枚举 EntityExhaustionEvent.ExhaustionReason

java.lang.Object
java.lang.Enum<EntityExhaustionEvent.ExhaustionReason>
org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason
所有已实现的接口:
Serializable, Comparable<EntityExhaustionEvent.ExhaustionReason>, java.lang.constant.Constable
封闭类:
EntityExhaustionEvent

public static enum EntityExhaustionEvent.ExhaustionReason extends Enum<EntityExhaustionEvent.ExhaustionReason>
The reason for why a PlayerExhaustionEvent takes place