接口 Campfire
- 所有超级接口:
BlockData
,Cloneable
,Directional
,Lightable
,Waterlogged
'signal_fire' 值表示该营火是否因为底部放了干草块而冒出更多的烟 (信号营火).
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方法概要
修饰符和类型方法说明boolean
获取 'signal_fire' 属性的值.void
setSignalFire
(boolean signalFire) 设置 'signal_fire' 属性的值.从接口继承的方法 org.bukkit.block.data.BlockData
clone, copyTo, createBlockState, getAsString, getAsString, getLightEmission, getMapColor, getMaterial, getPistonMoveReaction, getPlacementMaterial, getSoundGroup, isFaceSturdy, isOccluding, isPreferredTool, isSupported, isSupported, matches, merge, mirror, requiresCorrectToolForDrops, rotate
从接口继承的方法 org.bukkit.block.data.Directional
getFaces, getFacing, setFacing
从接口继承的方法 org.bukkit.block.data.Waterlogged
isWaterlogged, setWaterlogged
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方法详细资料
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isSignalFire
boolean isSignalFire()获取 'signal_fire' 属性的值.原文: Gets the value of the 'signal_fire' property.
- 返回:
- 属性 'signal_fire' 的值
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setSignalFire
void setSignalFire(boolean signalFire) 设置 'signal_fire' 属性的值.原文: Sets the value of the 'signal_fire' property.
- 参数:
signalFire
- 新的 'signal_fire' 属性值
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