类 ExplosionPrimeEvent

所有已实现的接口:
Cancellable

public class ExplosionPrimeEvent extends EntityEvent implements Cancellable
Called when an entity has made a decision to explode.
  • 构造器详细资料

  • 方法详细资料

    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getRadius

      public float getRadius()
      Gets the radius of the explosion
      返回:
      returns the radius of the explosion
    • setRadius

      public void setRadius(float radius)
      Sets the radius of the explosion
      参数:
      radius - the radius of the explosion
    • getFire

      public boolean getFire()
      Gets whether this explosion will create fire or not
      返回:
      true if this explosion will create fire
    • setFire

      public void setFire(boolean fire)
      Sets whether this explosion will create fire or not
      参数:
      fire - true if you want this explosion to create fire
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()