接口 Fireball
- 所有超级接口:
CommandSender
,Entity
,Explosive
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,Projectile
,ServerOperator
- 所有已知子接口:
AbstractWindCharge
,BreezeWindCharge
,DragonFireball
,LargeFireball
,SizedFireball
,SmallFireball
,WindCharge
,WitherSkull
代表一个火球.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明Retrieve the acceleration of this fireball.已过时。void
setAcceleration
(@NotNull Vector acceleration) Sets the acceleration of the fireball.void
setDirection
(@NotNull Vector direction) Sets the direction the fireball should be flying towards.从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.entity.Explosive
getYield, isIncendiary, setIsIncendiary, setYield
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.entity.Projectile
doesBounce, getShooter, setBounce, setShooter
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setDirection
Sets the direction the fireball should be flying towards.
This is a convenience method, it will change the velocity direction and acceleration direction, while keeping the power the same.
Note: This method only uses the direction of the vector and will normalize (a copy of) it.
Special Case: When the given direction iszero
, the velocity and acceleration will also be set to zero without keeping the power.- 参数:
direction
- the direction this fireball should be flying towards- 另请参阅:
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getDirection
已过时。badly named method, returns the value ofgetAcceleration()
Retrieve the direction this fireball is heading toward. The returned vector is not normalized.- 返回:
- the direction
- 另请参阅:
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setAcceleration
Sets the acceleration of the fireball. The acceleration gets applied to the velocity every tick, depending on the specific type of the fireball a damping / drag factor is applied so that the velocity does not grow into infinity.
Note: that the client may not respect non-default acceleration power and will therefore mispredict the location of the fireball, causing visual stutter.- 参数:
acceleration
- the acceleration
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getAcceleration
Retrieve the acceleration of this fireball.- 返回:
- the acceleration
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getAcceleration()