程序包 org.bukkit

枚举 EntityEffect

java.lang.Object
java.lang.Enum<EntityEffect>
org.bukkit.EntityEffect
所有已实现的接口:
Serializable, Comparable<EntityEffect>, Constable

public enum EntityEffect extends Enum<EntityEffect>
实体能发生的效果列表。
  • 枚举常量详细资料

    • ARROW_PARTICLES

      public static final EntityEffect ARROW_PARTICLES
      箭矢上的彩色粒子.
    • RABBIT_JUMP

      public static final EntityEffect RABBIT_JUMP
      兔子跳跃.
    • RESET_SPAWNER_MINECART_DELAY

      public static final EntityEffect RESET_SPAWNER_MINECART_DELAY
      Resets a spawner minecart's delay to 200. Does not effect actual spawning delay, only the speed at which the entity in the spawner spins
    • HURT

      @Deprecated public static final EntityEffect HURT
      当怪物收到伤害.

      原文: When mobs get hurt.

    • DEATH

      @Deprecated public static final EntityEffect DEATH
      已过时。
      已分为单独的效果
      当怪物死亡.

      原文: When a mob dies.

      另请参阅:
    • EGG_BREAK

      public static final EntityEffect EGG_BREAK
      Spawns the egg breaking particles
    • SNOWBALL_BREAK

      public static final EntityEffect SNOWBALL_BREAK
      Spawns the snowball breaking particles
    • ENTITY_DEATH

      public static final EntityEffect ENTITY_DEATH
      Plays the entity death sound and animation

      This will cause client-glitches!

    • FANG_ATTACK

      public static final EntityEffect FANG_ATTACK
      Plays the fang attack animation
    • HOGLIN_ATTACK

      public static final EntityEffect HOGLIN_ATTACK
      Plays the hoglin attack animation
    • IRON_GOLEN_ATTACK

      public static final EntityEffect IRON_GOLEN_ATTACK
      Plays the iron golem attack animation
    • RAVAGER_ATTACK

      public static final EntityEffect RAVAGER_ATTACK
      Plays the ravager attack animation
    • WARDEN_ATTACK

      public static final EntityEffect WARDEN_ATTACK
      Plays the warden attack animation
    • ZOGLIN_ATTACK

      public static final EntityEffect ZOGLIN_ATTACK
      Plays the zoglin attack animation
    • WOLF_SMOKE

      public static final EntityEffect WOLF_SMOKE
      驯服实体失败时的烟雾.

      原文: The smoke when taming a entity fails.

    • WOLF_HEARTS

      public static final EntityEffect WOLF_HEARTS
      驯服实体成功时的红心.

      原文: The hearts when taming a woentitylf succeeds.

    • WOLF_SHAKE

      public static final EntityEffect WOLF_SHAKE
      狼在湿水后抖动身体.

      原文: When a wolf shakes (after being wet).

      另请参阅:
    • SHEEP_EAT

      @Deprecated public static final EntityEffect SHEEP_EAT
      已过时。
      已分为单独的效果
      羊吃草方块.

      原文: When a sheep eats a LONG_GRASS block.

      另请参阅:
    • SHEEP_EAT_GRASS

      public static final EntityEffect SHEEP_EAT_GRASS
      Plays the sheep eating grass animation
    • TNT_MINECART_IGNITE

      public static final EntityEffect TNT_MINECART_IGNITE
      Causes the TNT minecart to ignite, does not play the ignition sound

      This will cause client-glitches!

    • IRON_GOLEM_ROSE

      public static final EntityEffect IRON_GOLEM_ROSE
      铁傀儡给予玫瑰(译注:应为poppy,即罂粟).

      原文: When an Iron Golem gives a rose.

    • VILLAGER_HEART

      public static final EntityEffect VILLAGER_HEART
      村民的红心.

      原文: Hearts from a villager.

    • VILLAGER_ANGRY

      public static final EntityEffect VILLAGER_ANGRY
      村民生气时.

      原文: When a villager is angry.

    • VILLAGER_HAPPY

      public static final EntityEffect VILLAGER_HAPPY
      村民高兴时的粒子效果。

      原文: Happy particles from a villager.

    • WITCH_MAGIC

      public static final EntityEffect WITCH_MAGIC
      女巫的魔法粒子效果.

      原文: Magic particles from a witch.

    • ZOMBIE_TRANSFORM

      public static final EntityEffect ZOMBIE_TRANSFORM
      僵尸被剧烈抖动转化为村民(译注:僵尸村民被喷溅虚弱药水并喂食金苹果转化为村民)。

      原文: When a zombie transforms into a villager by shaking violently.

    • FIREWORK_EXPLODE

      public static final EntityEffect FIREWORK_EXPLODE
      烟花爆炸.

      原文: When a firework explodes.

    • LOVE_HEARTS

      public static final EntityEffect LOVE_HEARTS
      繁殖实体时的爱心.
    • SQUID_ROTATE

      public static final EntityEffect SQUID_ROTATE
      Resets squid rotation.
    • ENTITY_POOF

      public static final EntityEffect ENTITY_POOF
      蠹虫进入石头, 刷怪笼刷怪.
    • GUARDIAN_TARGET

      public static final EntityEffect GUARDIAN_TARGET
      Guardian plays the attack sound effect.
    • SHIELD_BLOCK

      public static final EntityEffect SHIELD_BLOCK
      盾牌阻挡攻击.
    • SHIELD_BREAK

      public static final EntityEffect SHIELD_BREAK
      护盾损坏.
    • ARMOR_STAND_HIT

      public static final EntityEffect ARMOR_STAND_HIT
      盔甲架被击中.
    • THORNS_HURT

      public static final EntityEffect THORNS_HURT
      Entity hurt by thorns attack.
    • IRON_GOLEM_SHEATH

      public static final EntityEffect IRON_GOLEM_SHEATH
      Iron golem puts away rose.
    • TOTEM_RESURRECT

      public static final EntityEffect TOTEM_RESURRECT
      Totem prevents entity death.
    • HURT_DROWN

      public static final EntityEffect HURT_DROWN
      Entity hurt due to drowning damage.
    • HURT_EXPLOSION

      public static final EntityEffect HURT_EXPLOSION
      Entity hurt due to explosion damage.
    • DOLPHIN_FED

      public static final EntityEffect DOLPHIN_FED
      Dolphin has been fed and is locating a structure.
    • RAVAGER_STUNNED

      public static final EntityEffect RAVAGER_STUNNED
      Ravager has been stunned for 40 ticks.
    • CAT_TAME_FAIL

      public static final EntityEffect CAT_TAME_FAIL
      Cat taming failed.
    • CAT_TAME_SUCCESS

      public static final EntityEffect CAT_TAME_SUCCESS
      Cat taming succeeded.
    • VILLAGER_SPLASH

      public static final EntityEffect VILLAGER_SPLASH
      Villager splashes particles during a raid.
    • PLAYER_BAD_OMEN_RAID

      public static final EntityEffect PLAYER_BAD_OMEN_RAID
      Player's bad omen effect removed to start or increase raid difficult.
    • HURT_BERRY_BUSH

      public static final EntityEffect HURT_BERRY_BUSH
      Entity hurt due to berry bush. Prickly!
    • FOX_CHEW

      public static final EntityEffect FOX_CHEW
      Fox chews the food in its mouth
    • TELEPORT_ENDER

      public static final EntityEffect TELEPORT_ENDER
      Entity teleported as a result of chorus fruit or as an enderman
    • BREAK_EQUIPMENT_MAIN_HAND

      public static final EntityEffect BREAK_EQUIPMENT_MAIN_HAND
      Entity breaks item in main hand
    • BREAK_EQUIPMENT_OFF_HAND

      public static final EntityEffect BREAK_EQUIPMENT_OFF_HAND
      Entity breaks item in off hand
    • BREAK_EQUIPMENT_HELMET

      public static final EntityEffect BREAK_EQUIPMENT_HELMET
      Entity breaks item in helmet slot
    • BREAK_EQUIPMENT_CHESTPLATE

      public static final EntityEffect BREAK_EQUIPMENT_CHESTPLATE
      Entity breaks item in chestplate slot
    • BREAK_EQUIPMENT_LEGGINGS

      public static final EntityEffect BREAK_EQUIPMENT_LEGGINGS
      Entity breaks item in legging slot
    • BREAK_EQUIPMENT_BOOTS

      public static final EntityEffect BREAK_EQUIPMENT_BOOTS
      Entity breaks item in boot slot
    • HONEY_BLOCK_SLIDE_PARTICLES

      public static final EntityEffect HONEY_BLOCK_SLIDE_PARTICLES
      Spawns honey block slide particles at the entity's feet
    • HONEY_BLOCK_FALL_PARTICLES

      public static final EntityEffect HONEY_BLOCK_FALL_PARTICLES
      Spawns honey block fall particles at the entity's feet
    • SWAP_HAND_ITEMS

      public static final EntityEffect SWAP_HAND_ITEMS
      Entity swaps the items in their hand and offhand
    • WOLF_SHAKE_STOP

      public static final EntityEffect WOLF_SHAKE_STOP
      Stops a wolf that is currently shaking
      另请参阅:
    • GOAT_LOWER_HEAD

      public static final EntityEffect GOAT_LOWER_HEAD
      Goat lowers its head for ramming
      另请参阅:
    • GOAT_RAISE_HEAD

      public static final EntityEffect GOAT_RAISE_HEAD
      Goat raises its head
      另请参阅:
    • SPAWN_DEATH_SMOKE

      public static final EntityEffect SPAWN_DEATH_SMOKE
      Spawns death smoke particles
    • WARDEN_TENDRIL_SHAKE

      public static final EntityEffect WARDEN_TENDRIL_SHAKE
      Warden shakes its tendrils
    • WARDEN_SONIC_ATTACK

      public static final EntityEffect WARDEN_SONIC_ATTACK
      Warden performs sonic attack animation
      Does not play the sound or fire the beam
    • SNIFFER_DIG

      public static final EntityEffect SNIFFER_DIG
      Plays sniffer digging sound
      Sniffer must have a target and be in Sniffer.State.SEARCHING or Sniffer.State.DIGGING
  • 方法详细资料

    • values

      public static EntityEffect[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static EntityEffect valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值
    • getData

      @Deprecated public byte getData()
      已过时。
      不安全的参数
      获取实体效果的数据值, 可能不是唯一的.

      原文: Gets the data value of this EntityEffect, may not be unique.

      返回:
      实体效果的数据值
    • getApplicable

      @NotNull public @NotNull Class<? extends Entity> getApplicable()
      获取该效果能应用到的实体超类.

      原文:Gets entity superclass which this affect is applicable to.

      返回:
      applicable class
    • isApplicableTo

      public boolean isApplicableTo(@NotNull @NotNull Entity entity)
      Checks if this effect is applicable to the given entity.
      参数:
      entity - the entity to check
      返回:
      true if applicable
    • isApplicableTo

      public boolean isApplicableTo(@NotNull @NotNull Class<? extends Entity> clazz)
      Checks if this effect is applicable to the given entity class.
      参数:
      clazz - the entity class to check
      返回:
      true if applicable