类 PlayerInteractAtEntityEvent

所有已实现的接口:
Cancellable

public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent
当玩家在实体上点击某实体上的某位置时触发此事件.
Note that the client may sometimes spuriously send this packet in addition to PlayerInteractEntityEvent. Users are advised to listen to this (parent) class unless specifically required.