接口 Inventory
- 所有已知子接口:
AbstractHorseInventory
,AnvilInventory
,BeaconInventory
,BrewerInventory
,CartographyInventory
,ChiseledBookshelfInventory
,CrafterInventory
,CraftingInventory
,DecoratedPotInventory
,DoubleChestInventory
,EnchantingInventory
,FurnaceInventory
,GrindstoneInventory
,HorseInventory
,JukeboxInventory
,LecternInventory
,LlamaInventory
,LoomInventory
,MerchantInventory
,PlayerInventory
,SmithingInventory
,StonecutterInventory
Material.AIR
的行为时是未指定的.
请注意虽然
iterator()
能处理整个物品栏, 但add/contains/remove方法只能用于物品栏的存储内容.
针对特定的物品迭代, 可考虑使用
getContents()
和 getStorageContents()
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方法概要
修饰符和类型方法说明向物品栏添加所给的物品堆.本方法将尽可能完美地尝试填充已有的但还未达到堆叠上限的物品堆 和空格子.查找在物品栏内的包含指定物品的所有格子与物品堆.查找在物品栏内的包含指定物品堆的所有格子与物品堆.只有 物品堆的数目和种类都相同时才会匹配.void
clear()
清除整个物品栏.void
clear
(int index) 清除单个格子.boolean
检测这个物品栏是否含有指定的物品.boolean
检查物品栏内是否包含指定的物品,且其数量至少满足预期值 (amount的值).boolean
检测这个物品栏是否含有与给定的物品堆匹配的物品堆.boolean
检测物品栏是否含有一定数量的完全匹配的物品堆.boolean
containsAtLeast
(@Nullable ItemStack item, int amount) 检测物品栏是否含有与所给物品堆匹配的并数量足够的物品堆.int
查找包含此物品堆的第一个格子。int
查找包含此物品的第一个格子.int
返回第一个空格子的格子数.返回这个物品栏内的所有物品堆.获得此物品栏的持有者(方块或实体).getItem
(int index) 返回在指定索引的物品堆.获得对应于此物品栏的方块或实体的位置.int
返回这个物品栏的最大物品堆叠数量.int
getSize()
返回此物品栏的大小.返回物品栏中可以合理存放物品的区域的内容.getType()
返回这个物品栏的种类.获得正在查看此物品栏的玩家.boolean
isEmpty()
检测物品栏是否为空.iterator()
iterator
(int index) 返回一个从指定索引开始的迭代器.void
移除在此物品栏内与给定物品堆匹配的所有物品堆.void
移除在物品栏内与给定物品匹配的所有物品堆.removeItem
(@NotNull ItemStack... items) 移除在物品栏内的指定物品堆.void
setContents
(@NotNull ItemStack[] items) 完全地覆盖物品栏的内容.移除所有存在的内容并替换为指定的物品堆.void
在物品栏指定索引存放物品堆.void
setMaxStackSize
(int size) 此方法可以让你改变一个物品栏的最大物品堆叠数量.void
setStorageContents
(@NotNull ItemStack[] items) 放置所给的物品堆至物品栏.从接口继承的方法 java.lang.Iterable
forEach, spliterator
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方法详细资料
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getSize
int getSize()返回此物品栏的大小.原文:Returns the size of the inventory
- 返回:
- 此物品栏的大小
-
getMaxStackSize
int getMaxStackSize()返回这个物品栏的最大物品堆叠数量.原文:Returns the maximum stack size for an ItemStack in this inventory.
- 返回:
- 最大物品堆叠数量
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setMaxStackSize
void setMaxStackSize(int size) 此方法可以让你改变一个物品栏的最大物品堆叠数量.警告:
- 不是所有种类的的物品栏都遵循本值。
- 若本值大于127,当世界保存时可能会被缩减。
- 本值不保证被保存;一定要在设置一个格子的最大堆叠数之前修改本值
- 若本值大于这种物品栏默认的大小,可能不会正确地在客户端上显示
原文: This method allows you to change the maximum stack size for an inventory.
Caveats:
- Not all inventories respect this value.
- Stacks larger than 127 may be clipped when the world is saved.
- This value is not guaranteed to be preserved; be sure to set it before every time you want to set a slot over the max stack size.
- Stacks larger than the default max size for this type of inventory may not display correctly in the client.
- 参数:
size
- 最大物品堆叠数量
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getItem
返回在指定索引的物品堆.原文:Returns the ItemStack found in the slot at the given index
- 参数:
index
- 要查找的格子- 返回:
- 在此格子的物品堆
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setItem
在物品栏指定索引存放物品堆.原文:Stores the ItemStack at the given index of the inventory.
- 参数:
index
- 在哪里存放这个物品堆item
- 要设置的物品堆
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addItem
@NotNull @NotNull HashMap<Integer,ItemStack> addItem(@NotNull @NotNull ItemStack... items) throws IllegalArgumentException 向物品栏添加所给的物品堆.本方法将尽可能完美地尝试填充已有的但还未达到堆叠上限的物品堆 和空格子.返回一个包含无法添加的物品堆的HashMap,键是传入的参数中那一物品堆所在的索引, 值是传入的可变参数中指定索引处的物品堆.如果所有物品都被添加, 将返回一个空的HashMap.
如果传入的物品堆超过了这一物品材质的最大堆叠数量,首先它们将被按照 物品材质的最大堆叠量,添加一部分至堆叠数量未满的物品堆.如果没有堆叠数量未满的物品堆剩余, 物品堆将被以物品栏所允许的物品堆最大堆叠数量分割, 允许超出物品材质的最大堆叠数量.
在对此方法的一些已知实现中,会将传入的物品堆参数的数量设置为超出而无法添加的物品堆数量.
译注:可能指部分实现中,此方法会直接操作传入参数对象,而不是将传入参数对象进行复制后再操作其数量
原文:Stores the given ItemStacks in the inventory. This will try to fill existing stacks and empty slots as well as it can.
The returned HashMap contains what it couldn't store, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all items are stored, it will return an empty HashMap.
If you pass in ItemStacks which exceed the maximum stack size for the Material, first they will be added to partial stacks where Material.getMaxStackSize() is not exceeded, up to Material.getMaxStackSize(). When there are no partial stacks left stacks will be split on Inventory.getMaxStackSize() allowing you to exceed the maximum stack size for that material.
It is known that in some implementations this method will also set the inputted argument amount to the number of that item not placed in slots.
- 参数:
items
- 要存放的物品- 返回:
- 包含不能被存放的物品的HashMap
- 抛出:
IllegalArgumentException
- 如果传入的可变参数中的任一元素为null
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removeItem
@NotNull @NotNull HashMap<Integer,ItemStack> removeItem(@NotNull @NotNull ItemStack... items) throws IllegalArgumentException 移除在物品栏内的指定物品堆.本方法将按照你所给的物品堆的数量和种类作为参数尽可能多地移除物品堆.
返回的HashMap包含不能移除的物品堆,map的键 是你所给的参数的索引值,值是在你所给的参数指定索引处的物品堆.如果 所给的物品堆全部被移除,将返回一个空HashMap.
原文:Removes the given ItemStacks from the inventory.
It will try to remove 'as much as possible' from the types and amounts you give as arguments.
The returned HashMap contains what it couldn't remove, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all the given ItemStacks are removed, it will return an empty HashMap.
It is known that in some implementations this method will also set the inputted argument amount to the number of that item not removed from slots.
- 参数:
items
- 要移除的物品堆- 返回:
- 包含不能被移除的物品堆的HashMap
- 抛出:
IllegalArgumentException
- 如果items为null
-
getContents
返回这个物品栏内的所有物品堆.原文:Returns all ItemStacks from the inventory
- 返回:
- 存储了此物品栏所有物品的数组. 个别条目可能为null
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setContents
完全地覆盖物品栏的内容.移除所有存在的内容并替换为指定的物品堆.原文:Completely replaces the inventory's contents. Removes all existing contents and replaces it with the ItemStacks given in the array.
- 参数:
items
- 内容的完全替换;数组长度必须小于或等于getSize()
.- 抛出:
IllegalArgumentException
- 如果数组容量超越了物品栏的容量
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getStorageContents
返回物品栏中可以合理存放物品的区域的内容. 大部分情况下本方法返回的内容代表整个物品栏, 但某些情况下返回的内容可能不包括盔甲或产物格子.
这些内容会被用于add/contains/remove方法查找指定的物品堆.原文:Return the contents from the section of the inventory where items can reasonably be expected to be stored. In most cases this will represent the entire inventory, but in some cases it may exclude armor or result slots.
It is these contents which will be used for add / contains / remove methods which look for a specific stack.- 返回:
- 物品栏存放的物品堆. 个别条目可能为null
-
setStorageContents
放置所给的物品堆至物品栏.原文:Put the given ItemStacks into the storage slots
- 参数:
items
- 作为物品栏内容的物品堆- 抛出:
IllegalArgumentException
- 如果数组容量超越了物品栏的容量
-
contains
检测这个物品栏是否含有指定的物品.原文:Checks if the inventory contains any ItemStacks with the given material.
- 参数:
material
- 要检测的物品- 返回:
- 是否含有此物品
- 抛出:
IllegalArgumentException
- 如果material为null
-
contains
检测这个物品栏是否含有与给定的物品堆匹配的物品堆.当物品堆的种类和数量都匹配时才返回true.
原文:Checks if the inventory contains any ItemStacks matching the given ItemStack.
This will only return true if both the type and the amount of the stack match.
- 参数:
item
- 要匹配的物品堆- 返回:
- 如果item为null返回false,如果有完全匹配的物品堆找到返回true
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contains
检查物品栏内是否包含指定的物品,且其数量至少满足预期值 (amount的值).原文:Checks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.
- 参数:
material
- 要检测的物品amount
- 物品数量最小值- 返回:
- 如果参数amount小于1返回true; 如果物品数量小于等于 amount 返回true
- 抛出:
IllegalArgumentException
- 如果material为null
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contains
检测物品栏是否含有一定数量的完全匹配的物品堆.如果物品堆的种类和数量都匹配时才会计数.
原文:Checks if the inventory contains at least the minimum amount specified of exactly matching ItemStacks.
An ItemStack only counts if both the type and the amount of the stack match.
- 参数:
item
- 要匹配的物品amount
- 要检查多少相同的物品堆- 返回:
- item为null返回false;amount小于1返回true;如果完全匹配物品堆指定次数返回true
- 另请参阅:
-
containsAtLeast
@Contract("null, _ -> false") boolean containsAtLeast(@Nullable @Nullable ItemStack item, int amount) 检测物品栏是否含有与所给物品堆匹配的并数量足够的物品堆.原文:Checks if the inventory contains ItemStacks matching the given ItemStack whose amounts sum to at least the minimum amount specified.
- 参数:
item
- 要匹配的物品堆amount
- 物品堆数量最小值- 返回:
- item为null返回false;amount小于1返回true;如果物品堆的数量小于等于参数amount返回true
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all
@NotNull @NotNull HashMap<Integer,? extends ItemStack> all(@NotNull @NotNull Material material) throws IllegalArgumentException 查找在物品栏内的包含指定物品的所有格子与物品堆.返回的HashMap的键是格子的索引,值是在那个格子的物品堆.如果 没有找到指定的物品,将返回一个空map.
原文:Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.
The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given Material is found, an empty map is returned.
- 参数:
material
- 要查找的物品- 返回:
- 包含格子索引和对应物品堆的map
- 抛出:
IllegalArgumentException
- 如果material为null
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all
查找在物品栏内的包含指定物品堆的所有格子与物品堆.只有 物品堆的数目和种类都相同时才会匹配.返回的HashMap的键是格子的索引,值是在那个格子的物品堆.如果 没有找到指定的物品堆,将返回一个空map.
原文:Finds all slots in the inventory containing any ItemStacks with the given ItemStack. This will only match slots if both the type and the amount of the stack match
The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given Material is found, an empty map is returned.
- 参数:
item
- 要查找的物品堆- 返回:
- 包含格子索引和对应物品堆的map
-
first
查找包含此物品的第一个格子.原文:Finds the first slot in the inventory containing an ItemStack with the given material
- 参数:
material
- 要查找的物品- 返回:
- 包含此物品的格子序号
- 抛出:
IllegalArgumentException
- 如果material为null
-
first
查找包含此物品堆的第一个格子。若物品堆的种类和数量都匹配才会匹配对应格子.原文:Returns the first slot in the inventory containing an ItemStack with the given stack. This will only match a slot if both the type and the amount of the stack match
- 参数:
item
- 要匹配的物品堆- 返回:
- 给定物品堆所在的格子序号,如果未找到返回-1
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firstEmpty
int firstEmpty()返回第一个空格子的格子数.原文: Returns the first empty Slot.
- 返回:
- 第一个空格子的格子数,-1就没有空格子
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isEmpty
boolean isEmpty()检测物品栏是否为空. 当物品栏里任何格子内都没有物品堆时认为此物品栏为空.原文:Check whether or not this inventory is empty. An inventory is considered to be empty if there are no ItemStacks in any slot of this inventory.
- 返回:
- 物品栏是否为空
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remove
移除在物品栏内与给定物品匹配的所有物品堆.原文:Removes all stacks in the inventory matching the given material.
- 参数:
material
- 要移除的物品- 抛出:
IllegalArgumentException
- 若material为null
-
remove
移除在此物品栏内与给定物品堆匹配的所有物品堆.只有物品堆的种类和数目相应匹配时对应的格子才会被匹配.
原文:Removes all stacks in the inventory matching the given stack.
This will only match a slot if both the type and the amount of the stack match
- 参数:
item
- 想要移除的物品堆
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clear
void clear(int index) 清除单个格子.原文:Clears out a particular slot in the index.
- 参数:
index
- 格子索引
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clear
void clear()清除整个物品栏.原文:Clears out the whole Inventory.
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getViewers
获得正在查看此物品栏的玩家. (以下翻译仅供参考,不保证准确性)注意:玩家被认为是在查看他们自己的物品栏 和合成屏幕甚至当所说的物品栏没有打开.他们将通常被考虑为查看他们 的物品栏甚至当他们打开了不同的物品栏,但对自定义物品栏来说有可能排除查看者 的物品栏,所以返回的内容应该从不被呈现为非空(???).原文:Gets a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open. They will normally be considered to be viewing their inventory even when they have a different inventory screen open, but it's possible for customized inventory screens to exclude the viewer's inventory, so this should never be assumed to be non-empty.
- 返回:
- 正在查看此物品栏的HumanEntities列表
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getType
返回这个物品栏的种类.原文:Returns what type of inventory this is.
- 返回:
- 物品栏的种类
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getHolder
获得此物品栏的持有者(方块或实体).原文:Gets the block or entity belonging to the open inventory
- 返回:
- 物品栏的持有者;null表示没有归属者
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iterator
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iterator
返回一个从指定索引开始的迭代器. 如果此索引是正数, 那么第一次对next()的调用将返回处在那个索引的物品; 如果索引值为负的,那么第一次对next()的调用将返回 处在索引值(getSize() + index)的物品.原文:Returns an iterator starting at the given index. If the index is positive, then the first call to next() will return the item at that index; if it is negative, the first call to previous will return the item at index (getSize() + index).
- 参数:
index
- 索引值- 返回:
- 迭代器
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getLocation
获得对应于此物品栏的方块或实体的位置. 若此容器是被定制创建的或是一个虚拟的容器/子容器时可能返回null.原文:Get the location of the block or entity which corresponds to this inventory. May return null if this container was custom created or is a virtual / subcontainer.
- 返回:
- 对应位置,若返回null表示此属性不适用
-