类 EntityExplodeEvent

所有已实现的接口:
Cancellable

public class EntityExplodeEvent extends EntityEvent implements Cancellable
当一个实体爆炸的时候触发本事件
  • 构造器详细资料

  • 方法详细资料

    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • blockList

      @NotNull public @NotNull List<Block> blockList()
      返回被将移除或已被这次爆炸移除的方块列表.

      原文: Returns the list of blocks that would have been removed or were removed from the explosion event.

      返回:
      被炸毁的所有方块
    • getLocation

      @NotNull public @NotNull Location getLocation()
      返回爆炸发生的位置.

      从此值获取一个实体是不可能的,因为实体不存在于此世界上.

      原文:Returns the location where the explosion happened.

      It is not possible to get this value from the Entity as the Entity no longer exists in the world.

      返回:
      爆炸发生位置
    • getYield

      public float getYield()
      返回这次爆炸掉落方块占所有影响到的方块的百分比.

      原文:Returns the percentage of blocks to drop from this explosion

      返回:
      掉落物占有率
    • setYield

      public void setYield(float yield)
      设置这次爆炸掉落的方块的百分比.

      原文:Sets the percentage of blocks to drop from this explosion

      参数:
      yield - 掉落物占有率
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()