接口 Campfire
- 所有超级接口:
BlockData,Cloneable,Directional,Lightable,Waterlogged
'signal_fire' 值表示该营火是否因为底部放了干草块而冒出更多的烟 (信号营火).
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方法概要
修饰符和类型方法说明boolean获取 'signal_fire' 属性的值.voidsetSignalFire(boolean signalFire) 设置 'signal_fire' 属性的值.从接口继承的方法 org.bukkit.block.data.BlockData
clone, copyTo, createBlockState, getAsString, getAsString, getLightEmission, getMapColor, getMaterial, getPistonMoveReaction, getPlacementMaterial, getSoundGroup, isFaceSturdy, isOccluding, isPreferredTool, isSupported, isSupported, matches, merge, mirror, requiresCorrectToolForDrops, rotate从接口继承的方法 org.bukkit.block.data.Directional
getFaces, getFacing, setFacing从接口继承的方法 org.bukkit.block.data.Waterlogged
isWaterlogged, setWaterlogged
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方法详细资料
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isSignalFire
boolean isSignalFire()获取 'signal_fire' 属性的值.原文: Gets the value of the 'signal_fire' property.
- 返回:
- 属性 'signal_fire' 的值
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setSignalFire
void setSignalFire(boolean signalFire) 设置 'signal_fire' 属性的值.原文: Sets the value of the 'signal_fire' property.
- 参数:
signalFire- 新的 'signal_fire' 属性值
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