类 EntityBreedEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityBreedEvent
- 所有已实现的接口:
Cancellable
当一个实体与另一个实体交配繁殖时触发本事件.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity -
构造器概要
构造器构造器说明EntityBreedEvent(@NotNull LivingEntity child, @NotNull LivingEntity mother, @NotNull LivingEntity father, @Nullable LivingEntity breeder, @Nullable ItemStack bredWith, int experience) -
方法概要
修饰符和类型方法说明获取用于引起此次繁殖的物品 (若存在).获取引起此次繁殖事件的实体.返回这个事件所涉及的实体.int获取此次繁殖授予玩家的经验数量.获取此新生实体的父实体.static @NotNull HandlerList获取繁殖此实体的母实体.boolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.voidsetCancelled(boolean cancel) 取消这个事件.voidsetExperience(int experience) 设置此次繁殖授予玩家的经验数量.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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EntityBreedEvent
public EntityBreedEvent(@NotNull @NotNull LivingEntity child, @NotNull @NotNull LivingEntity mother, @NotNull @NotNull LivingEntity father, @Nullable @Nullable LivingEntity breeder, @Nullable @Nullable ItemStack bredWith, int experience)
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方法详细资料
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getEntity
从类复制的说明:EntityEvent返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity在类中EntityEvent- 返回:
- 涉及这个事件的实体
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getMother
获取繁殖此实体的母实体.原文:Gets the parent creating this entity.
- 返回:
- 母实体
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getFather
获取此新生实体的父实体.原文:Gets the other parent of the newly born entity.
- 返回:
- 父实体
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getBreeder
获取引起此次繁殖事件的实体. 如果繁殖是因自然或自发受精而起则为 null.原文:Gets the Entity responsible for breeding. Breeder is null for spontaneous conception.
- 返回:
- 引起此次繁殖的实体
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getBredWith
获取用于引起此次繁殖的物品 (若存在).原文:The ItemStack that was used to initiate breeding, if present.
- 返回:
- 用于引起此次繁殖的物品
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getExperience
public int getExperience()获取此次繁殖授予玩家的经验数量.原文:Get the amount of experience granted by breeding.
- 返回:
- 经验
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setExperience
public void setExperience(int experience) 设置此次繁殖授予玩家的经验数量.原文:Set the amount of experience granted by breeding.
- 参数:
experience- 经验
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled在接口中Cancellable- 参数:
cancel- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers在类中Event
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getHandlerList
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