类 BlockReceiveGameEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.block.BlockEvent
org.bukkit.event.block.BlockReceiveGameEvent
所有已实现的接口:
Cancellable

public class BlockReceiveGameEvent extends BlockEvent implements Cancellable
当Sculk Sensor接收到游戏事件并因此可能激活时调用. 如果方块的默认行为是忽略事件, 则将调用取消.

原文: Called when a Sculk sensor receives a game event and hence might activate. Will be called cancelled if the block's default behavior is to ignore the event.

  • 构造器详细资料

  • 方法详细资料

    • getEvent

      @NotNull public @NotNull GameEvent getEvent()
      获取底层事件.

      原文: Get the underlying event.

      返回:
      事件
    • getEntity

      @Nullable public @Nullable Entity getEntity()
      获取触发此事件的实体(如果存在).

      原文: Get the entity which triggered this event, if present.

      返回:
      触发实体或null
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()