枚举 EntityEffect
- 所有已实现的接口:
Serializable,Comparable<EntityEffect>,Constable
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>> -
枚举常量概要
枚举常量枚举常量说明盔甲架被击中.箭矢上的彩色粒子.实体损坏靴子槽物品.实体损坏胸甲槽物品.实体损坏头盔槽物品.实体损坏护腿槽物品.实体损坏主手物品.实体损坏副手物品.猫驯服失败.猫驯服成功.已过时。已分为单独的效果海豚被喂食后正在定位结构.生成鸡蛋破碎粒子.播放实体死亡音效和动画.蠹虫进入石头, 刷怪笼刷怪.播放尖牙攻击动画.烟花爆炸.狐狸咀嚼嘴里的食物.山羊低头准备冲撞.山羊抬头.守卫者播放攻击音效.播放疣猪兽攻击动画.在实体脚部生成蜂蜜块坠落粒子.在实体脚部生成蜂蜜块滑动粒子.实体因浆果丛受伤.实体因溺水伤害而受伤.实体因爆炸伤害而受伤.铁傀儡给予玫瑰(译注:应为poppy,即罂粟).铁傀儡收起玫瑰.播放铁傀儡攻击动画.繁殖实体时的爱心.玩家的不祥之兆效果被移除, 以开始或增加袭击难度.兔子跳跃.播放劫掠兽攻击动画.劫掠兽被击晕 40 tick.将刷怪笼矿车的延迟重置为 200.已过时。已分为单独的效果播放绵羊吃草动画.盾牌阻挡攻击.护盾损坏.播放嗅探兽挖掘音效.生成雪球破碎粒子.生成死亡烟雾粒子.重置鱿鱼旋转.实体交换主手和副手物品.实体因紫颂果或作为末影人而传送.实体受到荆棘攻击伤害.使TNT矿车点燃, 不播放点燃音效.图腾阻止实体死亡.村民生气时.村民高兴时的粒子效果。村民的红心.村民在袭击中溅出粒子.播放监守者攻击动画.监守者执行音波攻击动画.监守者抖动触须.女巫的魔法粒子效果.驯服实体成功时的红心.狼在湿水后抖动身体.停止正在抖动的狼.驯服实体失败时的烟雾.播放僵尸疣猪兽攻击动画.僵尸被剧烈抖动转化为村民(译注:僵尸村民被喷溅虚弱药水并喂食金苹果转化为村民)。 -
方法概要
修饰符和类型方法说明获取该效果能应用到的实体超类.bytegetData()已过时。不安全的参数booleanisApplicableTo(@NotNull Class<? extends Entity> clazz) 检查此效果是否适用于给定的实体类.booleanisApplicableTo(@NotNull Entity entity) 检查此效果是否适用于给定实体.static EntityEffect返回带有指定名称的该类型的枚举常量。static EntityEffect[]values()按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料
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ARROW_PARTICLES
箭矢上的彩色粒子. -
RABBIT_JUMP
兔子跳跃. -
RESET_SPAWNER_MINECART_DELAY
将刷怪笼矿车的延迟重置为 200. 不影响实际刷怪延迟, 仅影响刷怪笼中实体旋转的速度.原文: Resets a spawner minecart's delay to 200. Does not effect actual spawning delay, only the speed at which the entity in the spawner spins
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HURT
当怪物收到伤害.原文: When mobs get hurt.
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DEATH
已过时。已分为单独的效果当怪物死亡.原文: When a mob dies.
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EGG_BREAK
生成鸡蛋破碎粒子.原文: Spawns the egg breaking particles
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SNOWBALL_BREAK
生成雪球破碎粒子.原文: Spawns the snowball breaking particles
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ENTITY_DEATH
播放实体死亡音效和动画.这会导致客户端故障!
原文: Plays the entity death sound and animation
This will cause client-glitches!
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FANG_ATTACK
播放尖牙攻击动画.原文: Plays the fang attack animation
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HOGLIN_ATTACK
播放疣猪兽攻击动画.原文: Plays the hoglin attack animation
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IRON_GOLEN_ATTACK
播放铁傀儡攻击动画.原文: Plays the iron golem attack animation
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RAVAGER_ATTACK
播放劫掠兽攻击动画.原文: Plays the ravager attack animation
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WARDEN_ATTACK
播放监守者攻击动画.原文: Plays the warden attack animation
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ZOGLIN_ATTACK
播放僵尸疣猪兽攻击动画.原文: Plays the zoglin attack animation
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WOLF_SMOKE
驯服实体失败时的烟雾.原文: The smoke when taming a entity fails.
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WOLF_HEARTS
驯服实体成功时的红心.原文: The hearts when taming a woentitylf succeeds.
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WOLF_SHAKE
狼在湿水后抖动身体.原文: When a wolf shakes (after being wet).
- 另请参阅:
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SHEEP_EAT
已过时。已分为单独的效果羊吃草方块.原文: When a sheep eats a LONG_GRASS block.
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SHEEP_EAT_GRASS
播放绵羊吃草动画.原文: Plays the sheep eating grass animation
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TNT_MINECART_IGNITE
使TNT矿车点燃, 不播放点燃音效.这会导致客户端故障!
原文: Causes the TNT minecart to ignite, does not play the ignition sound
This will cause client-glitches!
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IRON_GOLEM_ROSE
铁傀儡给予玫瑰(译注:应为poppy,即罂粟).原文: When an Iron Golem gives a rose.
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VILLAGER_HEART
村民的红心.原文: Hearts from a villager.
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VILLAGER_ANGRY
村民生气时.原文: When a villager is angry.
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VILLAGER_HAPPY
村民高兴时的粒子效果。原文: Happy particles from a villager.
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WITCH_MAGIC
女巫的魔法粒子效果.原文: Magic particles from a witch.
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ZOMBIE_TRANSFORM
僵尸被剧烈抖动转化为村民(译注:僵尸村民被喷溅虚弱药水并喂食金苹果转化为村民)。原文: When a zombie transforms into a villager by shaking violently.
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FIREWORK_EXPLODE
烟花爆炸.原文: When a firework explodes.
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LOVE_HEARTS
繁殖实体时的爱心. -
SQUID_ROTATE
重置鱿鱼旋转.原文: Resets squid rotation.
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ENTITY_POOF
蠹虫进入石头, 刷怪笼刷怪. -
GUARDIAN_TARGET
守卫者播放攻击音效.原文: Guardian plays the attack sound effect.
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SHIELD_BLOCK
盾牌阻挡攻击. -
SHIELD_BREAK
护盾损坏. -
ARMOR_STAND_HIT
盔甲架被击中. -
THORNS_HURT
实体受到荆棘攻击伤害.原文: Entity hurt by thorns attack.
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IRON_GOLEM_SHEATH
铁傀儡收起玫瑰.原文: Iron golem puts away rose.
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TOTEM_RESURRECT
图腾阻止实体死亡.原文: Totem prevents entity death.
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HURT_DROWN
实体因溺水伤害而受伤.原文: Entity hurt due to drowning damage.
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HURT_EXPLOSION
实体因爆炸伤害而受伤.原文: Entity hurt due to explosion damage.
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DOLPHIN_FED
海豚被喂食后正在定位结构.原文: Dolphin has been fed and is locating a structure.
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RAVAGER_STUNNED
劫掠兽被击晕 40 tick.原文: Ravager has been stunned for 40 ticks.
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CAT_TAME_FAIL
猫驯服失败.原文: Cat taming failed.
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CAT_TAME_SUCCESS
猫驯服成功.原文: Cat taming succeeded.
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VILLAGER_SPLASH
村民在袭击中溅出粒子.原文: Villager splashes particles during a raid.
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PLAYER_BAD_OMEN_RAID
玩家的不祥之兆效果被移除, 以开始或增加袭击难度.原文: Player's bad omen effect removed to start or increase raid difficult.
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HURT_BERRY_BUSH
实体因浆果丛受伤. 好痛!原文: Entity hurt due to berry bush. Prickly!
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FOX_CHEW
狐狸咀嚼嘴里的食物.原文: Fox chews the food in its mouth
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TELEPORT_ENDER
实体因紫颂果或作为末影人而传送.原文: Entity teleported as a result of chorus fruit or as an enderman
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BREAK_EQUIPMENT_MAIN_HAND
实体损坏主手物品.原文: Entity breaks item in main hand
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BREAK_EQUIPMENT_OFF_HAND
实体损坏副手物品.原文: Entity breaks item in off hand
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BREAK_EQUIPMENT_HELMET
实体损坏头盔槽物品.原文: Entity breaks item in helmet slot
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BREAK_EQUIPMENT_CHESTPLATE
实体损坏胸甲槽物品.原文: Entity breaks item in chestplate slot
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BREAK_EQUIPMENT_LEGGINGS
实体损坏护腿槽物品.原文: Entity breaks item in legging slot
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BREAK_EQUIPMENT_BOOTS
实体损坏靴子槽物品.原文: Entity breaks item in boot slot
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HONEY_BLOCK_SLIDE_PARTICLES
在实体脚部生成蜂蜜块滑动粒子.原文: Spawns honey block slide particles at the entity's feet
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HONEY_BLOCK_FALL_PARTICLES
在实体脚部生成蜂蜜块坠落粒子.原文: Spawns honey block fall particles at the entity's feet
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SWAP_HAND_ITEMS
实体交换主手和副手物品.原文: Entity swaps the items in their hand and offhand
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WOLF_SHAKE_STOP
停止正在抖动的狼. -
GOAT_LOWER_HEAD
山羊低头准备冲撞. -
GOAT_RAISE_HEAD
山羊抬头.- 另请参阅:
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SPAWN_DEATH_SMOKE
生成死亡烟雾粒子.原文: Spawns death smoke particles
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WARDEN_TENDRIL_SHAKE
监守者抖动触须.原文: Warden shakes its tendrils
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WARDEN_SONIC_ATTACK
监守者执行音波攻击动画.不播放音效或发射光束.
原文: Warden performs sonic attack animation
Does not play the sound or fire the beam -
SNIFFER_DIG
播放嗅探兽挖掘音效.嗅探兽必须有目标且处于
Sniffer.State.SEARCHING或Sniffer.State.DIGGING状态.原文: Plays sniffer digging sound
Sniffer must have a target and be inSniffer.State.SEARCHINGorSniffer.State.DIGGING
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException- 如果该枚举类型没有带有指定名称的常量NullPointerException- 如果参数为空值
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getData
已过时。不安全的参数获取实体效果的数据值, 可能不是唯一的.原文: Gets the data value of this EntityEffect, may not be unique.
- 返回:
- 实体效果的数据值
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getApplicable
获取该效果能应用到的实体超类.原文:Gets entity superclass which this affect is applicable to.
- 返回:
- applicable class
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isApplicableTo
检查此效果是否适用于给定实体.原文: Checks if this effect is applicable to the given entity.
- 参数:
entity- 要检查的实体- 返回:
- 如果适用则为 true
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isApplicableTo
检查此效果是否适用于给定的实体类.原文: Checks if this effect is applicable to the given entity class.
- 参数:
clazz- 要检查的实体类- 返回:
- 如果适用则为 true
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