枚举 EntityType

java.lang.Object
java.lang.Enum<EntityType>
org.bukkit.entity.EntityType
所有已实现的接口:
Serializable, Comparable<EntityType>, Constable, Keyed, Translatable

public enum EntityType extends Enum<EntityType> implements Keyed, Translatable
  • 枚举常量详细资料

    • ITEM

      public static final EntityType ITEM
    • EXPERIENCE_ORB

      public static final EntityType EXPERIENCE_ORB
      An experience orb.
    • AREA_EFFECT_CLOUD

      public static final EntityType AREA_EFFECT_CLOUD
      另请参阅:
    • ELDER_GUARDIAN

      public static final EntityType ELDER_GUARDIAN
      另请参阅:
    • WITHER_SKELETON

      public static final EntityType WITHER_SKELETON
      另请参阅:
    • STRAY

      public static final EntityType STRAY
      另请参阅:
    • EGG

      public static final EntityType EGG
      A flying chicken egg.
    • LEASH_KNOT

      public static final EntityType LEASH_KNOT
      A leash attached to a fencepost.
    • PAINTING

      public static final EntityType PAINTING
      A painting on a wall.
    • ARROW

      public static final EntityType ARROW
      An arrow projectile; may get stuck in the ground.
    • SNOWBALL

      public static final EntityType SNOWBALL
      A flying snowball.
    • FIREBALL

      public static final EntityType FIREBALL
      A flying large fireball, as thrown by a Ghast for example.
    • SMALL_FIREBALL

      public static final EntityType SMALL_FIREBALL
      A flying small fireball, such as thrown by a Blaze or player.
    • ENDER_PEARL

      public static final EntityType ENDER_PEARL
      A flying ender pearl.
    • EYE_OF_ENDER

      public static final EntityType EYE_OF_ENDER
      An ender eye signal.
    • POTION

      public static final EntityType POTION
      A flying splash potion.
    • EXPERIENCE_BOTTLE

      public static final EntityType EXPERIENCE_BOTTLE
      A flying experience bottle.
    • ITEM_FRAME

      public static final EntityType ITEM_FRAME
      An item frame on a wall.
    • WITHER_SKULL

      public static final EntityType WITHER_SKULL
      A flying wither skull projectile.
    • TNT

      public static final EntityType TNT
      Primed TNT that is about to explode.
    • FALLING_BLOCK

      public static final EntityType FALLING_BLOCK
      A block that is going to or is about to fall.
    • FIREWORK_ROCKET

      public static final EntityType FIREWORK_ROCKET
      Internal representation of a Firework once it has been launched.
    • HUSK

      public static final EntityType HUSK
      另请参阅:
    • SPECTRAL_ARROW

      public static final EntityType SPECTRAL_ARROW
      Like ARROW but causes the PotionEffectType.GLOWING effect on all team members.
    • SHULKER_BULLET

      public static final EntityType SHULKER_BULLET
      Bullet fired by SHULKER.
    • DRAGON_FIREBALL

      public static final EntityType DRAGON_FIREBALL
      Like FIREBALL but with added effects.
    • ZOMBIE_VILLAGER

      public static final EntityType ZOMBIE_VILLAGER
      另请参阅:
    • SKELETON_HORSE

      public static final EntityType SKELETON_HORSE
      另请参阅:
    • ZOMBIE_HORSE

      public static final EntityType ZOMBIE_HORSE
      另请参阅:
    • ARMOR_STAND

      public static final EntityType ARMOR_STAND
      Mechanical entity with an inventory for placing weapons / armor into.
    • DONKEY

      public static final EntityType DONKEY
      另请参阅:
    • MULE

      public static final EntityType MULE
      另请参阅:
    • EVOKER_FANGS

      public static final EntityType EVOKER_FANGS
      另请参阅:
    • EVOKER

      public static final EntityType EVOKER
      另请参阅:
    • VEX

      public static final EntityType VEX
      另请参阅:
    • VINDICATOR

      public static final EntityType VINDICATOR
      另请参阅:
    • ILLUSIONER

      public static final EntityType ILLUSIONER
      另请参阅:
    • COMMAND_BLOCK_MINECART

      public static final EntityType COMMAND_BLOCK_MINECART
      另请参阅:
    • BOAT

      public static final EntityType BOAT
      A placed boat.
    • MINECART

      public static final EntityType MINECART
      另请参阅:
    • CHEST_MINECART

      public static final EntityType CHEST_MINECART
      另请参阅:
    • FURNACE_MINECART

      public static final EntityType FURNACE_MINECART
      另请参阅:
    • TNT_MINECART

      public static final EntityType TNT_MINECART
      另请参阅:
    • HOPPER_MINECART

      public static final EntityType HOPPER_MINECART
      另请参阅:
    • SPAWNER_MINECART

      public static final EntityType SPAWNER_MINECART
      另请参阅:
    • CREEPER

      public static final EntityType CREEPER
    • SKELETON

      public static final EntityType SKELETON
    • SPIDER

      public static final EntityType SPIDER
    • GIANT

      public static final EntityType GIANT
    • ZOMBIE

      public static final EntityType ZOMBIE
    • SLIME

      public static final EntityType SLIME
    • GHAST

      public static final EntityType GHAST
    • ZOMBIFIED_PIGLIN

      public static final EntityType ZOMBIFIED_PIGLIN
    • ENDERMAN

      public static final EntityType ENDERMAN
    • CAVE_SPIDER

      public static final EntityType CAVE_SPIDER
    • SILVERFISH

      public static final EntityType SILVERFISH
    • BLAZE

      public static final EntityType BLAZE
    • MAGMA_CUBE

      public static final EntityType MAGMA_CUBE
    • ENDER_DRAGON

      public static final EntityType ENDER_DRAGON
    • WITHER

      public static final EntityType WITHER
    • BAT

      public static final EntityType BAT
    • WITCH

      public static final EntityType WITCH
    • ENDERMITE

      public static final EntityType ENDERMITE
    • GUARDIAN

      public static final EntityType GUARDIAN
    • SHULKER

      public static final EntityType SHULKER
    • PIG

      public static final EntityType PIG
    • SHEEP

      public static final EntityType SHEEP
    • COW

      public static final EntityType COW
    • CHICKEN

      public static final EntityType CHICKEN
    • SQUID

      public static final EntityType SQUID
    • WOLF

      public static final EntityType WOLF
    • MOOSHROOM

      public static final EntityType MOOSHROOM
    • SNOW_GOLEM

      public static final EntityType SNOW_GOLEM
    • OCELOT

      public static final EntityType OCELOT
    • IRON_GOLEM

      public static final EntityType IRON_GOLEM
    • HORSE

      public static final EntityType HORSE
    • RABBIT

      public static final EntityType RABBIT
    • POLAR_BEAR

      public static final EntityType POLAR_BEAR
    • LLAMA

      public static final EntityType LLAMA
    • LLAMA_SPIT

      public static final EntityType LLAMA_SPIT
    • PARROT

      public static final EntityType PARROT
    • VILLAGER

      public static final EntityType VILLAGER
    • END_CRYSTAL

      public static final EntityType END_CRYSTAL
    • TURTLE

      public static final EntityType TURTLE
    • PHANTOM

      public static final EntityType PHANTOM
    • TRIDENT

      public static final EntityType TRIDENT
    • COD

      public static final EntityType COD
    • SALMON

      public static final EntityType SALMON
    • PUFFERFISH

      public static final EntityType PUFFERFISH
    • TROPICAL_FISH

      public static final EntityType TROPICAL_FISH
    • DROWNED

      public static final EntityType DROWNED
    • DOLPHIN

      public static final EntityType DOLPHIN
    • CAT

      public static final EntityType CAT
    • PANDA

      public static final EntityType PANDA
    • PILLAGER

      public static final EntityType PILLAGER
    • RAVAGER

      public static final EntityType RAVAGER
    • TRADER_LLAMA

      public static final EntityType TRADER_LLAMA
    • WANDERING_TRADER

      public static final EntityType WANDERING_TRADER
    • FOX

      public static final EntityType FOX
    • BEE

      public static final EntityType BEE
    • HOGLIN

      public static final EntityType HOGLIN
    • PIGLIN

      public static final EntityType PIGLIN
    • STRIDER

      public static final EntityType STRIDER
    • ZOGLIN

      public static final EntityType ZOGLIN
    • PIGLIN_BRUTE

      public static final EntityType PIGLIN_BRUTE
    • AXOLOTL

      public static final EntityType AXOLOTL
    • GLOW_ITEM_FRAME

      public static final EntityType GLOW_ITEM_FRAME
    • GLOW_SQUID

      public static final EntityType GLOW_SQUID
    • GOAT

      public static final EntityType GOAT
    • MARKER

      public static final EntityType MARKER
    • ALLAY

      public static final EntityType ALLAY
    • CHEST_BOAT

      public static final EntityType CHEST_BOAT
    • FROG

      public static final EntityType FROG
    • TADPOLE

      public static final EntityType TADPOLE
    • WARDEN

      public static final EntityType WARDEN
    • CAMEL

      public static final EntityType CAMEL
    • BLOCK_DISPLAY

      public static final EntityType BLOCK_DISPLAY
    • INTERACTION

      public static final EntityType INTERACTION
    • ITEM_DISPLAY

      public static final EntityType ITEM_DISPLAY
    • SNIFFER

      public static final EntityType SNIFFER
    • TEXT_DISPLAY

      public static final EntityType TEXT_DISPLAY
    • BREEZE

      public static final EntityType BREEZE
    • WIND_CHARGE

      public static final EntityType WIND_CHARGE
    • BREEZE_WIND_CHARGE

      public static final EntityType BREEZE_WIND_CHARGE
    • ARMADILLO

      public static final EntityType ARMADILLO
    • BOGGED

      public static final EntityType BOGGED
    • OMINOUS_ITEM_SPAWNER

      public static final EntityType OMINOUS_ITEM_SPAWNER
    • FISHING_BOBBER

      public static final EntityType FISHING_BOBBER
      A fishing line and bobber.
    • LIGHTNING_BOLT

      public static final EntityType LIGHTNING_BOLT
      A bolt of lightning.

      Spawn with World.strikeLightning(Location).

    • PLAYER

      public static final EntityType PLAYER
    • UNKNOWN

      public static final EntityType UNKNOWN
      An unknown entity without an Entity Class
  • 方法详细资料

    • values

      public static EntityType[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static EntityType valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值
    • getName

      已过时。
      不安全的参数
      获取实体种类名.

      原文:Gets the entity type name.

      返回:
      the entity type's name
    • getKey

      @NotNull public @NotNull NamespacedKey getKey()
      从接口复制的说明: Keyed
      返回用于此对象的命名空间标识符.

      原文:Return the namespaced identifier for this object.

      指定者:
      getKey 在接口中 Keyed
      返回:
      标识此对象的 key
    • getEntityClass

      @Nullable public @Nullable Class<? extends Entity> getEntityClass()
    • getTypeId

      @Deprecated public short getTypeId()
      已过时。
      不安全的参数
      获取实体种类id.

      原文:Gets the entity type id.

      返回:
      种类id
    • fromName

      @Deprecated @Contract("null -> null") @Nullable public static @Nullable EntityType fromName(@Nullable @Nullable String name)
      已过时。
      不安全的参数
      以给定名称获取对应实体种类.

      原文:Gets an entity type from its name.

      参数:
      name - 实体种类名
      返回:
      匹配的实体种类, 找不到为null
    • fromId

      @Deprecated @Nullable public static @Nullable EntityType fromId(int id)
      已过时。
      不安全的参数
      以给定id获取实体种类.

      原文:Gets an entity from its id.

      参数:
      id - 实体种类id
      返回:
      匹配的实体种类或null
    • isSpawnable

      public boolean isSpawnable()
      Some entities cannot be spawned using RegionAccessor.spawnEntity(Location, EntityType) or RegionAccessor.spawn(Location, Class), usually because they require additional information in order to spawn.
      返回:
      False if the entity type cannot be spawned
    • isAlive

      public boolean isAlive()
    • getTranslationKey

      @NotNull public @NotNull String getTranslationKey()
      从接口复制的说明: Translatable
      Get the translation key, suitable for use in a translation component.
      指定者:
      getTranslationKey 在接口中 Translatable
      返回:
      the translation key
    • isEnabledByFeature

      public boolean isEnabledByFeature(@NotNull @NotNull World world)
      Gets if this EntityType is enabled by feature in a world.
      参数:
      world - the world to check
      返回:
      true if this EntityType can be used to spawn an Entity for this World.