接口的使用
org.bukkit.entity.Hanging
使用Hanging的程序包
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org.bukkit.entity中Hanging的使用
修饰符和类型接口说明interfaceA Glow Item Frame.interface代表物品展示框.interface跟随主人, 那是因为我被设定成这样啊~ (代表系在栅栏上的拴绳).interface代表画. -
org.bukkit.event.hanging中Hanging的使用
声明为Hanging的org.bukkit.event.hanging中的字段参数类型为Hanging的org.bukkit.event.hanging中的构造器限定符构造器说明HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover) HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protectedHangingEvent(@NotNull Hanging painting) HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) 已过时。HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)