类 PlayerPortalEvent

所有已实现的接口:
Cancellable

public class PlayerPortalEvent extends PlayerTeleportEvent
玩家将要被传送门传送的事件, 传送过程中会生成一个退出传送门.

其他实体被传送门传送的事件请见EntityPortalEvent

  • 构造器详细资料

  • 方法详细资料

    • setSearchRadius

      public void setSearchRadius(int searchRadius)
      Set the Block radius to search in for available portals.
      参数:
      searchRadius - the radius in which to search for a portal from the location
    • getSearchRadius

      public int getSearchRadius()
      Gets the search radius value for finding an available portal.
      返回:
      the currently set search radius
    • getCanCreatePortal

      public boolean getCanCreatePortal()
      Returns whether the server will attempt to create a destination portal or not.
      返回:
      whether there should create be a destination portal created
    • setCanCreatePortal

      public void setCanCreatePortal(boolean canCreatePortal)
      Sets whether the server should attempt to create a destination portal or not.
      参数:
      canCreatePortal - Sets whether there should be a destination portal created
    • setCreationRadius

      public void setCreationRadius(int creationRadius)
      Sets the maximum radius the world is searched for a free space from the given location. If enough free space is found then the portal will be created there, if not it will force create with air-space at the target location. Does not apply to end portal target platforms which will always appear at the target location.
      参数:
      creationRadius - the radius in which to create a portal from the location
    • getCreationRadius

      public int getCreationRadius()
      Gets the maximum radius the world is searched for a free space from the given location. If enough free space is found then the portal will be created there, if not it will force create with air-space at the target location. Does not apply to end portal target platforms which will always appear at the target location.
      返回:
      the currently set creation radius
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      覆盖:
      getHandlers 在类中 PlayerTeleportEvent
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()