类 PotionSplashEvent

所有已实现的接口:
Cancellable

public class PotionSplashEvent extends ProjectileHitEvent implements Cancellable
Called when a splash potion hits an area
  • 构造器详细资料

  • 方法详细资料

    • getEntity

      @NotNull public @NotNull ThrownPotion getEntity()
      从类复制的说明: EntityEvent
      返回这个事件所涉及的实体.

      原文: Returns the Entity involved in this event

      覆盖:
      getEntity 在类中 ProjectileHitEvent
      返回:
      涉及这个事件的实体
    • getPotion

      @NotNull public @NotNull ThrownPotion getPotion()
      Gets the potion which caused this event
      返回:
      The thrown potion entity
    • getAffectedEntities

      @NotNull public @NotNull Collection<LivingEntity> getAffectedEntities()
      Retrieves a list of all effected entities
      返回:
      A fresh copy of the affected entity list
    • getIntensity

      public double getIntensity(@NotNull @NotNull LivingEntity entity)
      Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact center
      参数:
      entity - Which entity to get intensity for
      返回:
      intensity relative to maximum effect; 0.0: not affected; 1.0: fully hit by potion effects
    • setIntensity

      public void setIntensity(@NotNull @NotNull LivingEntity entity, double intensity)
      Overwrites the intensity for a given entity
      参数:
      entity - For which entity to define a new intensity
      intensity - relative to maximum effect
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      覆盖:
      isCancelled 在类中 ProjectileHitEvent
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从类复制的说明: ProjectileHitEvent
      Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use FireworkExplodeEvent).
      In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
      This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.
      指定者:
      setCancelled 在接口中 Cancellable
      覆盖:
      setCancelled 在类中 ProjectileHitEvent
      参数:
      cancel - true if you wish to cancel this event
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      覆盖:
      getHandlers 在类中 ProjectileHitEvent
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()