程序包 org.bukkit.loot
枚举 LootTables
- 所有已实现的接口:
Serializable
,Comparable<LootTables>
,Constable
,Keyed
This enum holds a list of all known
See the Minecraft Wiki for more information on loot tables.
LootTable
s offered by Mojang.
This list is not guaranteed to be accurate in future versions.
See the Minecraft Wiki for more information on loot tables.
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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枚举常量概要
枚举常量说明 -
方法概要
修饰符和类型方法说明getKey()
返回用于此对象的命名空间标识符.Get theLootTable
corresponding to this constant.static LootTables
返回带有指定名称的该类型的枚举常量。static LootTables[]
values()
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料
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EMPTY
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ABANDONED_MINESHAFT
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BURIED_TREASURE
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DESERT_PYRAMID
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END_CITY_TREASURE
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IGLOO_CHEST
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JUNGLE_TEMPLE
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JUNGLE_TEMPLE_DISPENSER
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NETHER_BRIDGE
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PILLAGER_OUTPOST
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BASTION_TREASURE
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BASTION_OTHER
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BASTION_BRIDGE
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BASTION_HOGLIN_STABLE
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ANCIENT_CITY
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ANCIENT_CITY_ICE_BOX
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RUINED_PORTAL
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TRIAL_CHAMBERS_REWARD
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TRIAL_CHAMBERS_REWARD_COMMON
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TRIAL_CHAMBERS_REWARD_RARE
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TRIAL_CHAMBERS_REWARD_UNIQUE
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TRIAL_CHAMBERS_REWARD_OMINOUS
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TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON
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TRIAL_CHAMBERS_REWARD_OMINOUS_RARE
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TRIAL_CHAMBERS_REWARD_OMINOUS_UNIQUE
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TRIAL_CHAMBERS_SUPPLY
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TRIAL_CHAMBERS_CORRIDOR
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TRIAL_CHAMBERS_INTERSECTION
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TRIAL_CHAMBERS_INTERSECTION_BARREL
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TRIAL_CHAMBERS_ENTRANCE
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TRIAL_CHAMBERS_CORRIDOR_DISPENSER
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TRIAL_CHAMBERS_CHAMBER_DISPENSER
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TRIAL_CHAMBERS_WATER_DISPENSER
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TRIAL_CHAMBERS_CORRIDOR_POT
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EQUIPMENT_TRIAL_CHAMBER
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EQUIPMENT_TRIAL_CHAMBER_RANGED
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EQUIPMENT_TRIAL_CHAMBER_MELEE
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SHIPWRECK_MAP
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SHIPWRECK_SUPPLY
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SHIPWRECK_TREASURE
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SIMPLE_DUNGEON
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SPAWN_BONUS_CHEST
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STRONGHOLD_CORRIDOR
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STRONGHOLD_CROSSING
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STRONGHOLD_LIBRARY
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UNDERWATER_RUIN_BIG
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UNDERWATER_RUIN_SMALL
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VILLAGE_ARMORER
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VILLAGE_BUTCHER
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VILLAGE_CARTOGRAPHER
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VILLAGE_DESERT_HOUSE
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VILLAGE_FISHER
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VILLAGE_FLETCHER
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VILLAGE_MASON
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VILLAGE_PLAINS_HOUSE
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VILLAGE_SAVANNA_HOUSE
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VILLAGE_SHEPHERD
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VILLAGE_SNOWY_HOUSE
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VILLAGE_TAIGA_HOUSE
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VILLAGE_TANNERY
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VILLAGE_TEMPLE
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VILLAGE_TOOLSMITH
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VILLAGE_WEAPONSMITH
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WOODLAND_MANSION
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ARMOR_STAND
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AXOLOTL
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BAT
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BEE
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BLAZE
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CAT
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CAVE_SPIDER
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CHICKEN
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COD
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COW
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CREEPER
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DOLPHIN
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DONKEY
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DROWNED
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ELDER_GUARDIAN
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ENDER_DRAGON
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ENDERMAN
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ENDERMITE
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EVOKER
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FOX
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GHAST
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GIANT
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GLOW_SQUID
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GOAT
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GUARDIAN
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HOGLIN
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HORSE
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HUSK
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ILLUSIONER
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IRON_GOLEM
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LLAMA
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MAGMA_CUBE
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MOOSHROOM
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MULE
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OCELOT
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PANDA
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PARROT
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PHANTOM
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PIG
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PIGLIN
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PIGLIN_BRUTE
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PILLAGER
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PLAYER
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POLAR_BEAR
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PUFFERFISH
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RABBIT
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RAVAGER
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SALMON
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SHULKER
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SILVERFISH
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SKELETON
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SKELETON_HORSE
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SLIME
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SNOW_GOLEM
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SPIDER
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SQUID
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STRAY
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STRIDER
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TRADER_LLAMA
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TROPICAL_FISH
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TURTLE
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VEX
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VILLAGER
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VINDICATOR
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WANDERING_TRADER
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WITCH
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WITHER
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WITHER_SKELETON
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WOLF
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ZOGLIN
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ZOMBIE
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ZOMBIE_HORSE
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ZOMBIE_VILLAGER
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ZOMBIFIED_PIGLIN
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ARMORER_GIFT
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BUTCHER_GIFT
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CARTOGRAPHER_GIFT
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CAT_MORNING_GIFT
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CLERIC_GIFT
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FARMER_GIFT
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FISHERMAN_GIFT
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FISHING
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FISHING_FISH
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FISHING_JUNK
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FISHING_TREASURE
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FLETCHER_GIFT
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LEATHERWORKER_GIFT
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LIBRARIAN_GIFT
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MASON_GIFT
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SHEPHERD_GIFT
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TOOLSMITH_GIFT
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WEAPONSMITH_GIFT
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SNIFFER_DIGGING
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PANDA_SNEEZE
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PIGLIN_BARTERING
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TRIAL_CHAMBER_KEY
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TRIAL_CHAMBER_CONSUMABLES
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OMINOUS_TRIAL_CHAMBER_KEY
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OMINOUS_TRIAL_CHAMBER_CONSUMABLES
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TRIAL_CHAMBER_ITEMS_TO_DROP_WHEN_OMINOUS
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SHEARING_BOGGED
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DESERT_WELL_ARCHAEOLOGY
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DESERT_PYRAMID_ARCHAEOLOGY
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TRAIL_RUINS_ARCHAEOLOGY_COMMON
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TRAIL_RUINS_ARCHAEOLOGY_RARE
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OCEAN_RUIN_WARM_ARCHAEOLOGY
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OCEAN_RUIN_COLD_ARCHAEOLOGY
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SHEEP
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SHEEP_BLACK
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SHEEP_BLUE
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SHEEP_BROWN
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SHEEP_CYAN
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SHEEP_GRAY
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SHEEP_GREEN
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SHEEP_LIGHT_BLUE
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SHEEP_LIGHT_GRAY
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SHEEP_LIME
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SHEEP_MAGENTA
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SHEEP_ORANGE
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SHEEP_PINK
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SHEEP_PURPLE
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SHEEP_RED
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SHEEP_WHITE
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SHEEP_YELLOW
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量NullPointerException
- 如果参数为空值
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getKey
从接口复制的说明:Keyed
返回用于此对象的命名空间标识符.原文:Return the namespaced identifier for this object.
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getLootTable
Get theLootTable
corresponding to this constant. This is equivalent to callingBukkit.getLootTable(this.getKey());
.- 返回:
- the associated LootTable
-