程序包 org.bukkit

枚举 EntityEffect

java.lang.Object
java.lang.Enum<EntityEffect>
org.bukkit.EntityEffect
所有已实现的接口:
Serializable, Comparable<EntityEffect>, Constable

public enum EntityEffect extends Enum<EntityEffect>
实体能发生的效果列表。
  • 枚举常量详细资料

    • ARROW_PARTICLES

      public static final EntityEffect ARROW_PARTICLES
      箭矢上的彩色粒子.
    • RABBIT_JUMP

      public static final EntityEffect RABBIT_JUMP
      兔子跳跃.
    • RESET_SPAWNER_MINECART_DELAY

      public static final EntityEffect RESET_SPAWNER_MINECART_DELAY
      将刷怪笼矿车的延迟重置为 200. 不影响实际刷怪延迟, 仅影响刷怪笼中实体旋转的速度.

      原文: Resets a spawner minecart's delay to 200. Does not effect actual spawning delay, only the speed at which the entity in the spawner spins

    • HURT

      @Deprecated(since="1.20.1") public static final EntityEffect HURT
      当怪物收到伤害.

      原文: When mobs get hurt.

    • DEATH

      @Deprecated(since="1.12.2") public static final EntityEffect DEATH
      已过时。
      已分为单独的效果
      当怪物死亡.

      原文: When a mob dies.

      另请参阅:
    • EGG_BREAK

      public static final EntityEffect EGG_BREAK
      生成鸡蛋破碎粒子.

      原文: Spawns the egg breaking particles

    • SNOWBALL_BREAK

      public static final EntityEffect SNOWBALL_BREAK
      生成雪球破碎粒子.

      原文: Spawns the snowball breaking particles

    • ENTITY_DEATH

      public static final EntityEffect ENTITY_DEATH
      播放实体死亡音效和动画.

      这会导致客户端故障!

      原文: Plays the entity death sound and animation

      This will cause client-glitches!

    • FANG_ATTACK

      public static final EntityEffect FANG_ATTACK
      播放尖牙攻击动画.

      原文: Plays the fang attack animation

    • HOGLIN_ATTACK

      public static final EntityEffect HOGLIN_ATTACK
      播放疣猪兽攻击动画.

      原文: Plays the hoglin attack animation

    • IRON_GOLEN_ATTACK

      public static final EntityEffect IRON_GOLEN_ATTACK
      播放铁傀儡攻击动画.

      原文: Plays the iron golem attack animation

    • RAVAGER_ATTACK

      public static final EntityEffect RAVAGER_ATTACK
      播放劫掠兽攻击动画.

      原文: Plays the ravager attack animation

    • WARDEN_ATTACK

      public static final EntityEffect WARDEN_ATTACK
      播放监守者攻击动画.

      原文: Plays the warden attack animation

    • ZOGLIN_ATTACK

      public static final EntityEffect ZOGLIN_ATTACK
      播放僵尸疣猪兽攻击动画.

      原文: Plays the zoglin attack animation

    • WOLF_SMOKE

      public static final EntityEffect WOLF_SMOKE
      驯服实体失败时的烟雾.

      原文: The smoke when taming a entity fails.

    • WOLF_HEARTS

      public static final EntityEffect WOLF_HEARTS
      驯服实体成功时的红心.

      原文: The hearts when taming a woentitylf succeeds.

    • WOLF_SHAKE

      public static final EntityEffect WOLF_SHAKE
      狼在湿水后抖动身体.

      原文: When a wolf shakes (after being wet).

      另请参阅:
    • SHEEP_EAT

      @Deprecated(since="1.12.2") public static final EntityEffect SHEEP_EAT
      已过时。
      已分为单独的效果
      羊吃草方块.

      原文: When a sheep eats a LONG_GRASS block.

      另请参阅:
    • SHEEP_EAT_GRASS

      public static final EntityEffect SHEEP_EAT_GRASS
      播放绵羊吃草动画.

      原文: Plays the sheep eating grass animation

    • TNT_MINECART_IGNITE

      public static final EntityEffect TNT_MINECART_IGNITE
      使TNT矿车点燃, 不播放点燃音效.

      这会导致客户端故障!

      原文: Causes the TNT minecart to ignite, does not play the ignition sound

      This will cause client-glitches!

    • IRON_GOLEM_ROSE

      public static final EntityEffect IRON_GOLEM_ROSE
      铁傀儡给予玫瑰(译注:应为poppy,即罂粟).

      原文: When an Iron Golem gives a rose.

    • VILLAGER_HEART

      public static final EntityEffect VILLAGER_HEART
      村民的红心.

      原文: Hearts from a villager.

    • VILLAGER_ANGRY

      public static final EntityEffect VILLAGER_ANGRY
      村民生气时.

      原文: When a villager is angry.

    • VILLAGER_HAPPY

      public static final EntityEffect VILLAGER_HAPPY
      村民高兴时的粒子效果。

      原文: Happy particles from a villager.

    • WITCH_MAGIC

      public static final EntityEffect WITCH_MAGIC
      女巫的魔法粒子效果.

      原文: Magic particles from a witch.

    • ZOMBIE_TRANSFORM

      public static final EntityEffect ZOMBIE_TRANSFORM
      僵尸被剧烈抖动转化为村民(译注:僵尸村民被喷溅虚弱药水并喂食金苹果转化为村民)。

      原文: When a zombie transforms into a villager by shaking violently.

    • FIREWORK_EXPLODE

      public static final EntityEffect FIREWORK_EXPLODE
      烟花爆炸.

      原文: When a firework explodes.

    • LOVE_HEARTS

      public static final EntityEffect LOVE_HEARTS
      繁殖实体时的爱心.
    • SQUID_ROTATE

      public static final EntityEffect SQUID_ROTATE
      重置鱿鱼旋转.

      原文: Resets squid rotation.

    • ENTITY_POOF

      public static final EntityEffect ENTITY_POOF
      蠹虫进入石头, 刷怪笼刷怪.
    • GUARDIAN_TARGET

      public static final EntityEffect GUARDIAN_TARGET
      守卫者播放攻击音效.

      原文: Guardian plays the attack sound effect.

    • SHIELD_BLOCK

      public static final EntityEffect SHIELD_BLOCK
      盾牌阻挡攻击.
    • SHIELD_BREAK

      public static final EntityEffect SHIELD_BREAK
      护盾损坏.
    • ARMOR_STAND_HIT

      public static final EntityEffect ARMOR_STAND_HIT
      盔甲架被击中.
    • THORNS_HURT

      public static final EntityEffect THORNS_HURT
      实体受到荆棘攻击伤害.

      原文: Entity hurt by thorns attack.

    • IRON_GOLEM_SHEATH

      public static final EntityEffect IRON_GOLEM_SHEATH
      铁傀儡收起玫瑰.

      原文: Iron golem puts away rose.

    • TOTEM_RESURRECT

      public static final EntityEffect TOTEM_RESURRECT
      图腾阻止实体死亡.

      原文: Totem prevents entity death.

    • HURT_DROWN

      public static final EntityEffect HURT_DROWN
      实体因溺水伤害而受伤.

      原文: Entity hurt due to drowning damage.

    • HURT_EXPLOSION

      public static final EntityEffect HURT_EXPLOSION
      实体因爆炸伤害而受伤.

      原文: Entity hurt due to explosion damage.

    • DOLPHIN_FED

      public static final EntityEffect DOLPHIN_FED
      海豚被喂食后正在定位结构.

      原文: Dolphin has been fed and is locating a structure.

    • RAVAGER_STUNNED

      public static final EntityEffect RAVAGER_STUNNED
      劫掠兽被击晕 40 tick.

      原文: Ravager has been stunned for 40 ticks.

    • CAT_TAME_FAIL

      public static final EntityEffect CAT_TAME_FAIL
      猫驯服失败.

      原文: Cat taming failed.

    • CAT_TAME_SUCCESS

      public static final EntityEffect CAT_TAME_SUCCESS
      猫驯服成功.

      原文: Cat taming succeeded.

    • VILLAGER_SPLASH

      public static final EntityEffect VILLAGER_SPLASH
      村民在袭击中溅出粒子.

      原文: Villager splashes particles during a raid.

    • PLAYER_BAD_OMEN_RAID

      public static final EntityEffect PLAYER_BAD_OMEN_RAID
      玩家的不祥之兆效果被移除, 以开始或增加袭击难度.

      原文: Player's bad omen effect removed to start or increase raid difficult.

    • HURT_BERRY_BUSH

      public static final EntityEffect HURT_BERRY_BUSH
      实体因浆果丛受伤. 好痛!

      原文: Entity hurt due to berry bush. Prickly!

    • FOX_CHEW

      public static final EntityEffect FOX_CHEW
      狐狸咀嚼嘴里的食物.

      原文: Fox chews the food in its mouth

    • TELEPORT_ENDER

      public static final EntityEffect TELEPORT_ENDER
      实体因紫颂果或作为末影人而传送.

      原文: Entity teleported as a result of chorus fruit or as an enderman

    • BREAK_EQUIPMENT_MAIN_HAND

      public static final EntityEffect BREAK_EQUIPMENT_MAIN_HAND
      实体损坏主手物品.

      原文: Entity breaks item in main hand

    • BREAK_EQUIPMENT_OFF_HAND

      public static final EntityEffect BREAK_EQUIPMENT_OFF_HAND
      实体损坏副手物品.

      原文: Entity breaks item in off hand

    • BREAK_EQUIPMENT_HELMET

      public static final EntityEffect BREAK_EQUIPMENT_HELMET
      实体损坏头盔槽物品.

      原文: Entity breaks item in helmet slot

    • BREAK_EQUIPMENT_CHESTPLATE

      public static final EntityEffect BREAK_EQUIPMENT_CHESTPLATE
      实体损坏胸甲槽物品.

      原文: Entity breaks item in chestplate slot

    • BREAK_EQUIPMENT_LEGGINGS

      public static final EntityEffect BREAK_EQUIPMENT_LEGGINGS
      实体损坏护腿槽物品.

      原文: Entity breaks item in legging slot

    • BREAK_EQUIPMENT_BOOTS

      public static final EntityEffect BREAK_EQUIPMENT_BOOTS
      实体损坏靴子槽物品.

      原文: Entity breaks item in boot slot

    • HONEY_BLOCK_SLIDE_PARTICLES

      public static final EntityEffect HONEY_BLOCK_SLIDE_PARTICLES
      在实体脚部生成蜂蜜块滑动粒子.

      原文: Spawns honey block slide particles at the entity's feet

    • HONEY_BLOCK_FALL_PARTICLES

      public static final EntityEffect HONEY_BLOCK_FALL_PARTICLES
      在实体脚部生成蜂蜜块坠落粒子.

      原文: Spawns honey block fall particles at the entity's feet

    • SWAP_HAND_ITEMS

      public static final EntityEffect SWAP_HAND_ITEMS
      实体交换主手和副手物品.

      原文: Entity swaps the items in their hand and offhand

    • WOLF_SHAKE_STOP

      public static final EntityEffect WOLF_SHAKE_STOP
      停止正在抖动的狼.
      另请参阅:
    • GOAT_LOWER_HEAD

      public static final EntityEffect GOAT_LOWER_HEAD
      山羊低头准备冲撞.
      另请参阅:
    • GOAT_RAISE_HEAD

      public static final EntityEffect GOAT_RAISE_HEAD
      山羊抬头.
      另请参阅:
    • SPAWN_DEATH_SMOKE

      public static final EntityEffect SPAWN_DEATH_SMOKE
      生成死亡烟雾粒子.

      原文: Spawns death smoke particles

    • WARDEN_TENDRIL_SHAKE

      public static final EntityEffect WARDEN_TENDRIL_SHAKE
      监守者抖动触须.

      原文: Warden shakes its tendrils

    • WARDEN_SONIC_ATTACK

      public static final EntityEffect WARDEN_SONIC_ATTACK
      监守者执行音波攻击动画.

      不播放音效或发射光束.

      原文: Warden performs sonic attack animation
      Does not play the sound or fire the beam

    • SNIFFER_DIG

      public static final EntityEffect SNIFFER_DIG
      播放嗅探兽挖掘音效.

      嗅探兽必须有目标且处于 Sniffer.State.SEARCHING 或 Sniffer.State.DIGGING 状态.

      原文: Plays sniffer digging sound
      Sniffer must have a target and be in Sniffer.State.SEARCHING or Sniffer.State.DIGGING

  • 方法详细资料

    • values

      public static EntityEffect[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static EntityEffect valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值
    • getData

      @Deprecated(since="1.6.2") public byte getData()
      已过时。
      不安全的参数
      获取实体效果的数据值, 可能不是唯一的.

      原文: Gets the data value of this EntityEffect, may not be unique.

      返回:
      实体效果的数据值
    • getApplicable

      @NotNull public @NotNull Class<? extends Entity> getApplicable()
      获取该效果能应用到的实体超类.

      原文:Gets entity superclass which this affect is applicable to.

      返回:
      applicable class
    • isApplicableTo

      public boolean isApplicableTo(@NotNull @NotNull Entity entity)
      检查此效果是否适用于给定实体.

      原文: Checks if this effect is applicable to the given entity.

      参数:
      entity - 要检查的实体
      返回:
      如果适用则为 true
    • isApplicableTo

      public boolean isApplicableTo(@NotNull @NotNull Class<? extends Entity> clazz)
      检查此效果是否适用于给定的实体类.

      原文: Checks if this effect is applicable to the given entity class.

      参数:
      clazz - 要检查的实体类
      返回:
      如果适用则为 true