类 HangingPlaceEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.hanging.HangingEvent
org.bukkit.event.hanging.HangingPlaceEvent
- 所有已实现的接口:
Cancellable
当一个悬挂实体被放置时触发本事件。
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.hanging.HangingEvent
hanging
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构造器概要
构造器说明HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) 已过时。HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack) -
方法概要
修饰符和类型方法说明getBlock()
返回这个悬挂实体被放置在哪个方块上.返回这个悬挂实体被放置在的方块的朝向.getHand()
Returns the hand that was used to place the hanging entity, or null if a player did not place the hanging entity.static @NotNull HandlerList
获取此悬挂实体的起源物品 (即用什么物品放置的).返回放置这个悬挂实体的玩家.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.hanging.HangingEvent
getEntity
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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方法详细资料
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getPlayer
返回放置这个悬挂实体的玩家.原文:Returns the player placing the hanging entity
- 返回:
- 放置这个悬挂实体的玩家
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getBlock
返回这个悬挂实体被放置在哪个方块上.原文:Returns the block that the hanging entity was placed on
- 返回:
- 这个悬挂实体被放置在哪个方块上
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getBlockFace
返回这个悬挂实体被放置在的方块的朝向.原文:Returns the face of the block that the hanging entity was placed on
- 返回:
- 这个方块的朝向
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getHand
Returns the hand that was used to place the hanging entity, or null if a player did not place the hanging entity.- 返回:
- the hand
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getItemStack
获取此悬挂实体的起源物品 (即用什么物品放置的).原文:Gets the item from which the hanging entity originated
- 返回:
- 此悬挂实体的起源物品
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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