接口 WitherSkull
- 所有超级接口:
CommandSender
,Entity
,Explosive
,Fireball
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,Projectile
,ServerOperator
代表凋零之首.
有关凋零之首,请参阅 MineCraft 中文Wiki 上的凋零部分.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.Explosive
getYield, isIncendiary, setIsIncendiary, setYield
从接口继承的方法 org.bukkit.entity.Fireball
getAcceleration, getDirection, setAcceleration, setDirection
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.entity.Projectile
doesBounce, getShooter, setBounce, setShooter
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setCharged
void setCharged(boolean charged) 设置这个凋零之首是否充能.译注:凋零之首分为黑色的和蓝色的,难道BukkitAPI的编写者把蓝色的凋零之首认为是充能的凋零之首?目前尚未得到测试,无法证明此观点.下同.
原文:Sets the charged status of the wither skull.
- 参数:
charged
- 这个凋零之首是否充能
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isCharged
boolean isCharged()获取这个凋零之首是否充能.原文:Gets whether or not the wither skull is charged.
- 返回:
- 这个凋零之首是否充能
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