类的使用
org.bukkit.GameEvent
使用GameEvent的程序包
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
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org.bukkit中GameEvent的使用
声明为GameEvent的org.bukkit中的字段修饰符和类型字段说明static final GameEventGameEvent.BLOCK_ACTIVATEstatic final GameEventGameEvent.BLOCK_ATTACHstatic final GameEventGameEvent.BLOCK_CHANGEstatic final GameEventGameEvent.BLOCK_CLOSEstatic final GameEventGameEvent.BLOCK_DEACTIVATEstatic final GameEventGameEvent.BLOCK_DESTROYstatic final GameEventGameEvent.BLOCK_DETACHstatic final GameEventGameEvent.BLOCK_OPENstatic final GameEventGameEvent.BLOCK_PLACEstatic final GameEventGameEvent.BLOCK_PRESS已过时。static final GameEventGameEvent.BLOCK_SWITCH已过时。static final GameEventGameEvent.BLOCK_UNPRESS已过时。static final GameEventGameEvent.BLOCK_UNSWITCH已过时。static final GameEventGameEvent.CONTAINER_CLOSEstatic final GameEventGameEvent.CONTAINER_OPENstatic final GameEventGameEvent.DISPENSE_FAIL已过时。static final GameEventGameEvent.DRINKstatic final GameEventGameEvent.DRINKING_FINISH已过时。static final GameEventGameEvent.EATstatic final GameEventGameEvent.ELYTRA_FREE_FALL已过时。static final GameEventGameEvent.ELYTRA_GLIDEstatic final GameEventGameEvent.ENTITY_ACTIONstatic final GameEventGameEvent.ENTITY_DAMAGEstatic final GameEventGameEvent.ENTITY_DAMAGED已过时。static final GameEventGameEvent.ENTITY_DIEstatic final GameEventGameEvent.ENTITY_DISMOUNTstatic final GameEventGameEvent.ENTITY_DYING已过时。static final GameEventGameEvent.ENTITY_INTERACTstatic final GameEventGameEvent.ENTITY_KILLED已过时。static final GameEventGameEvent.ENTITY_MOUNTstatic final GameEventGameEvent.ENTITY_PLACEstatic final GameEventGameEvent.ENTITY_ROAR已过时。static final GameEventGameEvent.ENTITY_SHAKE已过时。static final GameEventGameEvent.EQUIPstatic final GameEventGameEvent.EXPLODEstatic final GameEventGameEvent.FLAPstatic final GameEventGameEvent.FLUID_PICKUPstatic final GameEventGameEvent.FLUID_PLACEstatic final GameEventGameEvent.HIT_GROUNDstatic final GameEventGameEvent.INSTRUMENT_PLAYstatic final GameEventGameEvent.ITEM_INTERACT_FINISHstatic final GameEventGameEvent.ITEM_INTERACT_STARTstatic final GameEventGameEvent.JUKEBOX_PLAYstatic final GameEventGameEvent.JUKEBOX_STOP_PLAYstatic final GameEventGameEvent.LIGHTNING_STRIKEstatic final GameEventGameEvent.MOB_INTERACT已过时。static final GameEventGameEvent.NOTE_BLOCK_PLAYstatic final GameEventGameEvent.PISTON_CONTRACT已过时。static final GameEventGameEvent.PISTON_EXTEND已过时。static final GameEventGameEvent.PRIME_FUSEstatic final GameEventGameEvent.PROJECTILE_LANDstatic final GameEventGameEvent.PROJECTILE_SHOOTstatic final GameEventGameEvent.RAVAGER_ROAR已过时。static final GameEventGameEvent.RESONATE_1static final GameEventGameEvent.RESONATE_10static final GameEventGameEvent.RESONATE_11static final GameEventGameEvent.RESONATE_12static final GameEventGameEvent.RESONATE_13static final GameEventGameEvent.RESONATE_14static final GameEventGameEvent.RESONATE_15static final GameEventGameEvent.RESONATE_2static final GameEventGameEvent.RESONATE_3static final GameEventGameEvent.RESONATE_4static final GameEventGameEvent.RESONATE_5static final GameEventGameEvent.RESONATE_6static final GameEventGameEvent.RESONATE_7static final GameEventGameEvent.RESONATE_8static final GameEventGameEvent.RESONATE_9static final GameEventGameEvent.RING_BELL已过时。static final GameEventGameEvent.SCULK_SENSOR_TENDRILS_CLICKINGstatic final GameEventGameEvent.SHEARstatic final GameEventGameEvent.SHRIEKstatic final GameEventGameEvent.SHULKER_CLOSE已过时。static final GameEventGameEvent.SHULKER_OPEN已过时。static final GameEventGameEvent.SPLASHstatic final GameEventGameEvent.STEPstatic final GameEventGameEvent.SWIMstatic final GameEventGameEvent.TELEPORTstatic final GameEventGameEvent.UNEQUIPstatic final GameEventGameEvent.WOLF_SHAKING已过时。类型参数类型为GameEvent的org.bukkit中的字段返回GameEvent的org.bukkit中的方法返回变量类型为GameEvent的类型的org.bukkit中的方法 -
org.bukkit.event.block中GameEvent的使用
参数类型为GameEvent的org.bukkit.event.block中的构造器 -
org.bukkit.event.world中GameEvent的使用
参数类型为GameEvent的org.bukkit.event.world中的构造器
Registry.get(NamespacedKey)