接口 BundleMeta
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方法概要
从接口继承的方法 org.bukkit.configuration.serialization.ConfigurationSerializable
serialize从接口继承的方法 org.bukkit.inventory.meta.ItemMeta
addAttributeModifier, addEnchant, addItemFlags, clone, getAdditionalTradeCost, getAsComponentString, getAsString, getAttackRange, getAttributeModifiers, getAttributeModifiers, getAttributeModifiers, getBlocksAttacks, getBreakSound, getConsumable, getCustomModelData, getCustomModelDataComponent, getCustomTagContainer, getDamageResistances, getDamageResistant, getDamageType, getDamageTypeKey, getDisplayName, getEnchantable, getEnchantLevel, getEnchantmentGlintOverride, getEnchants, getEquippable, getFood, getItemFlags, getItemModel, getItemName, getJukeboxPlayable, getKineticWeapon, getLocalizedName, getLore, getMaxStackSize, getMinimumAttackCharge, getPiercingWeapon, getRarity, getSwingAnimation, getTool, getTooltipStyle, getUseCooldown, getUseEffects, getUseRemainder, getWeapon, hasAdditionalTradeCost, hasAttackRange, hasAttributeModifiers, hasBlocksAttacks, hasBreakSound, hasConflictingEnchant, hasConsumable, hasCustomModelData, hasCustomModelDataComponent, hasDamageResistant, hasDamageType, hasDisplayName, hasEnchant, hasEnchantable, hasEnchantmentGlintOverride, hasEnchants, hasEquippable, hasFood, hasItemFlag, hasItemModel, hasItemName, hasJukeboxPlayable, hasKineticWeapon, hasLocalizedName, hasLore, hasMaxStackSize, hasMinimumAttackCharge, hasPiercingWeapon, hasRarity, hasSwingAnimation, hasTool, hasTooltipStyle, hasUseCooldown, hasUseEffects, hasUseRemainder, hasWeapon, isFireResistant, isGlider, isHideTooltip, isUnbreakable, removeAttributeModifier, removeAttributeModifier, removeAttributeModifier, removeEnchant, removeEnchantments, removeItemFlags, setAdditionalTradeCost, setAttackRange, setAttributeModifiers, setBlocksAttacks, setBreakSound, setConsumable, setCustomModelData, setCustomModelDataComponent, setDamageResistant, setDamageResistant, setDamageType, setDamageTypeKey, setDisplayName, setEnchantable, setEnchantmentGlintOverride, setEquippable, setFireResistant, setFood, setGlider, setHideTooltip, setItemModel, setItemName, setJukeboxPlayable, setKineticWeapon, setLocalizedName, setLore, setMaxStackSize, setMinimumAttackCharge, setPiercingWeapon, setRarity, setSwingAnimation, setTool, setTooltipStyle, setUnbreakable, setUseCooldown, setUseEffects, setUseRemainder, setVersion, setWeapon从接口继承的方法 org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
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方法详细资料
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hasItems
boolean hasItems()返回此物品是否包含任何物品.原文:Returns whether the item has any items.
- 返回:
- 是否存在物品
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getItems
返回存储在此物品中的物品的不可变列表.原文:Returns an immutable list of the items stored in this item.
- 返回:
- 物品列表
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setItems
设置存储在此物品中的物品.
传入 null 时将移除所有物品.原文:Sets the items stored in this item. Removes all items when given null.
- 参数:
items- 要设置的物品
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addItem
向此物品添加一个物品.原文:Adds an item to this item.
- 参数:
item- 要添加的物品
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