类 EntityExhaustionEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityExhaustionEvent
- 所有已实现的接口:
Cancellable
Called when a human entity experiences exhaustion.
An exhaustion level greater than 4.0 causes a decrease in saturation by 1.
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嵌套类概要
修饰符和类型类说明static enum
The reason for why a PlayerExhaustionEvent takes place从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明EntityExhaustionEvent
(@NotNull HumanEntity who, @NotNull EntityExhaustionEvent.ExhaustionReason exhaustionReason, float exhaustion) -
方法概要
修饰符和类型方法说明返回这个事件所涉及的实体.float
Get the amount of exhaustion to add to the player's current exhaustion.Gets theEntityExhaustionEvent.ExhaustionReason
for this eventstatic @NotNull HandlerList
boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.void
setExhaustion
(float exhaustion) Set the exhaustion to apply to the player.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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EntityExhaustionEvent
public EntityExhaustionEvent(@NotNull @NotNull HumanEntity who, @NotNull @NotNull EntityExhaustionEvent.ExhaustionReason exhaustionReason, float exhaustion)
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方法详细资料
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getExhaustionReason
Gets theEntityExhaustionEvent.ExhaustionReason
for this event- 返回:
- the exhaustion reason
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getExhaustion
public float getExhaustion()Get the amount of exhaustion to add to the player's current exhaustion.- 返回:
- amount of exhaustion
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setExhaustion
public void setExhaustion(float exhaustion) Set the exhaustion to apply to the player. The maximum exhaustion that a player can have is 40. No error will be thrown if this limit is hit. This value may be negative, but there is unknown behavior for when exhaustion is below 0.- 参数:
exhaustion
- new exhaustion to add
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中EntityEvent
- 返回:
- 涉及这个事件的实体
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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