接口 ZombieVillager
- 所有超级接口:
Ageable
,Attributable
,CommandSender
,Creature
,Damageable
,Enemy
,Entity
,LivingEntity
,Lootable
,Metadatable
,Mob
,Monster
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
,Zombie
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明Gets the player who initiated the conversion.int
Gets the amount of ticks until this entity will be converted to a Villager as a result of being cured.Returns the villager profession of this zombie.Gets the current type of this villager.boolean
Get if this entity is in the process of converting to a Villager as a result of being cured.void
setConversionPlayer
(@Nullable OfflinePlayer conversionPlayer) Sets the player who initiated the conversion.void
setConversionTime
(int time) Sets the amount of ticks until this entity will be converted to a Villager as a result of being cured.void
setVillagerProfession
(Villager.Profession profession) Sets the villager profession of this zombie.void
setVillagerType
(Villager.Type type) Sets the new type of this villager.从接口继承的方法 org.bukkit.entity.Ageable
canBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreed
从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
从接口继承的方法 org.bukkit.entity.Zombie
canBreakDoors, isBaby, isVillager, setBaby, setCanBreakDoors, setVillager
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方法详细资料
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setVillagerProfession
Sets the villager profession of this zombie.- 指定者:
setVillagerProfession
在接口中Zombie
- 参数:
profession
- profession- 另请参阅:
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getVillagerProfession
Returns the villager profession of this zombie.- 指定者:
getVillagerProfession
在接口中Zombie
- 返回:
- the profession or null
- 另请参阅:
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getVillagerType
Gets the current type of this villager.- 返回:
- Current type.
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setVillagerType
Sets the new type of this villager.- 参数:
type
- New type.
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isConverting
boolean isConverting()Get if this entity is in the process of converting to a Villager as a result of being cured.- 指定者:
isConverting
在接口中Zombie
- 返回:
- conversion status
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getConversionTime
int getConversionTime()Gets the amount of ticks until this entity will be converted to a Villager as a result of being cured. When this reaches 0, the entity will be converted.- 指定者:
getConversionTime
在接口中Zombie
- 返回:
- conversion time
- 抛出:
IllegalStateException
- ifisConverting()
is false.
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setConversionTime
void setConversionTime(int time) Sets the amount of ticks until this entity will be converted to a Villager as a result of being cured. When this reaches 0, the entity will be converted. A value of less than 0 will stop the current conversion process without converting the current entity.- 指定者:
setConversionTime
在接口中Zombie
- 参数:
time
- new conversion time
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getConversionPlayer
Gets the player who initiated the conversion.- 返回:
- the player, or
null
if the player is unknown or the entity isn't converting currently
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setConversionPlayer
Sets the player who initiated the conversion.This has no effect if this entity isn't converting currently.
- 参数:
conversionPlayer
- the player
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