接口 Steerable
- 所有超级接口:
Ageable,Animals,Attributable,Breedable,CommandSender,Creature,Damageable,Entity,LivingEntity,Lootable,Metadatable,Mob,Nameable,Permissible,PersistentDataHolder,ProjectileSource,ServerOperator
Represents an entity which may be saddled, ridden and steered using an item.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
修饰符和类型方法说明intGet the time in ticks this entity's movement is being increased.intGet the time in ticks this entity's movement has been increased as of the most recent boost.Get the material used to steer this entity when ridden by a player.booleanCheck if the pig has a saddle.voidsetBoostTicks(int ticks) Set the time in ticks this entity's movement will be increased.voidsetCurrentBoostTicks(int ticks) Set the time in ticks this entity's movement has been increased relative to the most recent boost.voidsetSaddle(boolean saddled) Sets if the pig has a saddle or not从接口继承的方法 org.bukkit.entity.Animals
getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.entity.Breedable
canBreed, getAgeLock, setAgeLock, setBreed从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getWaypointColor, getWaypointStyle, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setRiptiding, setSwimming, setWaypointColor, setWaypointStyle, swingMainHand, swingOffHand从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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hasSaddle
boolean hasSaddle()Check if the pig has a saddle.- 返回:
- if the pig has been saddled.
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setSaddle
void setSaddle(boolean saddled) Sets if the pig has a saddle or not- 参数:
saddled- set if the pig has a saddle or not.
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getBoostTicks
int getBoostTicks()Get the time in ticks this entity's movement is being increased. Movement speed is often increased as a result of using thegetSteerMaterial().- 返回:
- the current boost ticks
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setBoostTicks
void setBoostTicks(int ticks) Set the time in ticks this entity's movement will be increased. This will reset the current boost ticks to 0 (getCurrentBoostTicks()).- 参数:
ticks- the boost time
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getCurrentBoostTicks
int getCurrentBoostTicks()Get the time in ticks this entity's movement has been increased as of the most recent boost. Current boost ticks will never be >getBoostTicks().- 返回:
- the current boost ticks
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setCurrentBoostTicks
void setCurrentBoostTicks(int ticks) Set the time in ticks this entity's movement has been increased relative to the most recent boost.- 参数:
ticks- the current boost ticks. Must be >= 0 and <=getBoostTicks()
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getSteerMaterial
Get the material used to steer this entity when ridden by a player.- 返回:
- the lure material
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