类 PotionSplashEvent
- 所有已实现的接口:
Cancellable
-
嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity -
构造器概要
构造器构造器说明PotionSplashEvent(@NotNull ThrownPotion potion, @NotNull Map<LivingEntity, Double> affectedEntities) 已过时。PotionSplashEvent(@NotNull ThrownPotion potion, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace, @NotNull Map<LivingEntity, Double> affectedEntities) -
方法概要
修饰符和类型方法说明获取所有受影响实体的列表。返回这个事件所涉及的实体.static @NotNull HandlerListdoublegetIntensity(@NotNull LivingEntity entity) 获取给定实体的药水效果强度;这取决于到冲击中心的距离。获取导致此事件的药水。boolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.voidsetCancelled(boolean cancel) 是否取消弹射物命中时发生的动作。voidsetIntensity(@NotNull LivingEntity entity, double intensity) 覆盖给定实体的强度。从类继承的方法 org.bukkit.event.entity.ProjectileHitEvent
getHitBlock, getHitBlockFace, getHitEntity从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
-
构造器详细资料
-
PotionSplashEvent
@Deprecated(since="1.20.2") public PotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @NotNull @NotNull Map<LivingEntity, Double> affectedEntities) 已过时。 -
PotionSplashEvent
-
-
方法详细资料
-
getEntity
从类复制的说明:EntityEvent返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity在类中ProjectileHitEvent- 返回:
- 涉及这个事件的实体
-
getPotion
获取导致此事件的药水。原文: Gets the potion which caused this event
- 返回:
- 投掷的药水实体
-
getAffectedEntities
获取所有受影响实体的列表。原文: Retrieves a list of all effected entities
- 返回:
- 受影响实体列表的新副本
-
getIntensity
获取给定实体的药水效果强度;这取决于到冲击中心的距离。原文: Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact center
- 参数:
entity- 要获取强度的实体- 返回:
- 相对于最大效果的强度;0.0:未受影响;1.0:完全被药水效果命中
-
setIntensity
覆盖给定实体的强度。原文: Overwrites the intensity for a given entity
- 参数:
entity- 要定义新强度的实体intensity- 相对于最大效果
-
isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 覆盖:
isCancelled在类中ProjectileHitEvent- 返回:
- 如果事件已经被取消,则为true
-
setCancelled
public void setCancelled(boolean cancel) 从类复制的说明:ProjectileHitEvent是否取消弹射物命中时发生的动作。对于实体,它将不会碰撞(除非是烟花火箭,然后使用
FireworkExplodeEvent)。
对于方块,某些方块(例如标靶、钟)将不会执行相关动作。
这不会阻止方块碰撞,除非它们各自的事件被取消,否则爆炸仍会发生。原文: Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use
FireworkExplodeEvent).
In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.- 指定者:
setCancelled在接口中Cancellable- 覆盖:
setCancelled在类中ProjectileHitEvent- 参数:
cancel- 如果你希望取消此事件则设置为 true
-
getHandlers
- 覆盖:
getHandlers在类中ProjectileHitEvent
-
getHandlerList
-