接口的使用
org.bukkit.entity.Hanging
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org.bukkit.entity中Hanging的使用
修饰符和类型接口说明interface
A Glow Item Frame.interface
代表物品展示框.interface
跟随主人, 那是因为我被设定成这样啊~ (代表系在栅栏上的拴绳).interface
代表画. -
org.bukkit.event.hanging中Hanging的使用
限定符构造器说明HangingBreakByEntityEvent
(@NotNull Hanging hanging, @Nullable Entity remover) HangingBreakByEntityEvent
(@NotNull Hanging hanging, @Nullable Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent
(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protected
HangingEvent
(@NotNull Hanging painting) HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) 已过时。HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)