类 LingeringPotionSplashEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
org.bukkit.event.entity.LingeringPotionSplashEvent
- 所有已实现的接口:
Cancellable
Called when a splash potion hits an area
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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构造器概要
构造器说明LingeringPotionSplashEvent
(@NotNull ThrownPotion potion, @NotNull AreaEffectCloud entity) 已过时。LingeringPotionSplashEvent
(@NotNull ThrownPotion potion, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace, @NotNull AreaEffectCloud entity) -
方法概要
修饰符和类型方法说明Gets the AreaEffectCloud spawned返回这个事件所涉及的实体.static @NotNull HandlerList
boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) Whether to cancel the action that occurs when the projectile hits.从类继承的方法 org.bukkit.event.entity.ProjectileHitEvent
getHitBlock, getHitBlockFace, getHitEntity
从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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LingeringPotionSplashEvent
@Deprecated public LingeringPotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @NotNull @NotNull AreaEffectCloud entity) 已过时。 -
LingeringPotionSplashEvent
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方法详细资料
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中ProjectileHitEvent
- 返回:
- 涉及这个事件的实体
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getAreaEffectCloud
Gets the AreaEffectCloud spawned- 返回:
- The spawned AreaEffectCloud
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 覆盖:
isCancelled
在类中ProjectileHitEvent
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从类复制的说明:ProjectileHitEvent
Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent
).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- 指定者:
setCancelled
在接口中Cancellable
- 覆盖:
setCancelled
在类中ProjectileHitEvent
- 参数:
cancel
- true if you wish to cancel this event
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getHandlers
- 覆盖:
getHandlers
在类中ProjectileHitEvent
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getHandlerList
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