程序包 org.bukkit

类 GameEvent

java.lang.Object
org.bukkit.GameEvent
所有已实现的接口:
Keyed

public final class GameEvent extends Object implements Keyed
代表 Mojang 通用游戏事件.

译注:这些事件非 Bukkit 框架内提供的事件, 而是 Mojang 在原游戏引入的事件, 目前已知原版游戏用于Sculk_Sensor中.

不过 Bukkit 框架提供了一个新的事件: GenericGameEvent, 使得监听 Mojang 游戏事件成为可能.

原文:Represents a generic Mojang game event.

从以下版本开始:
1.17
  • 字段详细资料

    • BLOCK_ACTIVATE

      public static final GameEvent BLOCK_ACTIVATE
    • BLOCK_ATTACH

      public static final GameEvent BLOCK_ATTACH
    • BLOCK_CHANGE

      public static final GameEvent BLOCK_CHANGE
    • BLOCK_CLOSE

      public static final GameEvent BLOCK_CLOSE
    • BLOCK_DEACTIVATE

      public static final GameEvent BLOCK_DEACTIVATE
    • BLOCK_DESTROY

      public static final GameEvent BLOCK_DESTROY
    • BLOCK_DETACH

      public static final GameEvent BLOCK_DETACH
    • BLOCK_OPEN

      public static final GameEvent BLOCK_OPEN
    • BLOCK_PLACE

      public static final GameEvent BLOCK_PLACE
    • BLOCK_PRESS

      @Deprecated public static final GameEvent BLOCK_PRESS
      已过时。
    • BLOCK_SWITCH

      @Deprecated public static final GameEvent BLOCK_SWITCH
      已过时。
    • BLOCK_UNPRESS

      @Deprecated public static final GameEvent BLOCK_UNPRESS
      已过时。
    • BLOCK_UNSWITCH

      @Deprecated public static final GameEvent BLOCK_UNSWITCH
      已过时。
    • CONTAINER_CLOSE

      public static final GameEvent CONTAINER_CLOSE
    • CONTAINER_OPEN

      public static final GameEvent CONTAINER_OPEN
    • DISPENSE_FAIL

      @Deprecated public static final GameEvent DISPENSE_FAIL
      已过时。
    • DRINK

      public static final GameEvent DRINK
    • DRINKING_FINISH

      @Deprecated public static final GameEvent DRINKING_FINISH
      已过时。
    • EAT

      public static final GameEvent EAT
    • ELYTRA_FREE_FALL

      @Deprecated public static final GameEvent ELYTRA_FREE_FALL
      已过时。
    • ELYTRA_GLIDE

      public static final GameEvent ELYTRA_GLIDE
    • ENTITY_DAMAGE

      public static final GameEvent ENTITY_DAMAGE
    • ENTITY_DAMAGED

      @Deprecated public static final GameEvent ENTITY_DAMAGED
      已过时。
    • ENTITY_DIE

      public static final GameEvent ENTITY_DIE
    • ENTITY_DISMOUNT

      public static final GameEvent ENTITY_DISMOUNT
    • ENTITY_DYING

      @Deprecated public static final GameEvent ENTITY_DYING
      已过时。
    • ENTITY_INTERACT

      public static final GameEvent ENTITY_INTERACT
    • ENTITY_MOUNT

      public static final GameEvent ENTITY_MOUNT
    • ENTITY_KILLED

      @Deprecated public static final GameEvent ENTITY_KILLED
      已过时。
    • ENTITY_PLACE

      public static final GameEvent ENTITY_PLACE
    • ENTITY_ROAR

      public static final GameEvent ENTITY_ROAR
    • ENTITY_SHAKE

      public static final GameEvent ENTITY_SHAKE
    • EQUIP

      public static final GameEvent EQUIP
    • EXPLODE

      public static final GameEvent EXPLODE
    • FLAP

      public static final GameEvent FLAP
    • FLUID_PICKUP

      public static final GameEvent FLUID_PICKUP
    • FLUID_PLACE

      public static final GameEvent FLUID_PLACE
    • HIT_GROUND

      public static final GameEvent HIT_GROUND
    • INSTRUMENT_PLAY

      public static final GameEvent INSTRUMENT_PLAY
    • ITEM_INTERACT_FINISH

      public static final GameEvent ITEM_INTERACT_FINISH
    • ITEM_INTERACT_START

      public static final GameEvent ITEM_INTERACT_START
    • JUKEBOX_PLAY

      public static final GameEvent JUKEBOX_PLAY
    • JUKEBOX_STOP_PLAY

      public static final GameEvent JUKEBOX_STOP_PLAY
    • LIGHTNING_STRIKE

      public static final GameEvent LIGHTNING_STRIKE
    • MOB_INTERACT

      @Deprecated public static final GameEvent MOB_INTERACT
      已过时。
    • NOTE_BLOCK_PLAY

      public static final GameEvent NOTE_BLOCK_PLAY
    • PISTON_CONTRACT

      @Deprecated public static final GameEvent PISTON_CONTRACT
      已过时。
    • PISTON_EXTEND

      @Deprecated public static final GameEvent PISTON_EXTEND
      已过时。
    • PRIME_FUSE

      public static final GameEvent PRIME_FUSE
    • PROJECTILE_LAND

      public static final GameEvent PROJECTILE_LAND
    • PROJECTILE_SHOOT

      public static final GameEvent PROJECTILE_SHOOT
    • RAVAGER_ROAR

      @Deprecated public static final GameEvent RAVAGER_ROAR
      已过时。
    • RING_BELL

      @Deprecated public static final GameEvent RING_BELL
      已过时。
    • SCULK_SENSOR_TENDRILS_CLICKING

      public static final GameEvent SCULK_SENSOR_TENDRILS_CLICKING
    • SHEAR

      public static final GameEvent SHEAR
    • SHRIEK

      public static final GameEvent SHRIEK
    • SHULKER_CLOSE

      @Deprecated public static final GameEvent SHULKER_CLOSE
      已过时。
    • SHULKER_OPEN

      @Deprecated public static final GameEvent SHULKER_OPEN
      已过时。
    • SPLASH

      public static final GameEvent SPLASH
    • STEP

      public static final GameEvent STEP
    • SWIM

      public static final GameEvent SWIM
    • TELEPORT

      public static final GameEvent TELEPORT
    • WOLF_SHAKING

      @Deprecated public static final GameEvent WOLF_SHAKING
      已过时。
    • RESONATE_1

      public static final GameEvent RESONATE_1
    • RESONATE_2

      public static final GameEvent RESONATE_2
    • RESONATE_3

      public static final GameEvent RESONATE_3
    • RESONATE_4

      public static final GameEvent RESONATE_4
    • RESONATE_5

      public static final GameEvent RESONATE_5
    • RESONATE_6

      public static final GameEvent RESONATE_6
    • RESONATE_7

      public static final GameEvent RESONATE_7
    • RESONATE_8

      public static final GameEvent RESONATE_8
    • RESONATE_9

      public static final GameEvent RESONATE_9
    • RESONATE_10

      public static final GameEvent RESONATE_10
    • RESONATE_11

      public static final GameEvent RESONATE_11
    • RESONATE_12

      public static final GameEvent RESONATE_12
    • RESONATE_13

      public static final GameEvent RESONATE_13
    • RESONATE_14

      public static final GameEvent RESONATE_14
    • RESONATE_15

      public static final GameEvent RESONATE_15
  • 方法详细资料