类 ProjectileHitEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
- 所有已实现的接口:
Cancellable
Called when a projectile hits an object
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明ProjectileHitEvent
(@NotNull Projectile projectile) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Block hitBlock) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace) -
方法概要
修饰符和类型方法说明返回这个事件所涉及的实体.static @NotNull HandlerList
Gets the block that was hit, if it was a block that was hit.Gets the block face that was hit, if it was a block that was hit and the face was provided in the event.Gets the entity that was hit, if it was an entity that was hit.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) Whether to cancel the action that occurs when the projectile hits.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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ProjectileHitEvent
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ProjectileHitEvent
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ProjectileHitEvent
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ProjectileHitEvent
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ProjectileHitEvent
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方法详细资料
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中EntityEvent
- 返回:
- 涉及这个事件的实体
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getHitBlock
Gets the block that was hit, if it was a block that was hit.- 返回:
- hit block or else null
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getHitBlockFace
Gets the block face that was hit, if it was a block that was hit and the face was provided in the event.- 返回:
- hit face or else null
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getHitEntity
Gets the entity that was hit, if it was an entity that was hit.- 返回:
- hit entity or else null
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent
).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- true if you wish to cancel this event
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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