类 ExplosionPrimeEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ExplosionPrimeEvent
- 所有已实现的接口:
Cancellable
Called when an entity has made a decision to explode.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明ExplosionPrimeEvent
(@NotNull Entity what, float radius, boolean fire) ExplosionPrimeEvent
(@NotNull Explosive explosive) -
方法概要
修饰符和类型方法说明boolean
getFire()
Gets whether this explosion will create fire or notstatic @NotNull HandlerList
float
Gets the radius of the explosionboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.void
setFire
(boolean fire) Sets whether this explosion will create fire or notvoid
setRadius
(float radius) Sets the radius of the explosion从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntity, getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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ExplosionPrimeEvent
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ExplosionPrimeEvent
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方法详细资料
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getRadius
public float getRadius()Gets the radius of the explosion- 返回:
- returns the radius of the explosion
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setRadius
public void setRadius(float radius) Sets the radius of the explosion- 参数:
radius
- the radius of the explosion
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getFire
public boolean getFire()Gets whether this explosion will create fire or not- 返回:
- true if this explosion will create fire
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setFire
public void setFire(boolean fire) Sets whether this explosion will create fire or not- 参数:
fire
- true if you want this explosion to create fire
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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