类的使用
org.bukkit.GameEvent
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
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org.bukkit中GameEvent的使用
修饰符和类型字段说明static final GameEvent
GameEvent.BLOCK_ACTIVATE
static final GameEvent
GameEvent.BLOCK_ATTACH
static final GameEvent
GameEvent.BLOCK_CHANGE
static final GameEvent
GameEvent.BLOCK_CLOSE
static final GameEvent
GameEvent.BLOCK_DEACTIVATE
static final GameEvent
GameEvent.BLOCK_DESTROY
static final GameEvent
GameEvent.BLOCK_DETACH
static final GameEvent
GameEvent.BLOCK_OPEN
static final GameEvent
GameEvent.BLOCK_PLACE
static final GameEvent
GameEvent.BLOCK_PRESS
已过时。static final GameEvent
GameEvent.BLOCK_SWITCH
已过时。static final GameEvent
GameEvent.BLOCK_UNPRESS
已过时。static final GameEvent
GameEvent.BLOCK_UNSWITCH
已过时。static final GameEvent
GameEvent.CONTAINER_CLOSE
static final GameEvent
GameEvent.CONTAINER_OPEN
static final GameEvent
GameEvent.DISPENSE_FAIL
已过时。static final GameEvent
GameEvent.DRINK
static final GameEvent
GameEvent.DRINKING_FINISH
已过时。static final GameEvent
GameEvent.EAT
static final GameEvent
GameEvent.ELYTRA_FREE_FALL
已过时。static final GameEvent
GameEvent.ELYTRA_GLIDE
static final GameEvent
GameEvent.ENTITY_ACTION
static final GameEvent
GameEvent.ENTITY_DAMAGE
static final GameEvent
GameEvent.ENTITY_DAMAGED
已过时。static final GameEvent
GameEvent.ENTITY_DIE
static final GameEvent
GameEvent.ENTITY_DISMOUNT
static final GameEvent
GameEvent.ENTITY_DYING
已过时。static final GameEvent
GameEvent.ENTITY_INTERACT
static final GameEvent
GameEvent.ENTITY_KILLED
已过时。static final GameEvent
GameEvent.ENTITY_MOUNT
static final GameEvent
GameEvent.ENTITY_PLACE
static final GameEvent
GameEvent.ENTITY_ROAR
已过时。static final GameEvent
GameEvent.ENTITY_SHAKE
已过时。static final GameEvent
GameEvent.EQUIP
static final GameEvent
GameEvent.EXPLODE
static final GameEvent
GameEvent.FLAP
static final GameEvent
GameEvent.FLUID_PICKUP
static final GameEvent
GameEvent.FLUID_PLACE
static final GameEvent
GameEvent.HIT_GROUND
static final GameEvent
GameEvent.INSTRUMENT_PLAY
static final GameEvent
GameEvent.ITEM_INTERACT_FINISH
static final GameEvent
GameEvent.ITEM_INTERACT_START
static final GameEvent
GameEvent.JUKEBOX_PLAY
static final GameEvent
GameEvent.JUKEBOX_STOP_PLAY
static final GameEvent
GameEvent.LIGHTNING_STRIKE
static final GameEvent
GameEvent.MOB_INTERACT
已过时。static final GameEvent
GameEvent.NOTE_BLOCK_PLAY
static final GameEvent
GameEvent.PISTON_CONTRACT
已过时。static final GameEvent
GameEvent.PISTON_EXTEND
已过时。static final GameEvent
GameEvent.PRIME_FUSE
static final GameEvent
GameEvent.PROJECTILE_LAND
static final GameEvent
GameEvent.PROJECTILE_SHOOT
static final GameEvent
GameEvent.RAVAGER_ROAR
已过时。static final GameEvent
GameEvent.RESONATE_1
static final GameEvent
GameEvent.RESONATE_10
static final GameEvent
GameEvent.RESONATE_11
static final GameEvent
GameEvent.RESONATE_12
static final GameEvent
GameEvent.RESONATE_13
static final GameEvent
GameEvent.RESONATE_14
static final GameEvent
GameEvent.RESONATE_15
static final GameEvent
GameEvent.RESONATE_2
static final GameEvent
GameEvent.RESONATE_3
static final GameEvent
GameEvent.RESONATE_4
static final GameEvent
GameEvent.RESONATE_5
static final GameEvent
GameEvent.RESONATE_6
static final GameEvent
GameEvent.RESONATE_7
static final GameEvent
GameEvent.RESONATE_8
static final GameEvent
GameEvent.RESONATE_9
static final GameEvent
GameEvent.RING_BELL
已过时。static final GameEvent
GameEvent.SCULK_SENSOR_TENDRILS_CLICKING
static final GameEvent
GameEvent.SHEAR
static final GameEvent
GameEvent.SHRIEK
static final GameEvent
GameEvent.SHULKER_CLOSE
已过时。static final GameEvent
GameEvent.SHULKER_OPEN
已过时。static final GameEvent
GameEvent.SPLASH
static final GameEvent
GameEvent.STEP
static final GameEvent
GameEvent.SWIM
static final GameEvent
GameEvent.TELEPORT
static final GameEvent
GameEvent.UNEQUIP
static final GameEvent
GameEvent.WOLF_SHAKING
已过时。 -
org.bukkit.event.block中GameEvent的使用
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org.bukkit.event.world中GameEvent的使用
Registry.get(NamespacedKey)