类 PlayerInteractEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerInteractEntityEvent
- 所有已实现的接口:
Cancellable
当玩家点击一个实体时调用此事件.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
字段概要
字段从类继承的字段 org.bukkit.event.player.PlayerEvent
player -
构造器概要
构造器构造器说明PlayerInteractEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity) PlayerInteractEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity, @NotNull EquipmentSlot hand) -
方法概要
修饰符和类型方法说明getHand()用于执行这次交互的手.static @NotNull HandlerList获取被玩家点击的实体.boolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.voidsetCancelled(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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字段详细资料
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clickedEntity
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构造器详细资料
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PlayerInteractEntityEvent
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PlayerInteractEntityEvent
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方法详细资料
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled在接口中Cancellable- 参数:
cancel- 如果你想取消这个事件,则为true
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getRightClicked
获取被玩家点击的实体.原文:Gets the entity that was rightclicked by the player.
- 返回:
- 被玩家点击的实体
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getHand
用于执行这次交互的手.原文:The hand used to perform this interaction.
- 返回:
- 用来交互的手
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getHandlers
- 指定者:
getHandlers在类中Event
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getHandlerList
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