类 PlayerInteractEntityEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerInteractEntityEvent
所有已实现的接口:
Cancellable
直接已知子类:
PlayerArmorStandManipulateEvent, PlayerInteractAtEntityEvent

public class PlayerInteractEntityEvent extends PlayerEvent implements Cancellable
当玩家点击一个实体时调用此事件.
  • 字段详细资料

    • clickedEntity

      protected Entity clickedEntity
  • 构造器详细资料

  • 方法详细资料

    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getRightClicked

      @NotNull public @NotNull Entity getRightClicked()
      获取被玩家点击的实体.

      原文:Gets the entity that was rightclicked by the player.

      返回:
      被玩家点击的实体
    • getHand

      @NotNull public @NotNull EquipmentSlot getHand()
      用于执行这次交互的手.

      原文:The hand used to perform this interaction.

      返回:
      用来交互的手
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()