进食
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setEating
void setEating(boolean flag) 设置熊猫的进食状态。熊猫必须持有食物才能生效。原文:Sets the Panda's eating status. The panda must be holding food for this to work.
- 参数:
flag- 是否正在进食
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isScared
boolean isScared()获取熊猫是否害怕。原文:Gets whether the Panda is scared.
- 返回:
- 是否害怕
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getUnhappyTicks
int getUnhappyTicks()获取熊猫将不开心持续多少tick。原文:Gets how many ticks the panda will be unhappy for.
- 返回:
- 熊猫将不开心持续的tick数
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