接口 CopperGolem
- 所有超级接口:
Attributable,CommandSender,Creature,Damageable,Entity,Golem,Leashable,LivingEntity,Lootable,Metadatable,Mob,Nameable,Permissible,PersistentDataHolder,ProjectileSource,ServerOperator
代表一个铜傀儡实体。
注意,傀儡的天线由
EquipmentSlot.SADDLE 控制。-
嵌套类概要
嵌套类从接口继承的嵌套类/接口 org.bukkit.entity.Entity
Entity.Spigot -
方法概要
修饰符和类型方法说明long获取傀儡进入下一个氧化阶段的下一个刻。获取傀儡当前的氧化状态。voidsetNextWeatheringTick(long tick) 设置傀儡进入下一个氧化阶段的刻。void设置傀儡当前的氧化状态。从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.Leashable
getLeashHolder, isLeashed, setLeashHolder从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getWaypointColor, getWaypointStyle, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setRiptiding, setSwimming, setWaypointColor, setWaypointStyle, swingMainHand, swingOffHand从接口继承的方法 org.bukkit.loot.Lootable
getLootTable, getSeed, setLootTable, setSeed从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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getNextWeatheringTick
long getNextWeatheringTick()获取傀儡进入下一个氧化阶段的下一个刻。- 返回:
- 下一个氧化刻
原文:Gets the next tick at which the golem will progress to the next weather state.
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setNextWeatheringTick
void setNextWeatheringTick(long tick) 设置傀儡进入下一个氧化阶段的刻。- 参数:
tick- 新的氧化刻原文:Sets the tick at which the golem will progress to the next weather state.
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getWeatherState
获取傀儡当前的氧化状态。- 返回:
- 当前的氧化状态
原文:Gets the golem's current weather state.
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setWeatherState
设置傀儡当前的氧化状态。- 参数:
state- 新的状态原文:Sets the golem's current wheather state
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