接口 Raider

所有超级接口:
Attributable, CommandSender, Creature, Damageable, Enemy, Entity, Leashable, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator
所有已知子接口:
Evoker, Illager, Illusioner, Pillager, Ravager, Spellcaster, Vindicator, Witch

public interface Raider extends Monster
  • 方法详细资料

    • setRaid

      void setRaid(@Nullable @Nullable Raid raid)
      设置此袭击者正在参与的 Raid。

      原文:Set the Raid that this raider is participating in.

      参数:
      raid - 要设置的袭击
    • getRaid

      获取此袭击者正在参与的 Raid(如果有的话)。

      原文:Get the Raid that this raider is participating in, if any.

      返回:
      袭击事件,若未参与则为null
    • getWave

      int getWave()
      获取此袭击者生成时所属的袭击波次。

      原文:Get the raid wave that this raider spawned as part of.

      返回:
      袭击波次,若未参与袭击则为0
    • setWave

      void setWave(int wave)
      设置此袭击者生成时所属的袭击波次。

      原文:Set the raid wave that this raider was spawned as part of.

      参数:
      wave - 要设置的袭击波次,必须 >= 0
    • getPatrolTarget

      @Nullable @Nullable Block getPatrolTarget()
      获取袭击者要巡逻的目标方块.

      原文:Gets the block the raider is targeting to patrol.

      返回:
      目标方块或null
    • setPatrolTarget

      void setPatrolTarget(@Nullable @Nullable Block block)
      设置袭击者要巡逻的目标方块.

      原文:Sets the block the raider is targeting to patrol.

      参数:
      block - 目标方块或null, 此方块所处位置必须与此生物位于同一世界
    • isPatrolLeader

      boolean isPatrolLeader()
      判断此实体是否为灾厄巡逻队队长(袭击队长).

      原文:Gets whether this entity is a patrol leader.

      返回:
      此实体是否为袭击队长
    • setPatrolLeader

      void setPatrolLeader(boolean leader)
      设置此实体是否为袭击队长.

      原文:Sets whether this entity is a patrol leader.

      参数:
      leader - 是否为袭击队长
    • isCanJoinRaid

      boolean isCanJoinRaid()
      获取此生物能否参与一个活跃的袭击.

      原文:Gets whether this mob can join an active raid.

      返回:
      能否参与一个活跃的袭击
    • setCanJoinRaid

      void setCanJoinRaid(boolean join)
      设置此生物能否参与一个活跃的袭击.

      原文:Sets whether this mob can join an active raid.

      参数:
      join - 能否参与一个活跃的袭击
    • getTicksOutsideRaid

      int getTicksOutsideRaid()
      获取此生物作为袭击参与者离开村庄边界的时间(以tick为单位)。

      此值仅在生物无动作达到2400 tick时才会增加(根据 LivingEntity.getNoActionTicks())。 当无动作tick达到该值且离开袭击的时间超过30 tick时,该生物将被驱逐出袭击。

      原文:Get the amount of ticks that this mob has exited the bounds of a village as a raid participant.

      This value is increased only when the mob has had no action for 2,400 ticks (according to LivingEntity.getNoActionTicks()). Once both the no action ticks have reached that value and the ticks outside a raid exceeds 30, the mob will be expelled from the raid.

      返回:
      离开袭击的时间(以tick为单位)
    • setTicksOutsideRaid

      void setTicksOutsideRaid(int ticks)
      设置此生物作为袭击参与者离开村庄边界的时间(以tick为单位)。

      此值仅在生物无动作达到2400 tick时才会被考虑(根据 LivingEntity.getNoActionTicks())。 当无动作tick达到该值且离开袭击的时间超过30 tick时,该生物将被驱逐出袭击。

      原文:Set the amount of ticks that this mob has exited the bounds of a village as a raid participant.

      This value is considered only when the mob has had no action for 2,400 ticks (according to LivingEntity.getNoActionTicks()). Once both the no action ticks have reached that value and the ticks outside a raid exceeds 30, the mob will be expelled from the raid.

      参数:
      ticks - 离开袭击的时间(以tick为单位)
    • isCelebrating

      boolean isCelebrating()
      检查此袭击者是否正在庆祝袭击胜利。

      原文:Check whether or not this raider is celebrating a raid victory.

      返回:
      如果正在庆祝则为true,否则为false
    • setCelebrating

      void setCelebrating(boolean celebrating)
      设置此生物是否正在庆祝袭击胜利。

      原文:Set whether or not this mob is celebrating a raid victory.

      参数:
      celebrating - 是否庆祝
    • getCelebrationSound

      @NotNull @NotNull Sound getCelebrationSound()
      获取此实体庆祝时播放的 Sound。

      原文:Get the Sound this entity will play when celebrating.

      返回:
      庆祝音效