接口 Raider

所有超级接口:
Attributable, CommandSender, Creature, Damageable, Enemy, Entity, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator
所有已知子接口:
Evoker, Illager, Illusioner, Pillager, Ravager, Spellcaster, Vindicator, Witch

public interface Raider extends Monster
  • 方法详细资料

    • getPatrolTarget

      @Nullable @Nullable Block getPatrolTarget()
      获取袭击者要巡逻的目标方块.

      原文:Gets the block the raider is targeting to patrol.

      返回:
      目标方块或null
    • setPatrolTarget

      void setPatrolTarget(@Nullable @Nullable Block block)
      设置袭击者要巡逻的目标方块.

      原文:Sets the block the raider is targeting to patrol.

      参数:
      block - 目标方块或null, 此方块所处位置必须与此生物位于同一世界
    • isPatrolLeader

      boolean isPatrolLeader()
      判断此实体是否为灾厄巡逻队队长(袭击队长).

      原文:Gets whether this entity is a patrol leader.

      返回:
      此实体是否为袭击队长
    • setPatrolLeader

      void setPatrolLeader(boolean leader)
      设置此实体是否为袭击队长.

      原文:Sets whether this entity is a patrol leader.

      参数:
      leader - 是否为袭击队长
    • isCanJoinRaid

      boolean isCanJoinRaid()
      获取此生物能否参与一个活跃的袭击.

      原文:Gets whether this mob can join an active raid.

      返回:
      能否参与一个活跃的袭击
    • setCanJoinRaid

      void setCanJoinRaid(boolean join)
      设置此生物能否参与一个活跃的袭击.

      原文:Sets whether this mob can join an active raid.

      参数:
      join - 能否参与一个活跃的袭击
    • getCelebrationSound

      @NotNull @NotNull Sound getCelebrationSound()
      Get the Sound this entity will play when celebrating.
      返回:
      the celebration sound