类 LingeringPotionSplashEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
org.bukkit.event.entity.LingeringPotionSplashEvent
- 所有已实现的接口:
Cancellable
当喷溅药水命中区域时调用。
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
构造器概要
构造器构造器说明LingeringPotionSplashEvent(@NotNull ThrownPotion potion, @NotNull AreaEffectCloud entity) 已过时。LingeringPotionSplashEvent(@NotNull ThrownPotion potion, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace, @NotNull AreaEffectCloud entity) -
方法概要
修饰符和类型方法说明获取生成的 AreaEffectCloud。返回这个事件所涉及的实体.static @NotNull HandlerListboolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.voidsetCancelled(boolean cancel) 是否取消弹射物命中时发生的动作。从类继承的方法 org.bukkit.event.entity.ProjectileHitEvent
getHitBlock, getHitBlockFace, getHitEntity从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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LingeringPotionSplashEvent
@Deprecated(since="1.20.2") public LingeringPotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @NotNull @NotNull AreaEffectCloud entity) 已过时。 -
LingeringPotionSplashEvent
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方法详细资料
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getEntity
从类复制的说明:EntityEvent返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity在类中ProjectileHitEvent- 返回:
- 涉及这个事件的实体
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getAreaEffectCloud
获取生成的 AreaEffectCloud。原文: Gets the AreaEffectCloud spawned
- 返回:
- 生成的 AreaEffectCloud
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 覆盖:
isCancelled在类中ProjectileHitEvent- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从类复制的说明:ProjectileHitEvent是否取消弹射物命中时发生的动作。对于实体,它将不会碰撞(除非是烟花火箭,然后使用
FireworkExplodeEvent)。
对于方块,某些方块(例如标靶、钟)将不会执行相关动作。
这不会阻止方块碰撞,除非它们各自的事件被取消,否则爆炸仍会发生。原文: Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use
FireworkExplodeEvent).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- 指定者:
setCancelled在接口中Cancellable- 覆盖:
setCancelled在类中ProjectileHitEvent- 参数:
cancel- 如果你希望取消此事件则设置为 true
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getHandlers
- 覆盖:
getHandlers在类中ProjectileHitEvent
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getHandlerList
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