接口 Guardian
- 所有超级接口:
Attributable
,CommandSender
,Creature
,Damageable
,Enemy
,Entity
,LivingEntity
,Lootable
,Metadatable
,Mob
,Monster
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
- 所有已知子接口:
ElderGuardian
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明int
Get the duration (in ticks) that a laser attack takes.int
Get the amount of ticks that have elapsed since this guardian has initiated a laser attack.boolean
hasLaser()
Gets whether the guardian laser is active or not.boolean
isElder()
已过时。boolean
isMoving()
Check whether or not this guardian is moving.void
setElder
(boolean shouldBeElder) 已过时。必须生成新的ElderGuardian
boolean
setLaser
(boolean activated) Sets whether the guardian laser should show or not.void
setLaserTicks
(int ticks) Set the amount of ticks that have elapsed since this guardian has initiated a laser attack.从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand
从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setLaser
boolean setLaser(boolean activated) Sets whether the guardian laser should show or not. A target must be present. If no target is present the laser will not show and the method will return false.- 参数:
activated
- whether the laser is active- 返回:
- true if the laser was activated otherwise false
- 另请参阅:
-
hasLaser
boolean hasLaser()Gets whether the guardian laser is active or not.- 返回:
- true if the laser is active otherwise false
-
getLaserDuration
int getLaserDuration()Get the duration (in ticks) that a laser attack takes.- 返回:
- the laser duration in ticks
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setLaserTicks
void setLaserTicks(int ticks) Set the amount of ticks that have elapsed since this guardian has initiated a laser attack. If set togetLaserDuration()
or greater, the guardian will inflict damage upon its target and the laser attack will complete.For this value to have any effect, the guardian must have an active target (see
Mob.setTarget(LivingEntity)
) and be charging a laser attack (wherehasLaser()
is true). The client may display a different animation of the guardian laser than the set ticks.- 参数:
ticks
- the ticks to set. Must be at least -10
-
getLaserTicks
int getLaserTicks()Get the amount of ticks that have elapsed since this guardian has initiated a laser attack.This value may or may not be significant depending on whether or not the guardian has an active target (
Mob.getTarget()
) and is charging a laser attack (hasLaser()
). This value is not reset after a successful attack nor used in the next and will be reset to the minimum value when the guardian initiates a new one.- 返回:
- the laser ticks ranging from -10 to
getLaserDuration()
-
isElder
已过时。应检测此实例是否为ElderGuardian
(entity instanceof ElderGuardian)检测此守卫者是否为远古守卫者.原文:Check if the Guardian is an elder Guardian
- 返回:
- 此守卫者是否为远古守卫者
-
setElder
已过时。必须生成新的ElderGuardian
- 参数:
shouldBeElder
- shouldBeElder
-
isMoving
boolean isMoving()Check whether or not this guardian is moving.While moving, the guardian's spikes are retracted and will not inflict thorns damage upon entities that attack it. Additionally, a moving guardian cannot attack another entity. If stationary (i.e. this method returns
false
), thorns damage is guaranteed and the guardian may initiate laser attacks.- 返回:
- true if moving, false if stationary
-
ElderGuardian
(entity instanceof ElderGuardian)