类 ProjectileHitEvent

所有已实现的接口:
Cancellable
直接已知子类:
ExpBottleEvent, LingeringPotionSplashEvent, PotionSplashEvent

public class ProjectileHitEvent extends EntityEvent implements Cancellable
当弹射物命中物体时调用。
  • 构造器详细资料

  • 方法详细资料

    • getEntity

      @NotNull public @NotNull Projectile getEntity()
      从类复制的说明: EntityEvent
      返回这个事件所涉及的实体.

      原文: Returns the Entity involved in this event

      覆盖:
      getEntity 在类中 EntityEvent
      返回:
      涉及这个事件的实体
    • getHitBlock

      @Nullable public @Nullable Block getHitBlock()
      获取被命中的方块(如果命中方块)。

      原文: Gets the block that was hit, if it was a block that was hit.

      返回:
      被命中的方块,否则返回 null
    • getHitBlockFace

      @Nullable public @Nullable BlockFace getHitBlockFace()
      获取被命中的方块面(如果命中方块且事件中提供了该面)。

      原文: Gets the block face that was hit, if it was a block that was hit and the face was provided in the event.

      返回:
      被命中的面,否则返回 null
    • getHitEntity

      @Nullable public @Nullable Entity getHitEntity()
      获取被命中的实体(如果命中实体)。

      原文: Gets the entity that was hit, if it was an entity that was hit.

      返回:
      被命中的实体,否则返回 null
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      是否取消弹射物命中时发生的动作。

      对于实体,它将不会碰撞(除非是烟花火箭,然后使用 FireworkExplodeEvent)。
      对于方块,某些方块(例如标靶、钟)将不会执行相关动作。
      这不会阻止方块碰撞,除非它们各自的事件被取消,否则爆炸仍会发生。

      原文: Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use FireworkExplodeEvent).
      In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
      This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你希望取消此事件则设置为 true
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()