接口 Hanging
- 所有超级接口:
Attachable
,CommandSender
,Directional
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
- 所有已知子接口:
GlowItemFrame
,ItemFrame
,LeashHitch
,Painting
代表悬挂实体.
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嵌套类概要
从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot
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方法概要
修饰符和类型方法说明boolean
setFacingDirection
(@NotNull BlockFace face, boolean force) 设置悬挂实体的方向,这可能会重写所有规则.从接口继承的方法 org.bukkit.material.Attachable
getAttachedFace
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.material.Directional
getFacing, setFacingDirection
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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setFacingDirection
设置悬挂实体的方向,这可能会重写所有规则. 注意:如果结果无效,实体可能会掉落为物品.原文:Sets the direction of the hanging entity, potentially overriding rules of placement. Note that if the result is not valid the object would normally drop as an item.
- 参数:
face
- 新的方向force
- 是否强制- 返回:
- 如果强制执行失败或者那里没有方块附着给定的方向则为false
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