程序包 org.bukkit
类 GameEvent
java.lang.Object
org.bukkit.GameEvent
- 所有已实现的接口:
- Keyed,- RegistryAware
代表 Mojang 通用游戏事件.
 
译注:这些事件非 Bukkit 框架内提供的事件, 而是 Mojang 在原游戏引入的事件, 目前已知原版游戏用于幽匿感测体中.
 不过 Bukkit 框架提供了一个新的事件: GenericGameEvent, 使得监听 Mojang 游戏事件成为可能.
 
原文:Represents a generic Mojang game event.
- 从以下版本开始:
- 1.17
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字段概要字段修饰符和类型字段说明static final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEvent已过时。static final GameEvent已过时。static final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEvent已过时。static final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。static final GameEvent已过时。static final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent已过时。
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构造器概要构造器
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方法概要修饰符和类型方法说明getByKey(@NotNull NamespacedKey namespacedKey) 已过时。abstract @NotNull NamespacedKeygetKey()已过时。A key might not always be present, useRegistryAware.getKeyOrThrow()instead.static @NotNull Collection<GameEvent>values()已过时。从类继承的方法 java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 org.bukkit.registry.RegistryAwaregetKeyOrNull, getKeyOrThrow, isRegistered
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字段详细资料- 
BLOCK_ACTIVATE
- 
BLOCK_ATTACH
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BLOCK_CHANGE
- 
BLOCK_CLOSE
- 
BLOCK_DEACTIVATE
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BLOCK_DESTROY
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BLOCK_DETACH
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BLOCK_OPEN
- 
BLOCK_PLACE
- 
BLOCK_PRESS已过时。
- 
BLOCK_SWITCH已过时。
- 
BLOCK_UNPRESS已过时。
- 
BLOCK_UNSWITCH已过时。
- 
CONTAINER_CLOSE
- 
CONTAINER_OPEN
- 
DISPENSE_FAIL已过时。
- 
DRINK
- 
DRINKING_FINISH已过时。
- 
EAT
- 
ELYTRA_FREE_FALL已过时。
- 
ELYTRA_GLIDE
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ENTITY_DAMAGE
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ENTITY_DAMAGED已过时。
- 
ENTITY_DIE
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ENTITY_DISMOUNT
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ENTITY_DYING已过时。
- 
ENTITY_INTERACT
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ENTITY_MOUNT
- 
ENTITY_KILLED已过时。
- 
ENTITY_PLACE
- 
ENTITY_ACTION
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ENTITY_ROAR已过时。
- 
ENTITY_SHAKE已过时。
- 
EQUIP
- 
EXPLODE
- 
FLAP
- 
FLUID_PICKUP
- 
FLUID_PLACE
- 
HIT_GROUND
- 
INSTRUMENT_PLAY
- 
ITEM_INTERACT_FINISH
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ITEM_INTERACT_START
- 
JUKEBOX_PLAY
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JUKEBOX_STOP_PLAY
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LIGHTNING_STRIKE
- 
MOB_INTERACT已过时。
- 
NOTE_BLOCK_PLAY
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PISTON_CONTRACT已过时。
- 
PISTON_EXTEND已过时。
- 
PRIME_FUSE
- 
PROJECTILE_LAND
- 
PROJECTILE_SHOOT
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RAVAGER_ROAR已过时。
- 
RING_BELL已过时。
- 
SCULK_SENSOR_TENDRILS_CLICKING
- 
SHEAR
- 
SHRIEK
- 
SHULKER_CLOSE已过时。
- 
SHULKER_OPEN已过时。
- 
SPLASH
- 
STEP
- 
SWIM
- 
TELEPORT
- 
UNEQUIP
- 
WOLF_SHAKING已过时。
- 
RESONATE_1
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RESONATE_2
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RESONATE_3
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RESONATE_4
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RESONATE_5
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RESONATE_6
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RESONATE_7
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RESONATE_8
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RESONATE_9
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RESONATE_10
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RESONATE_11
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RESONATE_12
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RESONATE_13
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RESONATE_14
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RESONATE_15
 
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构造器详细资料- 
GameEventpublic GameEvent()
 
- 
- 
方法详细资料- 
getKey已过时。A key might not always be present, useRegistryAware.getKeyOrThrow()instead.返回用于此对象的命名空间标识符.原文:Return the namespaced identifier for this object. 
- 
getByKey@Nullable @Deprecated(since="1.20.1") public static @Nullable GameEvent getByKey(@NotNull @NotNull NamespacedKey namespacedKey) 已过时。- 参数:
- namespacedKey- the key
- 返回:
- 游戏事件, 如果 key 不存在则返回 null
 
- 
values已过时。返回所有游戏事件的集合.原文:Returns the set of all GameEvents. - 返回:
- 游戏事件键的集合
 
 
- 
Registry.get(NamespacedKey)