接口 LightningStrike
- 所有超级接口:
CommandSender
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
代表雷击的实例,可能会或者不会造成伤害。
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嵌套类概要
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方法概要
修饰符和类型方法说明Get thePlayer
that caused this lightning to strike.int
Get the amount of flashes that will occur before the lightning is removed.int
Get the amount of ticks this lightning strike will inflict damage upon its hit entities.boolean
isEffect()
返回雷击是否是没有伤害的效果。void
setCausingPlayer
(@Nullable Player player) Set thePlayer
that caused this lightning to strike.void
setFlashes
(int flashes) Set the amount of flashes that will occur before the lightning is removed.void
setLifeTicks
(int ticks) Get the amount of ticks this lightning strike will inflict damage upon its hit entities.spigot()
从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, teleport, teleport, teleport, teleport
从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName
从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp
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方法详细资料
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isEffect
boolean isEffect()返回雷击是否是没有伤害的效果。原文:Returns whether the strike is an effect that does no damage.
- 返回:
- 雷击是否为效果
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getFlashes
int getFlashes()Get the amount of flashes that will occur before the lightning is removed. By default this value is between 1 and 3.- 返回:
- the flashes
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setFlashes
void setFlashes(int flashes) Set the amount of flashes that will occur before the lightning is removed. One flash will occur after this lightning strike's life has reduced below 0.- 参数:
flashes
- the flashes
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getLifeTicks
int getLifeTicks()Get the amount of ticks this lightning strike will inflict damage upon its hit entities.When life ticks are negative, there is a random chance that another flash will be initiated and life ticks reset to 1.
- 返回:
- the life ticks
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setLifeTicks
void setLifeTicks(int ticks) Get the amount of ticks this lightning strike will inflict damage upon its hit entities.When life ticks are negative, there is a random chance that another flash will be initiated and life ticks reset to 1. Additionally, if life ticks are set to 2 (the default value when a lightning strike has been spawned), a list of events will occur:
- Impact sound effects will be played
- Fire will be spawned (dependent on difficulty)
- Lightning rods will be powered (if hit)
- Copper will be stripped (if hit)
GameEvent.LIGHTNING_STRIKE
will be dispatched
- 参数:
ticks
- the life ticks
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getCausingPlayer
Get thePlayer
that caused this lightning to strike. This will occur naturally if a trident enchanted withChanneling
were thrown at an entity during a storm.- 返回:
- the player
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setCausingPlayer
Set thePlayer
that caused this lightning to strike.- 参数:
player
- the player
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spigot
- 指定者:
spigot
在接口中CommandSender
- 指定者:
spigot
在接口中Entity
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