程序包 org.bukkit

枚举 Particle

所有已实现的接口:
Serializable, Comparable<Particle>, Constable, Keyed

public enum Particle extends Enum<Particle> implements Keyed
  • 枚举常量详细资料

    • POOF

      public static final Particle POOF
    • EXPLOSION

      public static final Particle EXPLOSION
    • EXPLOSION_EMITTER

      public static final Particle EXPLOSION_EMITTER
    • FIREWORK

      public static final Particle FIREWORK
    • BUBBLE

      public static final Particle BUBBLE
    • SPLASH

      public static final Particle SPLASH
    • FISHING

      public static final Particle FISHING
    • UNDERWATER

      public static final Particle UNDERWATER
    • CRIT

      public static final Particle CRIT
    • ENCHANTED_HIT

      public static final Particle ENCHANTED_HIT
    • SMOKE

      public static final Particle SMOKE
    • LARGE_SMOKE

      public static final Particle LARGE_SMOKE
    • EFFECT

      public static final Particle EFFECT
    • INSTANT_EFFECT

      public static final Particle INSTANT_EFFECT
    • ENTITY_EFFECT

      public static final Particle ENTITY_EFFECT
      Uses Color as DataType
    • WITCH

      public static final Particle WITCH
    • DRIPPING_WATER

      public static final Particle DRIPPING_WATER
    • DRIPPING_LAVA

      public static final Particle DRIPPING_LAVA
    • ANGRY_VILLAGER

      public static final Particle ANGRY_VILLAGER
    • HAPPY_VILLAGER

      public static final Particle HAPPY_VILLAGER
    • MYCELIUM

      public static final Particle MYCELIUM
    • NOTE

      public static final Particle NOTE
    • PORTAL

      public static final Particle PORTAL
    • ENCHANT

      public static final Particle ENCHANT
    • FLAME

      public static final Particle FLAME
    • LAVA

      public static final Particle LAVA
    • CLOUD

      public static final Particle CLOUD
    • DUST

      public static final Particle DUST
      Uses Particle.DustOptions as DataType
    • ITEM_SNOWBALL

      public static final Particle ITEM_SNOWBALL
    • ITEM_SLIME

      public static final Particle ITEM_SLIME
    • HEART

      public static final Particle HEART
    • ITEM

      public static final Particle ITEM
      Uses ItemStack as DataType
    • BLOCK

      public static final Particle BLOCK
      Uses BlockData as DataType
    • RAIN

      public static final Particle RAIN
    • ELDER_GUARDIAN

      public static final Particle ELDER_GUARDIAN
    • DRAGON_BREATH

      public static final Particle DRAGON_BREATH
    • END_ROD

      public static final Particle END_ROD
    • DAMAGE_INDICATOR

      public static final Particle DAMAGE_INDICATOR
    • SWEEP_ATTACK

      public static final Particle SWEEP_ATTACK
    • FALLING_DUST

      public static final Particle FALLING_DUST
      Uses BlockData as DataType
    • TOTEM_OF_UNDYING

      public static final Particle TOTEM_OF_UNDYING
    • SPIT

      public static final Particle SPIT
    • SQUID_INK

      public static final Particle SQUID_INK
    • BUBBLE_POP

      public static final Particle BUBBLE_POP
    • CURRENT_DOWN

      public static final Particle CURRENT_DOWN
    • BUBBLE_COLUMN_UP

      public static final Particle BUBBLE_COLUMN_UP
    • NAUTILUS

      public static final Particle NAUTILUS
    • DOLPHIN

      public static final Particle DOLPHIN
    • SNEEZE

      public static final Particle SNEEZE
    • CAMPFIRE_COSY_SMOKE

      public static final Particle CAMPFIRE_COSY_SMOKE
    • CAMPFIRE_SIGNAL_SMOKE

      public static final Particle CAMPFIRE_SIGNAL_SMOKE
    • COMPOSTER

      public static final Particle COMPOSTER
    • FLASH

      public static final Particle FLASH
    • FALLING_LAVA

      public static final Particle FALLING_LAVA
    • LANDING_LAVA

      public static final Particle LANDING_LAVA
    • FALLING_WATER

      public static final Particle FALLING_WATER
    • DRIPPING_HONEY

      public static final Particle DRIPPING_HONEY
    • FALLING_HONEY

      public static final Particle FALLING_HONEY
    • LANDING_HONEY

      public static final Particle LANDING_HONEY
    • FALLING_NECTAR

      public static final Particle FALLING_NECTAR
    • SOUL_FIRE_FLAME

      public static final Particle SOUL_FIRE_FLAME
    • ASH

      public static final Particle ASH
    • CRIMSON_SPORE

      public static final Particle CRIMSON_SPORE
    • WARPED_SPORE

      public static final Particle WARPED_SPORE
    • SOUL

      public static final Particle SOUL
    • DRIPPING_OBSIDIAN_TEAR

      public static final Particle DRIPPING_OBSIDIAN_TEAR
    • FALLING_OBSIDIAN_TEAR

      public static final Particle FALLING_OBSIDIAN_TEAR
    • LANDING_OBSIDIAN_TEAR

      public static final Particle LANDING_OBSIDIAN_TEAR
    • REVERSE_PORTAL

      public static final Particle REVERSE_PORTAL
    • WHITE_ASH

      public static final Particle WHITE_ASH
    • DUST_COLOR_TRANSITION

      public static final Particle DUST_COLOR_TRANSITION
      Uses Particle.DustTransition as DataType
    • VIBRATION

      public static final Particle VIBRATION
      Uses Vibration as DataType
    • FALLING_SPORE_BLOSSOM

      public static final Particle FALLING_SPORE_BLOSSOM
    • SPORE_BLOSSOM_AIR

      public static final Particle SPORE_BLOSSOM_AIR
    • SMALL_FLAME

      public static final Particle SMALL_FLAME
    • SNOWFLAKE

      public static final Particle SNOWFLAKE
    • DRIPPING_DRIPSTONE_LAVA

      public static final Particle DRIPPING_DRIPSTONE_LAVA
    • FALLING_DRIPSTONE_LAVA

      public static final Particle FALLING_DRIPSTONE_LAVA
    • DRIPPING_DRIPSTONE_WATER

      public static final Particle DRIPPING_DRIPSTONE_WATER
    • FALLING_DRIPSTONE_WATER

      public static final Particle FALLING_DRIPSTONE_WATER
    • GLOW_SQUID_INK

      public static final Particle GLOW_SQUID_INK
    • GLOW

      public static final Particle GLOW
    • WAX_ON

      public static final Particle WAX_ON
    • WAX_OFF

      public static final Particle WAX_OFF
    • ELECTRIC_SPARK

      public static final Particle ELECTRIC_SPARK
    • SCRAPE

      public static final Particle SCRAPE
    • SONIC_BOOM

      public static final Particle SONIC_BOOM
    • SCULK_SOUL

      public static final Particle SCULK_SOUL
    • SCULK_CHARGE

      public static final Particle SCULK_CHARGE
      Use Float as DataType
    • SCULK_CHARGE_POP

      public static final Particle SCULK_CHARGE_POP
    • SHRIEK

      public static final Particle SHRIEK
      Use Integer as DataType
    • CHERRY_LEAVES

      public static final Particle CHERRY_LEAVES
    • EGG_CRACK

      public static final Particle EGG_CRACK
    • DUST_PLUME

      public static final Particle DUST_PLUME
    • WHITE_SMOKE

      public static final Particle WHITE_SMOKE
    • GUST

      public static final Particle GUST
    • SMALL_GUST

      public static final Particle SMALL_GUST
    • GUST_EMITTER_LARGE

      public static final Particle GUST_EMITTER_LARGE
    • GUST_EMITTER_SMALL

      public static final Particle GUST_EMITTER_SMALL
    • TRIAL_SPAWNER_DETECTION

      public static final Particle TRIAL_SPAWNER_DETECTION
    • TRIAL_SPAWNER_DETECTION_OMINOUS

      public static final Particle TRIAL_SPAWNER_DETECTION_OMINOUS
    • VAULT_CONNECTION

      public static final Particle VAULT_CONNECTION
    • INFESTED

      public static final Particle INFESTED
    • ITEM_COBWEB

      public static final Particle ITEM_COBWEB
    • DUST_PILLAR

      public static final Particle DUST_PILLAR
      Uses BlockData as DataType
    • OMINOUS_SPAWNING

      public static final Particle OMINOUS_SPAWNING
    • RAID_OMEN

      public static final Particle RAID_OMEN
    • TRIAL_OMEN

      public static final Particle TRIAL_OMEN
    • BLOCK_MARKER

      public static final Particle BLOCK_MARKER
      Uses BlockData as DataType
  • 方法详细资料

    • values

      public static Particle[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static Particle valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值
    • getDataType

      @NotNull public @NotNull Class<?> getDataType()
      Returns the required data type for the particle
      返回:
      the required data type
    • getKey

      @NotNull public @NotNull NamespacedKey getKey()
      从接口复制的说明: Keyed
      返回用于此对象的命名空间标识符.

      原文:Return the namespaced identifier for this object.

      指定者:
      getKey 在接口中 Keyed
      返回:
      标识此对象的 key