接口 SizedFireball
- 所有超级接口:
- CommandSender,- Entity,- Explosive,- Fireball,- Metadatable,- Nameable,- Permissible,- PersistentDataHolder,- Projectile,- ServerOperator
- 所有已知子接口:
- LargeFireball,- SmallFireball
Represents a sized fireball.
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嵌套类概要从接口继承的嵌套类/接口 org.bukkit.entity.EntityEntity.Spigot
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方法概要修饰符和类型方法说明Gets the displayItemStack.voidsetDisplayItem(@NotNull ItemStack item) Sets the displayItemStackfor the fireball.从接口继承的方法 org.bukkit.command.CommandSendergetName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.EntityaddPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.ExplosivegetYield, isIncendiary, setIsIncendiary, setYield从接口继承的方法 org.bukkit.entity.FireballgetAcceleration, getDirection, setAcceleration, setDirection从接口继承的方法 org.bukkit.metadata.MetadatablegetMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.NameablegetCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.PermissibleaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHoldergetPersistentDataContainer从接口继承的方法 org.bukkit.entity.ProjectiledoesBounce, getShooter, setBounce, setShooter从接口继承的方法 org.bukkit.permissions.ServerOperatorisOp, setOp