类 PotionSplashEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
org.bukkit.event.entity.PotionSplashEvent
- 所有已实现的接口:
Cancellable
Called when a splash potion hits an area
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明PotionSplashEvent
(@NotNull ThrownPotion potion, @NotNull Map<LivingEntity, Double> affectedEntities) 已过时。PotionSplashEvent
(@NotNull ThrownPotion potion, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace, @NotNull Map<LivingEntity, Double> affectedEntities) -
方法概要
修饰符和类型方法说明Retrieves a list of all effected entities返回这个事件所涉及的实体.static @NotNull HandlerList
double
getIntensity
(@NotNull LivingEntity entity) Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact centerGets the potion which caused this eventboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) Whether to cancel the action that occurs when the projectile hits.void
setIntensity
(@NotNull LivingEntity entity, double intensity) Overwrites the intensity for a given entity从类继承的方法 org.bukkit.event.entity.ProjectileHitEvent
getHitBlock, getHitBlockFace, getHitEntity
从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PotionSplashEvent
@Deprecated public PotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @NotNull @NotNull Map<LivingEntity, Double> affectedEntities) 已过时。 -
PotionSplashEvent
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方法详细资料
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中ProjectileHitEvent
- 返回:
- 涉及这个事件的实体
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getPotion
Gets the potion which caused this event- 返回:
- The thrown potion entity
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getAffectedEntities
Retrieves a list of all effected entities- 返回:
- A fresh copy of the affected entity list
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getIntensity
Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact center- 参数:
entity
- Which entity to get intensity for- 返回:
- intensity relative to maximum effect; 0.0: not affected; 1.0: fully hit by potion effects
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setIntensity
Overwrites the intensity for a given entity- 参数:
entity
- For which entity to define a new intensityintensity
- relative to maximum effect
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 覆盖:
isCancelled
在类中ProjectileHitEvent
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从类复制的说明:ProjectileHitEvent
Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then useFireworkExplodeEvent
).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- 指定者:
setCancelled
在接口中Cancellable
- 覆盖:
setCancelled
在类中ProjectileHitEvent
- 参数:
cancel
- true if you wish to cancel this event
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getHandlers
- 覆盖:
getHandlers
在类中ProjectileHitEvent
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getHandlerList
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