接口 Explosive
- 所有超级接口:
CommandSender
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
- 所有已知子接口:
AbstractWindCharge
,BreezeWindCharge
,DragonFireball
,Fireball
,LargeFireball
,SizedFireball
,SmallFireball
,TNTPrimed
,WindCharge
,WitherSkull
代表可爆炸的实体.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明float
getYield()
返回爆炸的影响半径.boolean
返回此次爆炸是否会生火.void
setIsIncendiary
(boolean isIncendiary) 设置此次爆炸是否会生火.void
setYield
(float yield) 设置爆炸的影响半径.从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setYield
void setYield(float yield) 设置爆炸的影响半径.原文:Set the radius affected by this explosive's explosion
- 参数:
yield
- 爆炸的影响半径
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getYield
float getYield()返回爆炸的影响半径.原文:Return the radius or yield of this explosive's explosion
- 返回:
- 爆炸的影响半径
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setIsIncendiary
void setIsIncendiary(boolean isIncendiary) 设置此次爆炸是否会生火.原文:Set whether or not this explosive's explosion causes fire
- 参数:
isIncendiary
- 此次爆炸是否会生火
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isIncendiary
boolean isIncendiary()返回此次爆炸是否会生火.原文:Return whether or not this explosive creates a fire when exploding
- 返回:
- 此次爆炸是否会生火
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