接口 FallingBlock
- 所有超级接口:
CommandSender
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
原文: Represents a falling block
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明boolean
获取此方块能否砸伤实体.Get the data for the falling blockboolean
Get if the falling block will not become a block upon landing and not drop an item.float
Get the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.boolean
获取下落方块被阻挡时是否会变为掉落物.已过时。int
Get the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.void
setCancelDrop
(boolean cancelDrop) Get if the falling block will not become a block upon landing and not drop an item.void
setDamagePerBlock
(float damage) Set the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.void
setDropItem
(boolean drop) 设置下落方块被阻挡时是否会变为掉落物.void
setHurtEntities
(boolean hurtEntities) 设置此方块能否砸伤实体.void
setMaxDamage
(int damage) Set the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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getMaterial
已过时。请使用getBlockData()
获取下落方块的类型.原文: Get the Material of the falling block
- 返回:
- Material of the block
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getBlockData
Get the data for the falling block- 返回:
- data of the block
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getDropItem
boolean getDropItem()获取下落方块被阻挡时是否会变为掉落物.请注意, 如果
getCancelDrop()
为true
, 则下落方块将不会掉落物品, 无论此方法是否返回true
.原文: Get if the falling block will break into an item if it cannot be placed.
Note that if
getCancelDrop()
istrue
, the falling block will not drop an item regardless of whether or not the returned value istrue
.- 返回:
- 方块在被阻挡时是否会变为掉落物.
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setDropItem
void setDropItem(boolean drop) 设置下落方块被阻挡时是否会变为掉落物.请注意, 如果
getCancelDrop()
为true
, 则下落方块将不会掉落物品, 无论是否设置为true
. 原文: Set if the falling block will break into an item if it cannot be placed.Note that if
getCancelDrop()
istrue
, the falling block will not drop an item regardless of whether or not the value is set totrue
.- 参数:
drop
- 当被阻挡时变为掉落物时返回 true.
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getCancelDrop
boolean getCancelDrop()Get if the falling block will not become a block upon landing and not drop an item.Unlike
getDropItem()
, this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true andgetDropItem()
is true, an item will NOT be dropped.- 返回:
- true if the block will disappear
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setCancelDrop
void setCancelDrop(boolean cancelDrop) Get if the falling block will not become a block upon landing and not drop an item.Unlike
setDropItem(boolean)
, this property will prevent the block from forming into a block when it lands, causing it to disappear. If this property is true andgetDropItem()
is true, an item will NOT be dropped.- 参数:
cancelDrop
- true to make the block disappear when landing
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canHurtEntities
boolean canHurtEntities()获取此方块能否砸伤实体.原文: Get the HurtEntities state of this block.
- 返回:
- 此方块能否砸伤实体.
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setHurtEntities
void setHurtEntities(boolean hurtEntities) 设置此方块能否砸伤实体.原文: Set the HurtEntities state of this block.
- 参数:
hurtEntities
- 此方块能否砸伤实体.
-
getDamagePerBlock
float getDamagePerBlock()Get the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.- 返回:
- the damage per block
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setDamagePerBlock
void setDamagePerBlock(float damage) Set the amount of damage inflicted upon entities multiplied by the distance that the block had fallen when this falling block lands on them.If
damage
is non-zero, this method will automatically callsetHurtEntities(true)
.- 参数:
damage
- the damage per block to set. Must be >= 0.0
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getMaxDamage
int getMaxDamage()Get the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.- 返回:
- the max damage
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setMaxDamage
void setMaxDamage(int damage) Set the maximum amount of damage that can be inflicted upon entities when this falling block lands on them.If
damage
is non-zero, this method will automatically callsetHurtEntities(true)
.- 参数:
damage
- the max damage to set. Must be >= 0
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getBlockData()