类 PlayerItemMendEvent
- 所有已实现的接口:
Cancellable
此事件在
PlayerExpChangeEvent
之前直接触发,此事件的结果将直接影响PlayerExpChangeEvent
.
原文:
Represents when a player has an item repaired via the Mending enchantment.
This event is fired directly before the PlayerExpChangeEvent
, and the
results of this event directly affect the PlayerExpChangeEvent
.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
构造器说明PlayerItemMendEvent
(@NotNull Player who, @NotNull ItemStack item, @NotNull ExperienceOrb experienceOrb, int repairAmount) 已过时。PlayerItemMendEvent
(@NotNull Player who, @NotNull ItemStack item, @NotNull EquipmentSlot slot, @NotNull ExperienceOrb experienceOrb, int repairAmount) -
方法概要
修饰符和类型方法说明获取触发事件的经验球.static @NotNull HandlerList
getItem()
将要被修复的ItemStack
.int
获取物品的修理耐久的数量.getSlot()
Get theEquipmentSlot
in which the repairedItemStack
may be found.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancelled) 取消这个事件.void
setRepairAmount
(int amount) 设置物品的修理耐久的数量.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerItemMendEvent
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PlayerItemMendEvent
@Deprecated public PlayerItemMendEvent(@NotNull @NotNull Player who, @NotNull @NotNull ItemStack item, @NotNull @NotNull ExperienceOrb experienceOrb, int repairAmount) 已过时。
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方法详细资料
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getItem
将要被修复的ItemStack
.
注意: 这不一定是玩家手持的ItemStack.原文: Get the
ItemStack
to be repaired.This is not necessarily the item the player is holding.
- 返回:
- 要被修复的
ItemStack
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getSlot
Get theEquipmentSlot
in which the repairedItemStack
may be found.- 返回:
- the repaired slot
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getExperienceOrb
获取触发事件的经验球.原文: Get the experience orb triggering the event.
- 返回:
ExperienceOrb
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getRepairAmount
public int getRepairAmount()获取物品的修理耐久的数量.
默认值是消耗经验球的经验的两倍或物品上剩余的耐久, 则以较小者为准。原文: Get the amount the item is to be repaired.
The default value is twice the value of the consumed experience orb or the remaining damage left on the item, whichever is smaller.
- 返回:
- 经验球的经验将修复多少耐久的数量
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setRepairAmount
public void setRepairAmount(int amount) 设置物品的修理耐久的数量.
该值的一半将从发起此事件的经验球中减去.原文: Set the amount the item will be repaired.
Half of this value will be subtracted from the experience orb which initiated this event.
- 参数:
amount
- 该物品将被修复多少耐久的数量
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancelled) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancelled
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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